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Sinuouss

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Everything posted by Sinuouss

  1. When we got to SOA on hard mode (assuming the pylon boss didn't bug 5 times in a row), some of the lightning balls were invisible. The lack of target of target frame is ridiculous. I know there is a command for it, but I have no idea why this feature was left out. Would make Karagga much more pleasant. As is, I'm done with raiding in this game. I don't have the patience anymore. Once I'm bored leveling alts and pvp, I'm done with this game.
  2. Leveling 10/10. Incredible value and fun for the price. PVP - I enjoy warzone type pvp, so 8/10 for me. I usually dont enjoy pvp, but I'm having fun in Star Wars pvp. End game pve. 2/10. Bugs and the UI ruin raiding for me. No target of target, lack of combat log, and not being able to beat the stupid puzzle boss in Eternity Vault because it bugs out is infuriating. Karagga on hard mode while I'm sure is doable, isn't very pleasant without target of target. We could do it, but why bother doing something that makes you pissed off because developers forgot to add something so basic to their UI that every other MMO has? I wasn't concerned about the UI while leveling, but trying to actually do somewhat challenging content, the lack of basic UI features makes me not want to raid. Bioware should be kicking themselves for not focusing on this for all the money they spent.
  3. Maybe in lower brackets solo kill is reliable, but I find it almost impossible to get a solo kill on my 50 healer. It takes too long so someone, ally or foe, invariably joins the fight.
  4. 300k healing and 75k damage is practically mutually exclusive unless you are fighting against an evenlt matched team so the games draw out for a long time. If you're dominating, no one needs healing. If you are being dominated, you get killed over and over again. Any spec besides healing can accrue a bunch of medals in a short time frame. Healers need long matches to get more than 5 medals. Furthermore without protection, 300k healing is unrealistic. It's too easy for someone to target you and bring you down. the other option is to sprint away (sorc) but then you aren't healing anymore. I get over 300k a lot, but I can't rely on it. It's more rewarding to try and get the 10 kills, killing blow, and 75k damage medals than 300k. And people don't always reward healers with mvp. The problem is mainly tanks who can earn protection medals passively while being able to earn the dps medals far more easily than healers. Healers pick heal or dps. Tanks don't have to make that choice. If healing people counted toward kills, then the medal system would be balanced. That should give healers much easier access to two more medals.
  5. It's not that OP. It's what follows that hurts. When I'm getting tracer missiled, I just los. Sorcs and snipers can do a lot of damage from range too....
  6. Why do people care that much if people leave? I leave when we are getting dominated. I don't mind losing, but I like matches to be evenly matched in order to be fun. You'll still get your valor if people lose. Putting a deserter debuff will just make people more frustrated with pvp, any hardly gives any benefit. Staying in match where you're getting destroyed is pointless and not enjoyable.
  7. Also, when I heal I get maybe 1, perhaps 2 mvp votes. It really infuriates me in huttball, when I pull people to the goal and output a bunch of healing only to get a measly 1 vote and 4-5 medals. It's not worth it. I do about 200k healing on average per match and spend the rest of the time dpsing because on average I get more valor. Depending on votes is unreliable because people vote for their friends, understandably.
  8. Your idea is horrible. It would give zero incentive for people to stay in a losing match. This isn't some hardcore mmo, zero sum gains game. The losing side should get something, albeit not as much, for losing.
  9. It's a little op because it's one global cooldown and prevents you from capping for the dot duration. Cleanse could work, but you have to have the right class near you to remove it. I think it's a reasonable suggestion. Removing dots on death, however, is not reasonable. The disadvantage of dots is that it isn't damage up front. Just cause you killed someone doesn't give you the right to ignore the damage he dealt to you, even if it is in the form of a dot.
  10. The sorc set is the worst abomination of raiding set I have ever seen. I'm not one to complain much about armor, but the sorc raiding set is extremely ugly and whoever designed it has zero taste or skill in producing quality looking armor. I have never felt this way about any armor set before, so this is really saying something. It's just awful. I wish I could wear the chest and legs from black talon and keep my set bonuses. How can a level 12 item look so much cooler than a level 50 raid epic. fail.
  11. You know, the most number of medals I have ever gotten in a match is 7 because I'm heal specced? I could maybe get more if I stopped healing at 75 in a long match. Just shut up. Tanks rack up medals the easiest of any spec.
  12. lol, I'm heal specced and my damage is garbage. Maybe hybrid specs have good healing and damage. I pvp in a pve spec and my damage is pathetic, which is fine. And I thought we were talking about pvp. I've seen all specs heal just fine in pvp. I love my heal specced sorc and I wager we probably are the strongest pve healer, but I've heard good things about merc. I just haven't raided with a merc healer to see for myself.
  13. No I mean assassin. Juggs can seem stupidly op, but it seems like they are countered a bit more easily than assassin. Anyway, they are the two best ball carriers that's for sure.
  14. I don't know why people keep think sorcs are the best pvp class. They aren't. They are a strong class, but they aren't invincible and can be countered. From what I've seen Assassin tanks are the most powerful class in huttball.
  15. The problem with arena is that community will begin demanding balance changes that will affect pve. Overtime, this process hurt wow, and now blizzard has all but jettisoned their talent tree (horrible change imo). You see demand for balance changes from warzones, but battleground type pvp is much less about what class trumps who, but is far more tactical and teamwork oriented. In arenas, you will see RMP cookie cutter groups, while other specs will feel underpowered. I can't really imagine a sniper who has to be in cover to use his abilities to be that great in an arena where mobility is king. In battlegrounds, being a stationary turret is viable because there is much more going on and you can sit back while attention is focused elsewhere. I say no to arena only because it will force developers to make balance changes that will ultimately leave everyone feeling sour about pvp.
  16. Those nerfs would break those classes. I know my corruption specced sorc might as well not queue anymore if those nerfs went through. Other classes have annoying abilities too on short cd. nerfing sorcs while leaving others untouched would break them.
  17. It is necessary. As a healer, it is one of my main defensive tools. i have the right to be able to flee people who force leap on me using a cooldown. I shouldn't just have to sit there and take it once someone gets on me every single time. Maybe it needs a longer cd, but sorcs would be garbage without it. If other classes can leap, stealth, or pull people toward them. Juggernaut can leap to both friendlies and enemies. They are the most op class in huttball. Furthermore classes have annoying abilities. Yes I'm sure i have frustrated many people sprinting out of los and healing myself to full, but I've been frustrated by being pulled into a fire, or knocked away from the goal, or aoe stunned for what seems like 15 seconds. Warzones are a team effort. Sorcs are not OP. I feel pvp is pretty balanced actually. And sorc isn't even the most powerful pvp class. They are definitely the best huttball healer, but operatives are better for voidstar.
  18. I disagree with this. In order to achieve the quest objective you must retake a point from the rebels. If you defend by fighting the rebels, you'll never get the quest done. Furthermore, there is no reward for killing people. If people want to complete the quest, the only way to do that on my sever is to allow rebels to cap without resistance. Not a player problem, but a design problem that is hopefully fixed next patch.
  19. As stated before the objectives are designed poorly. You receive no benefit for defending, and you can't complete your quest if the other faction doesn't control any points. I don't blame the players, but the developers for creating this ridiculous world pvp zone. It's not even the fact that you don't get any bonuses for defending that's a problem, it's that you are actually working against your own objective by defending. You complete the objective by retaking points from the other side. This can't happen unless you allow the other side to take control. Hence trading.
  20. I just tested it. Two 1.5 second casts.
  21. I agree with much of this thread. Another trick for huge throughput is to use resurgence, and then you can cast two dark infusions for 1.5 sec cast if you do them back to back. I use this trick all the time in pvp and pve. It's not supposed to work this way, but current it does.
  22. Remember, it took a lot more crit rating to get 1% in wow than haste rating. This is often why haste was preferred over crit. This may not be the case in SWTOR. Healing also isn't as strong in this game, so crits are far less likely to over heal. I'm guessing that crit is going to be more valuable in this game compared to WoW, but maybe this isn't the case when you're in full epics, and in harder content speed is far more important. I think a healthy mix of both is what I'll be going for unless I read otherwise or my experience is telling me it's not working.
  23. Andronikos and Ashara are fantastic for sorc healers. Much better than Khem Val. For lightning or madness spec, Khem Val is truly your best bet. You need someone to tank the damage. Xalek comes way too late in the leveling process, but I'm sure is very usable for those last few levels and can be used for doing dailies and such at 50.
  24. Because of the lack of LFG, or at least a interface option to show you were interested in running a particular flashpoint, I haven't run any since Athiss. I don't care to sit at the imperial fleet waiting to find a group. I tried, and I'm a bit ahead of the leveling curve so no one was trying to find groups for the instance my level was for. If they want people to explore the world, that's fine. But they need a more robust LFG tool to let people know who wants a group. Flagging yourself as LFG could mean anything. I need more info that that. That said, I plan to run mostly guild groups at 50, but would be nice to have a bit easier time to find PUGs.
  25. Not every quest is a winner, and it does seem to drag when I want to get in on the action. Some of my characters responses are a bit overused, but I'm guessing they did this to add dialogue options after they recorded the voice actors. However, I love the voice acted quests. I remember when Age of Conan had voice overs for Tortage and it was awesome. Then there was almost no voice acting for the rest of the game. And people were very disappointed. The quality of the acting maintains in SWTOR through 50, which is impressive. I'm looking forward to leveling up my Bounty Hunter to see the light side options, and rolling a Republic character to see those storylines. And I want voice acting for future content, not just for leveling. So I will care about it. Do I think they should be working on other major issues (the UI and ability delay in combat particularly), yes. However, I think these issues can be resolved within a month or so, and there is enough content to keep me entertained for several months at least.
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