Except for the TOR analogues of Riptide, Ancestral Healing and Swiftmend w/ Efflorescence.
Plus we get a ranged interrupt.
The most disorientating thing for me is the toolkit is all over the place. They seem to give you a little bit of everything but it all feels completely inadequate when the situation goes to complete hell like pulling a second group by accident. No output cooldowns, no force reduction cost cooldowns, no tank cooldowns, no tranquility.
The whole point of these is that judicious use of cooldowns provides an additional level of skill based metagameplay. Without them having someone make a mistake becomes purely punitive and vindictive to the player.
You all can walk both ways uphill in the snow if you want but this isn't 1999. We don't train to zone anymore and we shouldn't put up with crap toolkits.