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Roszy

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  1. For sure many blame lag, but video evidence is there for you to see entirely for yourself. You also can't go against results just because of lag, I know, but you are judging our players here on the US servers quite unfairly due to something you can go back and review for yourself and see. This isn't us sticking up for our server/Country, but more us not accepting that you're more then willing to put down our players, especially the stealth bracket, when you put in rules that fundamentally changed how they play it as well, which made many think outside of the box and try different **** with openers, how they employed stealth, etc. You haven't even run those rules in the EU yet before this particular tourney. Yes, the tournament was lacking, but for the most part, this wasn't something that the players themselves could help. I was actually running a NS stronghold that strangely enough, had the exact same decos you were using for a good portion of the guys to practice in. Many of the issues we were seeing within an hour of the tourney starting, with delayed casts, Skills not activating, Missed GCD's, etc, and I emplored them to let you know about it before it started, but what good would that have done? What exactly could you have done? But I feel that if you had known there were issues, at least you'd have been slightly expecting the matches to not be as good. Instead, You were dissapointed, and you ended up with an entirely skewed and weird tourney with some people winning based completely on RNG of the moment. Even Duke/Slimshady admits that he never, ever, should have won the stealth bracket. I really do appreciate all the work you did for it, but I just think you're being extremely unfair to the participants who were amongst many of the best that the US had to offer, when they couldn't help the cards the server was dealing them.
  2. Speaking as someone who was in TS with quite a few of the participants, as well as having talked to others about the tournament afterwards, What you're seeing as a "lack of talent" from the US community, Snave, is more an issue with the "Harbinger Hamster" being what it is. It's pretty well known at this point how "Stable" Harbinger as a server is, especially with latency, and missed GCD's. If you seriously studied the video you took, you would notice some things like players taking too long to activate skills, or skills not activating at all, Klinti for instance had Demo round and Boltstorm absolutely refusing to activate in certain positions around the ring with complete line of sight of his opponent. Ella had issues with Backblast going off at all, which is why he switched to Bond instead and went leth(because he thought that dots would be more effective against losing gcds randomly). Going had some issues with delayed casts/gcd's. Dacri lost at LEAST three GCD's in a row in the final match, which would have made the complete difference between asparagus winning or not. Reaver started lagging his *** off and his 2nd stealth was a result of him getting frustrated with his latency being extremely high. Most of the operatives in that match continuously duel each other, and what I saw there is not what I've watched Multiple times over multiple months. Reaver and Slimshady dueled quite a bit, and he's never won against Reaver. Ella himself has never lost to Slimshady either. Knin also is a great player who you don't give much credit to, and is on a highly competitive level with Reaver. What you saw in that match was "Who won the Harbinger RNG" more so then a show of any kind of skill. These are all issues that you can see very well if you actually watch the video with an analytical mind. Instead you're seeing all the issues caused by harbinger's server infrastructure, latency, lost gcd's, as people "Messing their **** up" or being sub par. I know you've made up your mind, but if this had been hosted, instead, on one of the lesser populated servers, There probably wouldn't have been an issue at all, and you would have seen these guys in a much more competitive state then you happened upon them in. The players you saw were some of the best players, and that tournament was anything but a testament of their skill, and was more of a farse due to the issues that were being encountered due to server choice.
  3. Yep yep, hit me up, I'm online most every day for large periods of time.
  4. We spend a lot of time on impside. We just only all gather under the tag and make our base pubside. Penny is Guild leader of Vodka, but with most of their guild members moving on, 46&2 is where you'll mostly all find them in the same guild anymore
  5. Not quite. Though we have a lot of Vodka in 46, and though some 46 members have toons in vodka, They are still two separate guilds. We are pretty open about what guilds our members put their toons in on Impside. I for one have my imp toons in <****** Women's Beverages>, <Forty-sÍx and Two>, <Vodka>, and <Mad cos Rng>. We do not specifically require or ask that our members be in any specific Imperial guild.
  6. Added a new name : Our 2nd officer, Penny of Vodka/Svetllana to contacts for info about recruitment.
  7. As a former JC player, I can relate to how the faction balance is, and is why me and a bunch of the other pvpers from both Impside and pubside have instead moved off to harb. First note though: Pubs can be just as bad as JC pubs in PVP, you should be expected to carry, a lot if you pvp on pubside a lot. HOWEVER: There's a lot of people constantly queuing for PVP on both sides, to the point where queues never stop at night. Ranked of both types actually pop(sans yolos on Pubside except very rare circumstances), though granked generally needs some nudging, but generally gets going easily enough, however the quality of the teams on harb being as high as they are means that lower quality or skilled groups don't seem to queue up as much, or only do one or two games then drop out for the night. You will also see a much higher emphasis of PVP on Impside, but that's the nature of Impside vs pubside. Lots of pubs only tend to want to do pve or story, with a lot of imps generally leaning towards the pvp side. Only TEH is slightly different in that meta. As for PVE, both sides do it, and you shouldn't have an issue finding other players to do pve with.
  8. ^ Should actually specify in the post that hopefuls who want to do solos are expected to have imp toons to do them on to avoid superqueues on pubside, and that we only queue pub solos when there's enough verifiable people in queue to not make the majority of the team be our guild in queue. Editing now
  9. Bumping for great justice: Going has been promoted to officer spot so added him to the first post. Also recruitment lately has looked very promising
  10. Hit me or anyone in the guild up then, we trial people only off their mains though, And you're expected to be fully auged/geared.
  11. We try to specify that our members play the classes that they like over filling a role they dislike. If you can't enjoy a class or role, then we can't expect you to perform well in a ranked environment. As we are mainly oriented around granked, Our activity tends to spike later at night around when Granked/yolo queues start, and sometimes we're more impside then pubside during the day depending on the feeling of the moment. Though with that in mind, our main granked team lead by Shade is currently in need of an experienced and geared Sorc healer. My team is currently in flux as some members have become less active waiting on the new patch and new season. And of course, yolos don't require a comp setup at all, we just would prefer if you have an imp toon alternate of your chosen class for both Yolo and granked reasons.
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