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Sabotsijk

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  1. It's the EA business model guys.... dumb it down so that it is appealing to as many as possible, turn a profit and then abandon it and jump on the next big name. I know you signed over your souls to EA, BioWare... but please for the love of Luke, Vader and Yoda. Don't let the ********* at EA ruin this for us as well. Like they've done with basically every game they've come in touch with. Making the game easier will only make players leave it. Not cause more to sub for it, unless you have a big PR thing in the making, along the lines of: "SWtOR. Being a Jedi have never been easier. Create your Jedi Warrior now, and have him do the washing up, make him fold his socks and watch him do his taxes! BUY IT NOW!" Because honestly... that is how easy you will make this game. We might as well be folding our socks. And I will certainly not recommend a game that is no more challenging than that to a freind. What is it that has made other games so big? What made WoW big? What made Counter Strike big? The correct answer would be: The competition. Competition between guilds... who will take the next encounter first? What team will be the highest rated team this season in PvP? With no hardcore community to speak how, how competetive do you think the game will be? FFS it''s just as simple as that! Competition breeds skilled teams... the not-so-skilled casuals will want to be as good, and will play themselves. Take football as an example, just to get things in perspective for you... same pricipal, though on another scale. What you have to do, like others have said ITT before, is to FIX the damn game (bugs and faulty mechanics are not considered a legit way of making an encounter hard, nor is "randomness" and doing nothing but scaling HP and DMG of bosses), really put on you ugly little thinking caps and come up with boss mechanics that make things interesting and keeps us alert and focused. Large numbers isn't the best way of making an encounter hard... what makes it hard is to have a team (OPS group, if you didn't understand that) that can work together to overcome all the crap that goes on in a fight. Then you have to REWARD players accordingly! If you're going to have three difficulties, you have to have three sets loot tables... one for each. A football player playing in the major leagues want to get payed accordingly... I really, really, REALLY can't see Wayne Rooney getting payed the same in Man. Utd. as an accountant playing football on the weekends in North Korea. And that has nothing to with the fact that that is football and this is a computer game... that is human nature. We want to get rewarded for our accomplishments.Complete it on the hardest possible settings? I expect the best rewards. So here you have a few options. Remove one difficulty setting (HM for instance), or add new gear for Nightmare settings. Personally, I'd want new gear. Because I don't want the size of the OP group to affect the difficulty, other than the fact that it is harder to organize 16 players. So ffs... don't let the game die because EA have the attention span of a frisbee and can't commit to one game for more than a year. *****... I made a wall of text. Prmoised myself I wouldn't do that, but there it is... screw you I don't care. Had to say something...
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