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zoranporan

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Everything posted by zoranporan

  1. Its almost the same, the original contains songs from in flames and breaking benjamin, wich i had to replace with two songs from pendelum in the alternate version.
  2. i know, i suck and still did a 5.5k scream crit !
  3. Hello Fellow marauders, I put up a video from a huttball game a few weeks back where I said I was gonna make a real PvP video. So i present to you, Helle - Sith Marauder of ToFN. https://www.youtube.com/watch?v=fBVcrh-a4Do Be sure to watch it in 1080p. I enjoyed making this, and hope you will enjoy it aswell. Also, youtube f***ed me over with the soundtrack, so the video isn't available (I think) in GB and in Germany. Im uploading a second version with an alternate soundtrack for you Brits and Germans. Will post the link on here in an edit as soon as its live. So for you GBs and ze Germans, Follow this link: http://youtu.be/ZNdvcK5Ea3c Thanks for watching and I hope my PvP game isn't to bad for you all
  4. Hello Server, I put up a video from a huttball game a few weeks back where I said I was gonna make a real PvP video. So i present to you, Helle - Sith Marauder of ToFN. https://www.youtube.com/watch?v=fBVcrh-a4Do Be sure to watch it in 1080p. I enjoyed making this, and hope you will enjoy it aswell. Also, youtube f***ed me over with the soundtrack, so the video isn't available (I think) in GB and in Germany. Im uploading a second version with an alternate soundtrack for you Brits and Germans. Will post the link on here in an edit as soon as its live. So for you GBs and ze Germans, Follow this link: http://youtu.be/ZNdvcK5Ea3c Thanks for watching and I hope my PvP game isn't to bad for you all
  5. YEEES GOOOD GOOOOD, GIVE IN TO THE HATE ! Smells like troll to me, anyone saying they could have pulled of 2m in a WZ thats not standstill (even then)! On another hand, mercs could use a ability to gain distance; also bioware said mara/sents were where they are supposed to be pre the rage "buff", and in all fairness, rage (lolsmash) was never buffed. Maras/juggies have had the same rage spec and 6k+ smashes since ages ago, they only changed berserk in rage, wich doesnt effect the smashes in any other way then what it did before.
  6. You must play a merc? Sure this QQ post isnt ment for the juggie forum? They beat us by far in Rage specs !
  7. Me beeing terribad; take it for what it is: http://www.youtube.com/watch?v=2nPHGndzYNo&feature=plcp
  8. "Moved" to: http://www.swtor.com/community/showthread.php?t=547111
  9. Hey Jolssoni, that 24k HP Guardian he facerolled? Was that by any chanse you? trololol
  10. Hi Whasp, Darth Nerf-Bat saw your video, he really liked the part where you took down a 24k HP Jedi Guardian with 97% HP left. He told me that hes looking for you any patch soon trololol :pp Really nice video mate, keep up the good work Ps. don't throw tech/force abiitys on yellow assasins :pp
  11. I would'nt stack it, but accuracy isnt completly waist after 100% (110%), it still reduces opponent resistance: Accuracy Rating Increases your chance to hit with attacks. Once you reach the hit cap, accuracy starts reducing enemy defenses (ability to parry/dodge your incoming attack) or resistance to force or tech abilities.
  12. too much cookie (ref. fat body type), and too much vendetta, no objective :ppp Nice video, loved the music !
  13. Checked out the link, and even tho it has a few correct guidelines, it also comes with a few "bad" ones. So be careful following these guides. your way better off asking on the forums for tips, from players that actully spend ALOT of time with different builds. use them, but use them for what they are, guidelines, adapt builds to your playstyle, and also what gear model your gonna follow. crit vs power builds are basicly the same, and there is a small favor for power builds amongst maras cuz of the 100% crit chanse in all 3 builds. if you check out the build noxxic suggests for anni maras in pvp you will soon experiece that "Phantom" is a bs talent, and is better spent in "Defensive Roll" and in "Ravager". I would suggest running this build in pvp: http://www.torhead.com/skill-calc#100bIrRrRMssZhMMZM.2 Also for min/maxing, check out these posts, alot of good info here: http://www.swtor.com/community/showthread.php?t=525404 http://www.swtor.com/community/showthread.php?t=539243 http://www.swtor.com/community/showthread.php?t=528052
  14. usally don't have problemes with any classes in wz moshpits. was thinking more of an 1v1 situation. i ALLWAYS postion my self towards a knockback, even if there isnt a wall/block right behind i postion my self to lower the range of the knockback. not to mention that i rarely FC in on knockback classes. can they be knocked back? im guessing its an controlling ability?
  15. Apart from Disruption, and Camo; pretty much screwed?
  16. Ofc, but we are talking about replacing 252 str with 252 power, and if it will do much difference. if it were the case of replacing alle my str with power then it would have been a different issue at hand. My question/theory was; would it make a big difference, wich in this small matter it clearly wouldn't.
  17. whats your take on agumenting power over strength? been thinking about this lately, and im gonna give it a go today, hoping to find someone to craft me 14 of them lol. loosing minimal with crit, but gaining more power, str is on dr aswell, unlike power wich is not? since we are min/maxing with power why bother with the crit anyway? and str doesnt add to defense (armor). here is my math, correct me if im wrong: 14 agument slots, +18 "stat" per slot = total of 252 str/power. asuming this is correct: For every 4.3 points in Power you have, you gain 1 damage bonus For every 5 points in str you have, you gain 1 damage bonus Strength: 252 str * 1,05% (buff increase) = 262,6 str = 262,6/5= 52,92 bonus dmg Power: 252 power (no buff:((( ) = 252/4,3 = 58,60 bonus dmg. overall higher bonus dmg, but less crit with augmenting with power, but do we want the small amout of crit over more power when we are running with 20ish % crit already?
  18. i can confirm that you dont need BM piece to get WH MH/OH, they are straight up 2k rwz comms. To OP and mega; i know the mod isnt ideal, but its better then what ewh has installed. hes better off getting wh vindicator mh/oh for 2k rwz each, then farming 5k+ rwz comms for accuracy and crit ewh weps. Either way, the ewh are just a tiny upgrade from wh, only reason to farm them is to replace all your mods/enchs in your gear to 63 type ones, and thats a looooong grind !
  19. true, not quite how i experienced it last nite, there is still a bit of delay dealing the smash dmg, tho it might have been my gcd that i experienced as the delay. still, the dmg didn't hit like a direct dmg dealing ability would, (scream).
  20. "broken"; its allways been this way, ppl havn't noticed it much cuz there aren't many playing lolsmash spec. one of the problems with rage is that its easy to predict the incoming smash, and if your knocked back your smash probably won't apply. Ask any juggie og mara thats played rage since launch and they will tell you that their smash'es don't allways do dmg. doing dmg and not beein applied to the opponent is something ive never encountered my self tho.
  21. Mega, what happend to "but carnage supports team play, and the roots from ravage/deadly are awesome when it comes to tunneling healers/pealing of yours?" Carnage still wins when it comes to that. Rage is great fun, and sick dmg, i agree its output is way more then carnage and at a faster rate, i spanked a 19k healer yesterday with smash and vicous for 12k dmg in 2 secs. but i also noticed the good old "smash not applying" misses when knocked back, and i didnt see much difference in the smash dmg beeing applied, they said that they improved this? question is, what is easier to counter, rage mara og carnage mara, with full resolve you can still be kited even with to "jumps" to target, with carnage you can at least root with deadly and play catch up ! Rage needed a "filler" buff, wich it got, you didnt have much between your smashes earlier, and the smashes are waay to predictable, and good player can dogde most of these. in rateds your gonna get knocked back, and pull out of mosh pits as a rage mara all the time. with carnage you can buff up your 10% dmg with force and gore -> massacre, and even if you do get knocked back you can still force scream in mid air while flying backwards. i don't know, felt like commenting, all threes specs are now very viable for pvp if you ask me, i run with anni and put out some really decent numbers, not beeing aoe specced !
  22. oh and gearing up your toon, you should farm the BM vindicator set and pull out the armorings/mods/enchans and put them in other shells. that way you can buy the wh vindicator set wich gives you 10% dmg inc after force charge. farm the gear from cheapest and up, meaing, get boots, gloves, legs, head. Forget chest, its a TINY upgrade from the BM chest for over 3k rwz comms, wich is better used on implants, ear, relics and such. you might want to check out this post: http://www.swtor.com/community/showthread.php?t=525404
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