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Anasazzi

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Everything posted by Anasazzi

  1. It's sad that we have to resort to petitions for very simple issues that should have been dealt with before the game came out. Regardless, signed.
  2. Ignoring the miriad of problems the warzones have, one of them sticks out the most. The uneven number of healers in every team. We all know that the presence of a healer changes EVERYTHING for a team. Especially when one of the teams don't have any healers. Yes, if there was good coordination and communication the team without a healer could still have a chance but we're talking about unranked warzones here. A marauder is a squishy class. It's a melee and it lacks any sort of self healing. You charge into action, do damage, try to cycle through your defensives while hoping not to get primaried. You stealth out of the combat while having 5-10% health left. You go out of site and try to heal but with what? You are still in combat because they have a healer and your team doesn't. You already used your stim. So basically you are just sitting there with low health waiting for any of the enemy players to see and one shot you. How is this fun? I ask you.
  3. I swear to god.. from my words to the developer's ears... If any sort of blaster were to have sound effects just like Ronon's gun in this video: I would play the LIVING HELL out of this game and my slinger to the point that I would become obsessed about it.
  4. yeah i'm thinking of leveling a shadow as well.. maybe after the legacy system is finally introduced
  5. EU - Kai-Kan Server - Guild Relapse 10/10 Nightmare 2x 8 man groups. We're starting on 16 man NM next week. Karagga's Place last boss chest is buged, we looked everywhere it didn't spawn or it's somewhere inside some wall that is invisible etc.
  6. I strongly support introducing dual spec. It has everything to give and causes no problems. Rift had 5 specs which was AWESOME. I LOVED that they allowed that and it had made the game much more fun.
  7. You are old enough to be married, but not mature enough to learn not to come on to forums and whine in an OP thread..
  8. well then you belong to a significantly small minority. Let's face it, Jedi consular animations SUCK. Not only they suck, but they're hard to notice. They're just NOT cool and doesn't give the SATISFACTION of using POWERS to the player. This is one of the biggest reasons why there is a SITH OVERPOPULATION on all servers, if not a contributing factor. People choose Sith because they are cool.. they're animations are incredibly cooler than anything i've seen on the republic side. Consulars are not helping the problem.
  9. I think this is a bug. He talks about trophies in several occasions and if you look at the Jedi Consular companion gift chart, he doesn't have a certain type of gift that he loves, he only has a favorite type of gift which is weapons, unlike every other companion who has 1 or more types of gifts that they love. I think he's supposed to LOVE trophies, they just forgot to add it in there.
  10. I don't think there has been another topic where 99% of the posts agree with OP and want the change to occur. wink wink at devs
  11. I cannot agree with you more. I love the class but the satisfaction I would get from the class would increase exponentially if we had cooler animations.. Right now I frown when I use telekinetic throw and project.. They're not cool.. they're funny and just out of place.
  12. This topic should NOT drop below the first page imo. WE WANT A RESPONSE!
  13. This. And wrong question OP. Just because most of your abilities require you to be in cover doesn't mean you should find a spot and not leave it until they kill you. You should be on the move all the time. You have melee abilities that can really change the tide of any fight for very little energy. Use them. Move in and out of your enemy. If you are sharpshooter, your insta charged burst is your friend. You can practically just use insta charged burst and trickshot, get out of cover throw a grenade while you're running away or running towards, stun/repeat. You have to be on the move all the time except when using channeled abilities like speed shot or aimed shot. You can use Hunker down for those situations. Guys learn to play your class.
  14. the OP is wrong on oh so many points that I cba to even begin to answer them. Don't be swayed by his dissapointment. I'm much undergeared in comparison with him and I can practically take pretty much every class on 1 on 1. If I can do it, he should be doing it far easier. If he can't than he doesn't know how to play his class. Most sages you come across on warzones are not heal specced. Even if they are, you can kill them, albeit it will be challenging. If they are not heal spec and they run away and heal themselves: their heals are very long cast and spend a lot of force. Easily interruptable.
  15. You got it wrong, kid. Deliverance's base casting time is 3.0 seconds. If you are specced into reducing that with Immutable Force, it goes down to 2.5 seconds. When you get the conveyance buff after casting rejuvenation on someone, you get it decreased by a further 1 second. That makes it 1.5 seconds. Kapiche?
  16. 1. I wouldn't choose telekinetics as a pvp spec tbh. It's more of a pve leveling spec. 2. Sage is not a class with big crits. If you're looking for big crits play your sniper/operative 3. Sage is neither underpowered nor overpowered. It's just people tend to judge classes very easily in comparison with oponents that they THINK are in about the same bracket when, in fact, most of the time they are not. i.e. some low level guy gets 3 shotted by a full champion geared operative in the warzone and then makes a post about it whining that operatives are op etc. Sages are perfectly fine except for spell animations and mirroring problems. It depends on your play style. If you enjoy the sniper more play that.
  17. The only problem with it would be that if they were to actually introduce that incredible option, everybody would choose lightning animations because the other is soooooo bad in comparison. Everybody would go dark for the animations obviously.. So in any case, they just have to make a cooler light side animation.
  18. OK, sith sorcerer animations are FAAAAAR more cooler than ours. There is such a coolness gap between the mirror classes that it's just not fair. This is beyond class mechanics, it's the amount of satisfaction one has with their character/game. After a few PvP games I had last night with the other team being mostly sith sorcerers, I am seriously considering rerolling to the sith side now just for their incredibly cool animations. I'm not exaggerating. Either make telekinetic throw cooler, or introduce character migration to opposite faction, or give the characters the ability to change their ability animations in accordance with their dark/light side standing, that would be the best in my opinion.
  19. UP UP UP UP UP times 1232109381! DEVELOPERS READ! DEVELOPERS ANSWER! DEVELOPERS CONSIDER! PLEASE!
  20. UP! And please also change the animation of telekinetic throw.. i DONT WANNA BE THROWING PEBBLES AT MY ENEMIES!
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