Jump to content

Marius_Xerxes

Members
  • Posts

    303
  • Joined

Everything posted by Marius_Xerxes

  1. I have been playing my Madness sorc a lot more recently and here are some of my thoughts on it. Now that you cannot cleanse their dots, their damage is much more reliable. A side effect of that, is that their self healing from their DoT's is also much more reliable. While they certainly don't have the burst of lightning, the pressure of their damage is more then enough to push people around. Its also an amazing addition as an assist to a more bursty ranged class (lightning sorc, merc, sniper). While they burst, all your damage keeps the pressure on between those classes cast times. Force management is an issue only in extended fights. But there is a slight reprieve now. With the DoT's staying on longer, you can use 1-2 applications of Consumption to get a bit of force back and have the DoT heals make up that health back a bit more reliably. Obviously its situational. Also, if its a truly extended fight, you probably have healers that are keeping that fight going so Consumption isn't as big a problem if you have some HoT's rolling on you from your healers already with the added in self healing. Madness is also much more mobile then Lightning and not as subject to interrupts. The only time you need to stand still to cast is for Force Lightning, which you do use a lot, but with no CD and no cast time (just channel time), it's nothing if you have to reposition or need to start kiting. Anyway, much better madness players then me around at this point. But I love the playstyle. There are better classes for statue casting then a lightning sorc (Sniper) imo, so if you like the sitting still hard hitting ranged damage idea, I would go that route if you want to spend the time on it. Not saying Lightning is bad, not at all, just Sniper offers the best passive protections to the status casting classes while dealing out crazy damage.
  2. I would be into it. Makes it easier to do my GTN stuff by not having to be stuck at a computer. Especially having a new baby in the mix now. $5 is such a small fee to pay for that ability. Especially when you look at it in comparison to what other non necessities a lot of people pay for (fast food, smoking, drinking etc) cost these days over the course of a month.
  3. Kinda agree. Warhammer Online could have been much more of a success then it was had EA not forced it to be released so early.
  4. Being stun locked, in my mind, means you have to be stunned longer then the duration of a single stun (4 seconds max in this game). If eating back to back stuns (or stun mez or Op/Drel KD then stun), you don't even have to wait for the 4 seconds to end because your already white bar'd and can break if you choose. Even if you get the second stun right as the first one ends, you can break instantly. So that's what, 3 GCD's of being stunned? Hardly "stun locked". I cant remember the last time I was rooted for the full 5 seconds by a sniper/slinger. Merc/mando and Op/Drel can all cleanse it, all BH/Trooper classes can Hydrolic Overide/Hold the Line out of it, heal sorc can force speed out of it and carnage mara, if needed, can camo out of it. Hell Shadow/Assassin can shroud out of it if they really wanted to. Not to mention damage after 2 seconds breaks it anyway. But please, tell me more about how snipers/slingers are getting the full 5 sec duration of their root like clockwork.
  5. Winner. Stuns and mezz are two different things. Breaking a stun will likely get you mezzed (most last 8 seconds) and objective capped if your solo. Which is why you don't break a stun to stop a cap. Its also why you don't stand right on top of an objective (unless your a PT/Vanguard with Shoulder Cannon up) that way they have to travel away from you, wasting 1-2 valuable seconds of that mez which may give you enough time to interrupt a cap if you had no CC breaker. I know there are new players or those new to PvP, but this has been PvP 101 since the game launched. Mezz's also break on damage (sans DF/Leth dots from the mezzer only) so its wasted if they do it then keep attacking you, or someone else piles in and damages you. So use that 4 seconds of being stunned, if solo guarding an objective, to communicate what is going on to your team. Not trying to come off an an a**hole but this is pretty basic pvp mechanics.
  6. Fix'd for you. Personally though, I would prefer to avoid whatever server Ruin is on. As much as they are generally individually terrible, I never had much success defeating them when they zerged me down with 300+v1. #CPwasfun
  7. It takes 8 seconds to cap a door in Voidstar, 8 seconds to cap a node in Civil War and 6 seconds to cap a node in Hypergate. The stuns in this game only last up to 4 seconds. So no, I don't break a stun to stop the cap. The only classes that can back to back stun you are Tank spec Jugg/Guardian (8 seconds) and PT/Vanguard (7 seconds). Im not concerned about either taking me 100% - 0% during those durations should my breaker be on CD. Tank Jugg/Guardian simply doesn't have the DPS and a PT/Vanguard is limited by the GCD in how many abilities they can get off (around 4 including having to use the second stun) before you are free to act and white bar'd. So yes, I've thought of what I posted.
  8. No I have never used my stun break only to be instantly re stunned. I pay attention to my resolve bar. I only use my break when I can't be re stunned.
  9. What is this stun locking in SWTOR? Because I haven't been stun locked in any game except WoW.
  10. Scavenging, Archeology, and Bioanalysis if your just selling mats. Underworld Trading and Slicing can make you money, but only when you crit when gathering and get the purple resource. Or in the case of Slicing you can also make money selling missions you get. But the price they sell for varies a lot based on which one you happen to get. The first 3 are your best bet though. Especially because you can send crew members to gather, and you can also gather from nodes as you quest.
  11. Depends on the profit and overall volume of sales of a given item. If the smaller more frequent sales don't add up to the larger less frequent ones over a time frame acceptable to the seller, then its just fine to continue to post at whatever prices set for oneself. Not to mention that somethings, like main stat augs and mk-9 kits, sell so fast you can often set the price as "normal" and come back to everything listed sold before other sellers get new stock re posted. Really just depends on the various servers market. 99% of my experience is from The Bastion. Ive started to become more active with toons I have on The Harbinger and the GTN operates much differently there. Not just in prices of particular items, but trends as well. Overall all we can do is speak of our experiences and hope it helps those who browse here find the pulse of their server and make a niche for themselves.
  12. Don' base your healing on trying to always use injection. Don't wait to use surgical probe when it's "free" below 30% health.
  13. Jesus its been awhile since the CP days. Watching Ruin and Dara Mactire argue over who was best guild #1 guild was entertaining.
  14. They are saying that they set their companion(s) to craft 10 items, but they got enough critical success that they end up with 12-13 items instead of just the 10 they set to craft. In short, they got 2-3 items extra, for free.
  15. Pretty much this. The market wont stay low forever. People will either leave due to little profit, or stay and raise their price so they can actually make some decent profit.
  16. http://www.swtorface.com/p/companion-list.html This site lists all the classes and their companion benefits. I would aline your crafting skill with whatever class gives said skill the biggest bonus (typically +5 to crit). Same goes for gathering and mission skills. Its easier to do this early on, as you wont have many schematics to re learn so it wont hold you back from being completely optimized across your account for crafting. As for Slicing, I would put it on any character that has a companion with a bonus to crit with it. So your Knight has a +2 from T7 and your Scoundrel and Gunslinger have +1 from Risha. If your just looking to provide yourself with the resources to make augments for yourself, rather then to sell, I wouldn't worry about having it on more then those toons. If your looking to sell the mats or make augments to sell, then its not a bad idea to have as many slicers as possible.
  17. Do scavenging as your 3rd skill on that commando. MX gets +5 to crit with it. Running the tricopper mission on him is amazing when he (it?) brings back 30 at a time routinely. Should switch armstech to armormech on that commando too. Vik gets + 5 to crit with that craft.
  18. Sending all your companion on slicing does no good. Only the Rich mission "Unsliceable" and the Bountiful mission "Watching the Watch Dogs" can get you thermal regs. None of the other slicing missions can yield them.
  19. CZ-198 isn't half bad either.
  20. The work that woman and her friends put into that site is incredible and speaks for itself over and over. They almost should get paid lol.
  21. Well as I said, it doesn't cover everyone. For the exact reason you mentioned. There are other self sufficient crafters out there and active. Though at that point it comes down to who has more toons to gather and craft with should we want to start "selling wars". It hasn't gotten to that point though, which is beneficial for all us sellers. Im also betting the prices remain stable because if items are selling consistently, you would be shorting yourself credits if items sell just as fast at 100k as they do at 125k (example numbers). Im sure those other self sufficient crafters are more then happy to let me be doing all the work helping maintain that standard (knowingly or not). And why not? With me reinvesting to help maintain prices, their overall margins are actually better then mine so they are making more in profits then I am. Its really a win win for gather/farmer crafters to maintain certain prices of one another in general for these particular market items. Especially since they are items that are guaranteed sells. You can't compete in any endgame content (pve or pvp) without fully augmented gear. Every endgame toon needs 14 augments per gear set and 14 kits to go along with it. Everyone involved on the selling side can make piles of credits working more cooperatively rather then competitively. Its basically drug dealing with no difference in product street quality between sellers. Those who want it "need" it and will have to pay whatever price its set at with no other place to get it unless they decide to make it for themselves. A more real world example is the cellular network providers in the United States. If you take a look at the major carriers (AT&T and Verizon) the rates for their plans are almost always identical within any given market. A 400 minute plan is x amount regardless of which of the two you look at. Sure there are differences between the two services, especially when looking into stuff beyond the basic plans, but both major carriers know they both make more money when they maintain a certain base price standard. So unlike the above example, where competition for customers really only exists between the real and perceived quality of service, in SWTOR, the products you are selling are identical in every way. So every time you undercut someone else, and they in turn undercut you so on and so on, you should both ask yourselves how long your going to go at it before you realize your both missing out on crazy amounts of credits because you work against one another rather then inline with one another charging as much as the market will let you.
×
×
  • Create New...