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Athrian_

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  1. DB performance would not be impacted by bigger numbers. The change in column type from an INT to a BIGINT is a size increase, but would almost negligably affect performance considering the overall amount of data being stored, and the fact proper schema and index setup have way more impact than a single column like this. While there are many concerns for inflation, this would not be one of them.
  2. I wish they would put back in all those retired crafting schematics, especially the color crystals you used to be able to get from reverse engineering that are no longer obtainable. I'd pay a decent amount of credits per schematic and it'd give a little needed boost to crafting. Another possibility for a credit sink is expensive credit-only crafting mats for collectibles and vanity items. Seriously, if there was a cool mount and it required 5x of a particular mat that cost 100m credits to buy, people would do it, it's been done in other MMOs.
  3. I've made about 25 bil since the patch on Tuesday selling gold augments. I'm not even spending that much time sniping mats or babysitting my auctions on the GTN, just a few hours each day. I don't even have a use for the money. I know others have made way more. Totally healthy economy.
  4. Ahh okay, didn't realize that, thanks!
  5. Was there a change to the mail message from the GTN for item sales? It used to tell me which item sold and the amount of the GTN cut, now the message just says: "Someone has purchased the item you put up for sale on the Galactic Trade Network. Attached is your asking price and deposit, less the Galactic Trade Network's commission." I sell a lot of different things on the GTN, would be nice to have the old message that told me which item sold so I can keep track.
  6. I had several older rewards I already claimed show up again, so now I have duplicates of some of the shadow initiate gear. Definitely something buggy with galactic season rewards.
  7. 1) comparing a GAME to work is an awful analogy, nobody pays for the privilege of going to work in their leisure time 2) I'm not sure how many times people have to repeat this before you at least try and comprehend: RAIDING DOES NOT HAVE TO BE THE ONLY WAY TO EARN SOMETHING. RAIDING IS NOT THE ONLY WAY TO 'WORK' FOR SOMETHING.
  8. I think you should probably look up the definition of 'psychopathic'. I think you should also check out games other than SWTOR and WoW if you think crafting can't be a viable end-game mechanic without destroying group content.
  9. Show your math. Once you do, I or someone else will be happy to tell you just how wrong you are.
  10. Yeah you're right. That's why mechanics for every aspect of the game require massive grouping. Like the multiplayer space missions. And why all the quests are HEROIC 2+. And all the flashpoints are actually operations.
  11. Nobody is asking for that, please stop assuming we are and putting words in our mouth.
  12. There is nothing that prevents an epic solo quest from having that type of difficulty. An encounter can be made that only someone playing their class very well, or strategizing, can pass. You can even have "gear check" solo encounters if you really wish. Same thing for small-group content. What are considered raids in SWTOR would be considered small-group content in other games. You've played them, I'm sure you see this. When you craft something from a schematic that came from a raid, it's the same "no-skill/afk" process. And yet that is somehow seen as being 'earned', because someone had to raid to get the schematic or mats. And that is all crafters are asking for, is ways to earn high-level and rare schematics and mats from mechanics other than raiding. And yes, it can be made challenging.
  13. Yeah, after all the pre-game hype and interviews about how much they were working on crafting and they wanted it to be a major part of the game, it's an incredible disappointment. The reverse-engineering to get new schematics and crew missions to gather some rarer materials have potential, but in the end the crafting feels just like WoW: grind it to max level and then do raids for the majority of stuff that is either useful or desirable.
  14. I was really surprised that Artifice didn't have a huge variety of color crystal patterns. I'm definitely for having rare and hard-to-get colors, but I was expecting a lot more color choices and a deeper lightsaber crafting system than this. Your suggestion probably would be a little bit difficult (you'd need a separate item for every possible hue in addition to stat varieties), and I think that some colors like magenta should be harder to make than simply mixing a certain combination of super-common red and blue crystals. But it's definitely intriguing and something that could be built upon. Even a system with base common colors (green, blue, red, yellow, orange) and quests or higher-level recipes to slightly alter the hue in different directions or add a different colored outline (like the yellow-black crystal for example) would be cool.
  15. The problem is the assumption that the only thing that requires "skill" in a game is raiding. Think back to all the games you've played in your lifetime, were none of them challenging except when you had to group with a large amount of other people? If so, what's the minimum number of people that a task should require for it to be "challenging"? WoW raiders would laugh at the notion of "high end raids" requiring less than 25 people, clearly not challenging. Vanilla WoW and oldschool EQ raiders would laugh at the notion of less than 40 people doing raids and calling it challenging. Other MMO's have accomplished having deep crafting systems without resorting to "put everything in endgame raids". It is not impossible to make solo or small-group content challenging when dealing with instanced content and optional difficulty levels. Nobody is asking for "push a button, get rich in 1 hour" crafting. Nobody is asking for "remove all high-level schematics and mats from raids" either. Crafters would actually like for a lot more rare schematics and hard-to-obtain mats, just without putting ALL of them in raids because of the warped view that "raiding is the only thing that requires skill".
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