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Kampflerk

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  1. Who am I? Hi, my Name is Kilian and I play (more or less active xD) The Old Republic now since 2012, was in the first and second Beta wave for SWTOR and im a founder, if its matters I have ups and downs with SWTOR since it got more and more focused on Story only, but now I want to take my attempts to Improve the Game and for that get rid of some Issues what SWTOR now has since 7.0 with the Combat Style that clashes with some Origin Storys. And Im sorry, english is not my mother language and grammer gets here and there in the way:jawa_redface: Sorry for that :s What's the purpose of my Suggestion and WHY I made it? Combat Style's Currently, wich came with Update 7.0 into SWTOR, are the first Step into a more deeper Character and Player Customization. I belive Bioware has made a good first Step that makes more out of The Old Republic as it currently is in terms of a deeper Star Wars phantasy. We are now able to play our Characters without any limited borders we had for the past 10 years; We can Play as an Republic Trooper with 2 Blaster Pistols or Sniper rifels, a Bounty Hunter with 1 Blaster rifel or even a "normal Jedi" (in mind of Star Wars) with a Dual Bladed Lightsaber. I will lay down the issues with the Combat Styles with the Republican Trooper for the following examples What's the Problem? For some Classes or more, there Origin Storys, like an Republican Trooper, Immersion breaks and clashes with some Combat Styles. Choosing the Mercenary Combat Style for the Trooper doesnt fit the Style of an Republican Soldier because of the usage of Bounty Hunter gadgets like an Wrist Flamethrower or Jetpack Rockets and Air Barage - with the Trooper doesnt use and doesnt fit the Style of an Republican Soldier, even as an Elite Unit. Ok, in some cases, Jetpacks are legit when looking at The Clone Wars, but there usage and building Style is a different one compared to that of an Bounty Hunter like Boba Fett or even Mandalorians. Same can be said for the existence of Vibroswords in SWTOR - which can only used from Force Wielders, which makes no real sense in terms of Immersion, because no Jedi or Sith would use a Vibrosword like an Lightsaber in Combat as an Primary Weapons, throw it at Enemy's at a Cone, etc. Beside the possibility to get new Combat Styles in the future (perhaps a Vibrosword Class for Tech. Classes as Melee Tanks so we dont need to shot with Blasters at Melee Range when Thanking?) SWTOR needs to get more modern Tech. wise, Immersion is a big part if SWTOR and now it needs a good revamp. And all of this text for what now...? I wanted to show (even if its obviously), the Design for which the former Adv. Classes was designed for, now doesnt fit for some Classes and clashed with there Origin Story and Class Phantasy as a whole - depending on what is Choosen for a Combat Style. A Trooper, even if its an Elit Unit, should use gadgets and stylish weapons/animations for there Origin Story, which means: Redesign some Abilitys so they fit there Origin Story. Fusion Missle for example is an Bounty Hunter Stylish Ability which is shoot from the Back of the imaginary Jetpack. It fit some Chest Armors which have a "case" at the back where it gets shot out, but doesnt make Style sense for an Republic Trooper. Same for Jet Boost, Jet Escape, Death from Above, etc. Im aware that Combat Styles are the first step, but don't stop there! SWTOR has such liitle details which are awesome, but now, Abilitys need to be redesigned and readjust, mainly Tech. Classes, so it either fits all Classes universal or every Tech. Combat Style need to get its own new Animations for the same Abilitys, and vice versa for the 4 existing Tech. Origin Story, Imperial Agent, Smuggler, Republic Soldier, and Bounty Hunter. I hope it was somehow usefull:jawa_angel:
  2. Can you People stop complaining over. Every. Think. About 7.0? Yea the Update for Story at First ist lackluster and lest See what Cokes in 2022 but men, all I read These days is Baby winning stuff…
  3. Take you all the time your need to make 7.0, and hopefully after the xpacks after that too, good
  4. The Companions are good but the part that you can play brain afk, run into groups and/or boss fights without thinking or the fear, that you will die, or at least have troubble, makes them very problematic - in my eye. I find the Companions ok-ish but when they take you the ability to think (as it was back in 2012/3), then there is something wrong
  5. Yea I remember these good old times I wait for 6ish years know that swtor will get back on track :s The Endgame is meaningless for me. There is no Progress-Curve, nothing for what I want to grind for. Mount Farming is nearly not existent because: All good looking Mounts are in the Money Shop. Transmogg Gear farming in old Raids or FPs etc? Some are there but all good looking stuff is in the Money Shop².... SWTOR can and should be beside World of Warcraft and The Elder Scrolls Online and has the Name, The License and the Potential to be a Gold-Mine for Bioware/EA - IF they would get more Menpower into this Game instead of run it on low flame since the F2P Change.... Its so sad:mad: As I said in a other Post already, SWTOR would run the best if they would make propper Content instead of 1-2 Raids in a Year and beside that Story, Story, Story, Story, Story and so on. The Story Part is good, don't get me wrong, but beside that there is nearly to nothing why I should be in this Game. Give me Propper Progress, Mounts I can farm in Raids and older Raids like in WoW, Gear for the Look like in WoW, propper Space Battles with my Starship (not this Joke of PvP Starfighter - I mean a propper one in Space with a good feeling, like War Thunder has with the Controls), Farm new Ships, give us PLEASE finaly Interface-Addons Support (sry but the default UI is horrible...) etc. Overall a good STAR WARS-MMO:( Im a founder and I lost over years the point of hope for this Game to 99%
  6. The thing with the Content is simple: 1. Story-Content is enough ingame - BUT. 2. Player Content like Raids, Dungeons, Stuff that Matters for Endgame (Even if already many ingame) are not enough for an MMO, even if it is a Story based MMO, SWTOR was, and still is, an MMO like WoW, and some times was developed as an "WoW killer", for example (I know many don't like it to hear^^). Bioware has taken a good, sadly a little, step forward for good Content with the new Gear System. But they need hardly to rework the whole core of this game if they want to hold people ingame and even get more (active) players. The Elder Scrolls Online can do it. World of Warcraft can do it for 15 years now. Guild Wars 2 can do it. But Bioware don't get it with SWTOR sadly :s It would be optimal if they would make in alternation one Story-Update and one Content-Update. Or make it like in Teso and WoW with 2-3 Major Content Patches in one year with Stuff, beside Story, Players enjoy and which has a meaning like Mount Farming, "Transmogg" Farming in old Dungeons, Raids and Dailys, etc, instead of farming Rep. for Stuff nobody needs really :s Yeah, I'm a WoW Player since 2011 and I would wish SWTOR would get to this Level of Content so there is Stuff to grind for instead if sitting AFK in the Fleet and to have no clue what to do :s I miss a bit the Progress-Curve, the meaning WHY I make/farm Stuff. I cant buy every cool Gear in the Shop, every Mount... So.. yeah.. :s There are so MANY WAYS to Improve the Game and the quality of it in Total. Make a rework of the Starfighters, give us the possibility to farm new Ships and fly with them Free around in space, fight other Players and NPCs, hardly Improve the Controls like (for example War Thunder). Let us farm Mounts like Tauntauns on Hoth via Dailys/Weeklys, raise them until we can right them. Speederbike Races like in KOTOR, etc. And please REWORK the Gameplay... The Movement of the Character is so poor and looks Cluny, its hard to get a Immersion-Feeling in this Game with it. Give the Characters more Movement animations, stick the Camera on the Head movement instead of the whole Body (example here World of Warcraft), get rid of the 35% movement Speed "only for subs". Slow the Gameplay a bit down and revised some parts of the Game Core to improve the whole quality. Until then/all of this then: swtor will stay in its little niche where only hard-rfans, founders (like me) and people who don't know anything beside swtor, will (sometimes on/off) play it - instead of mining the Gold mine, for 7 years you managed it to have a STAR WARS-License Game, an Star Wars MMO, and to bake little buns on low flame ...... o__o Until then it will stay as a poor joke or as a bad choice to play it longer then only a few hours per week, if even. - my two cent to the SWTOR Problem
  7. Hello there First off: Please consider to move on - Here I will get MY Opinion and Viewpoint of the Game out into the World, to have a discuss with the Community (and maybe even the Devs?). This is not primary a Rant or Rage Letter but it WILL contain some Parts of it in the Nature of my Emotions I have with the Game. And it will be Long!. So you are (not) prepared I have bought a One Month Sub for SWTOR again to get into Onslought on the 22.10 I am a Founder of the Game and im here since 2009 - but over the time I get more and more off from the Game because of its development-way and where the Game is going since there. I came from World of Warcraft; I even play it Today, activ over 9 years now (Man I get old ). As I Startet my first adventure in SWTOR, I was in it. I loved it. To walk around the Ender Spire, to see Taris after Malak destoryed it, hell even to see and hear parts of Revan... I was ready to give the Game my Hearth as Main Game (With WoW was at the time). After some long time, the facade began to crumble for me. I completed my Jedi Knight. I faced the Emperor and was ready to walk along and go even further Into the Game. To get ready for the first Operation. To grind my Gear and become the "Boss" to wipe Elite NPCs out of the Game because of my Gear:rak_03: But then came the first "DLC" - Rise of the Hutt Cartel. And I Played the Story. But after that.. The facade began to crumble even more for me. With Shadow of Revan the same. Every addon, even more, until today. Why do I tell you this? Because I am in a weird Spot with the Game now. For 7 Years I have the hope, the wish SWTOR would become THAT Game beside World of Warcraft, Guild Wars 2 and now even beside The Elder Scrolls Online. But in the past 8 years from now has (for me) changed Nothing. I am a Star Wars fan, as many of you too here. But I am also a Gamer, and as a Gamer ... I want more. Star Wars The old Republic has let me down in the Past so hard that I could "cry" because of it. Since the Free to Play Change at the end of 2012/13 the Game became more and more to a Game which want to get Money from the Players, at Cost of its Reputation. In the past, as Star Wars was Released, the Game was Full with live. Whole Guilds in World of Warcraft quit for SWTOR. Many, also I, saw into SWTOR not a bad WoW 2.0 Copy/Past Game (as many others Games out there). But a Game which CAN "hurt" Blizzard a bit. I repeat it again: ALL I say here is MY View. You dont need to have the same! Now, 8 Years later we have since the introduction of the Cartelmarket (Shop), so many Stuff in there.. But so less in the Game itself. So many Stuff, Overwork of the Character Movements, Server and Engine Health, Immersion of the World, overall: Quality of life improvements are missing even today. Instead Bioware puts more Focus into the Shop with cool Mounts, Armor, Lightsaber/Blaster Color Crystals and so on. I have over 6 years the feeling, Bioware it milking the Game instead if making SWTOR to that Game Star Wars and MMO Fans deserve ... Dont get me wrong: The Story of the Game is good, Hands down. But enything else??.. Since then I get beset to get an Sub. Instead of Playing free. I cant Equipe Epic Gear because I am/was a Free to Play Player. I cant get into Operations because: I am a Free to Player Player. Gamestar (A free and big German Games Magazine) (and also other) say thats the Story is awesome - but for anything else its not a (good) Game. I dont complain, that I dont get Stuff for Free - But im complaining about, its a Free to Play game (it is advertised as such) but you cant make 60% of the Game without paying for it My point is: I am a World of Warcraft Player but this doent mean Im a Fanboy. I dont need a WoW with Lightsabers, but I wish you (Bioware) would make a Step foreward and give Players more beside Story. I want to have the need to Farm my Gear. I want to have Challenges because of my/missing Gear. I want to have the need again to work for Stuff so I get better. To farm Mounts (like the first Tauntaun) on Hoth - there you could have put a Daily into it to educate and train it so you got the Mount after a Month. Transmogg which looks Cool and I can farm Ingame (instead of pay for it in the Shop) So, (MMO) Content basicly so I/Players keep Playing for Stuff they want. Crafting a new lightsaber instead uf get Loot from a Boss or go to Ilum and farmn a Color Crystal in a Cave like in Kotor 1. And.. So.. On.. And it feels like the Game has no Hearth and Soul anymore since the F2P change. Now with Level 10 I/You get you Companion. And with the Companion you can to (so it felt) 85% of the Open World Content. Basicly there is no need to grind (BiS) Gear. To run Flashpoints to get Gear to go after that into Operations (If you have enough Gear/GS) Play as you want sounds great and I dont blame you for this Idea But Step foreward and make Content which on is enjoyable. For example: World of Warcraft,.. Yea it has Catch-up Gear but thats not the Problem for me. WoW has a Progress "curve". The old Republic doent :s I can farm BiS Gear but dont get stronger. I dont can kill Elite faster. I dont get to the Level of a "Boss" with the Right Gear in PvE. There are no City Raids/Planet on Coruscant (I have dreamed and had made even a Groupe in the past in Teamspeak before Launch for that) as Imperial Player. Even Star Citizen has more or enjoyable Content at SWTOR - and yeah I know I compare apples to pears with this. Blame and Flame me for that I said; I am a World of Warcraft Player. Blame me for it that I want to have the Game I saw in the past I mean: Even The Elder Scrolls Online has Story and also a lot of Content and Progress. So, why SWTOR hasn't? And because of this all, I Play more WoW instead of SWTOR. Because SWTOR has nothing beside Story. I can farm my Operation Gear but doesnt feel stronger... As I said: The curve isnt there - or im wrong? So; How do YOU see this whole Management of Bioware they put into SWTOR? Bioware, I wish and very hope you can make the Game good again. You sit on a Goldmine with a very strong license - So use it! After Anthem you repuration has a curtsey that you can make good Games. Show us that you can still do it! Hell, I would even PAY 60€ for an Expansion if it is a full Expansion with a lot a Quality of life Stuff. And hell: Allow Interface-Addons As I said: So much Stuff is still missing. So, lets see how Onslaught will do an what Bioware makes out of it. No matter how it gets, if Bioware will Continue the road they using the last Years with only Story and minimal MMO in it, Im out for ever. Nobody will cry about it but for me its not worth it. - Salute from Germany and Sorry for the lengh of this weird letter^^ / / / / / End / / / / /
  8. Yea. My Suggestion fall out of my eye D: Damn Notefication ^^ It looks very dumb when only FORCE USER can Use a Vibrosword... Bioware YOU made KOTOR and no real Jedi USES a Vibrosword when he has the Option to use a Lightsaber:rolleyes: The Vibroswords were intruduce from your in KOTOR (i think it was on the Ender Spire) where you were told that a Vibrosword can withstand a Lightsaber in direct combat:rolleyes: - Trask Ulgo back in 2003 If they cant Change the Combat itself for the Powertech so make a new Spec for each Class. But to Tank with a Blaster Pistol is way to stupid;)
  9. Gearing MUST metter in SWTOR again. I play SWTOR atm ONLY because it's Star Wars.... The Endgame Content is Boring AF - you haven't any need to Progress through Dungeons and Raids ... I mean Flashpoints and Operations because of the gifts you give us, like the Star Quest for Ossus. Its 230+ GS Gear and we can make everything we want Solo with our Companions :s We have no need to go in older Operations or Flashpoints to Farm Good looking Gear for our Transmogg's (Outfit designer) because Yyou EVERYTHING IN THE CARTEL MARKET:rak_04: Speeders, Mounts, Lightsabers, Swords etc. So we have no real need to go and Play Content beside the Storys. For my Part, my wish is: Make SWTOR to the MMO like WoW. Copy the Good Ideas and make the Game to a Good Game and keep the Story Telling but with Content we can do at endgame. Or Change it to something different like: To keep it Short its in the Spoiler: My advice for you Eric is, Play World of Warcraft for youself and you see after Playing it WHAT make it so good and how the Players have activities beside all other stuff ingame - and you know how they keep the Player ingame But to be clear I DONT blame you, you Team and SWTOR to make a bad Job. I can imagine thats it's really hard for you to Dev. for SWTOR with the Issues you have. But sadly its a fact thats SWTOR is beside the Story Boring as **** and out there are still better Games with the same Hotkey Gameplay and better Gameplayer-Feeling where you can make and have better enjoyable things - I play WoW over 8 Years activ and its still enhiyable And THIS is my wish for SWTOR and for you to make the Game to THAT Game, Eric <3 Would it not be a Star Wars game I would not play it then the Content, the Engine and overall the whole Game with the Gameplay and Character Feeling are to broken and weird (You turn the whole Character around when you move the Mouse Left and Right and the whole Char is instant Turning, instead he is Moving the Head and upper Body first (like in WoW:rolleyes:). It lacks everything beside good Story:jawa_mad: (and Ossus is the first step to, I hope, a better Game with all these things it needs in the Upcoming Expansion.)
  10. I had no Problem to pay every Month 9€ or 12€ to play SWTOR (like WoW over YEARS now). But after all, they need Content to hold Players and get New Players. And i say it again (as i said it now in every Post and Suggestions) They need MMO Content. Gearing must metter again. You need a "Carrot before you Nose". Something you can work for, not only Achivements or boring Stuff :s Transmogg Gear (Adaptiv Armor) Farming in old FPs and Raids(OPs), Speeders and Mounts you can farm in FPs and Raids. And this also on Highlevel. Im Level 70 and im bored af. I made the Ossus Story, i get my Start Gear with 230+ and I dont need to make anything now. You can make everything in the Game Solo with you Overpowerd Companion:rolleyes: There is no need to make OPs like Raids in WoW to get stronger. There is no need to say: "I need to Gear myself further to oneshot everything to become a Boss". From my point of view the Game must become again to an true MMO with the Story telling it already has. I dont want an exact Clone from World of Warcraft but many things like Content, Daylis, Mounts etc they need to Copy them. They need to say which Identity SWTOR now has - 2011 it was an Story MMO. After that BW was making Story Content so it became a Singeplayer Game with weird Multiplayer Elements. And all of this doesn't work right. The Game was Build as an MMO and nobody knows what it is or what it will be:confused:
  11. @MorseGod But how should they do that? The Problem here is, Bioware given away any opportunity :s Its nice to need only a One Time Sub. for 30 Days and you get EVERYTHING for Free:rolleyes: I have no Problem if Bioware would make a Step back so you need again a Sub. to Playing the Game. But you cant do this with this old and broken Design idea BW made in SWTOR. To have Subs. you need something that you can give to them - and this is in all Areas = Content and this overall for Highlevel:confused: Yea there a still Players they haven't make Shadow of Revan, Markeb, Kotfe, Kotet etc.
  12. <3 and why exactly you think so? And dont come with: "Because i cant kill Mobs before someone else came around" or "I would get gankt in PvP from the PvP Players"
  13. They cant make this because of the fu***g Engine they have... Bioware has many Ideas but they could not make such things in the past because of the Engine:jawa_mad: Lets hope for 6.0 and how the make the Game with the Expansion
  14. I signed it too. But by all my honesty - i give SWTOR the last Chance for the Upcomming Expansion with 6.0. Lets see how good it will be. I dont think the Story will let us down. As far es i know it will not be Gatet or Something like that - but i fear that Bioware will let us down again with Group-Content (MMO) and when this happend i turn my back to SWTOR. I waitet 7 years and im not willing to wait again 5 for a Game what has the Name Star Wars in it and dont get propper Developers, Manpower, Budget and Co. After that; No chance anymore from me. It must chance so much for the Game:confused: Sorry little Offtopic:rak_grin:
  15. i dont know how it could exactly work but it would be possible to only have one Server but 2 Instances. Depends from where you came and you would host over a Server in you location with your Language, but dont had any Server Choice from where you can Choose. But im no Tech. Pro for that. But its possible, but dont ask me how exactly. For that you must ask Zenimax from there I have this "idea" what could help SWTOR I only said "2 Servers" in my Post to to bring the people down so thats the Thread dont get a full Spam with Flames about it because of personal aversion because of idiotic opinions. Little Offtipic:
  16. Yea its fine that you dont care about population. Its fine to care about you Char. Names and the Lag Issue but to the first its Stupid afterall. Instead of having a better and healthier Game you would play an a whole Server for you own? Like the Troll trys from such ******* they care only about them selfe, dont like to play with other people or have no real idea about such things <3 "Ninja's" how they Call it are in every game but whats exactly is the issue where is none? Yea People came and farm some Mobs and? They cant Gank you when you only play in the PVE instance. "Mobstealing" is already a "problem" since the Games Launches (Was also over years in WoW) but how cares? If you get "Ganked" you turn off, make something different and come back later. RP Players are on every Realms, Darth Malgus, Tulak Hord, Satele Shan, but they cant make propper RP because of the Game Itself. SWTOR doesnt "allow" it because its lacking such things like a Chat over the Charakter, Propper Emotes and some other things you have in other Games. In this aspect SWTOR is a Half-Finished Game with no Heart = Trash. And Ofc there is no warranty thats something would Chance after Realm-Consolidation to One Server for EU and One for the US (For Ping issues) But you cant argue thats would be a bad thing of the Game itself - All other problems left out such Lags, Delay etc. There is no warranty thats Queue "pop" faster or something. But afterall the Community would be ONE and the first Issue with the "SWTOR is Dead" would be solved. This is a discussion but its Stupid to say "I dont like it because the Game would be Harder" or "I play for me alone and i hate Ninjas". Yea Ninjas are boring but thats in every Game. But SWTOR has not the Content so its would not be a big Problem because the Content we have is boring af^^ You even must now farm Gear, you can play the Game Solo and dont die:rak_04: The the Name and Twink Issue: Then rename the Char? I dont think you would die when you rename some Characters o_o I dont think some people have realized until Today that you have the Option the Play in the PVE or PVP Instance But i know what you mean - but this are Stupid reasons to say it so. Sorry, do not want to attack anyone personally at the end. ////Wall of Text, end:rak_tongue:
  17. oh, Sorry o_o No idea was brain afk:D Yea then you would have a Problem. When you put you own Characters over the Game itself, its health and the feeling you lost a "Name"... Sorry this is ******** (My Opinion;))
  18. Bitte was?? o__o This is so stupid.. So you DONT make ONE BIG SERVER for ALL Players for ALL Languages because you DONT have ENOUGH People they Play the Game?? Seriously? THIS is the SENSE you make a Server consolidation because of to less Players....
  19. ahh yeea....... So you dont think it would Improve the Game itself, to find new and more Players, have less Queue Time for everthing and so on? Im from Germany and i play on Darth Malgus but only because the German Realm is "dead". And where is the Problem to have One Server but to select only your Language and write with all other People across the EU? In The Elder Scrolls online it works fine and all are happy and you dont have any Problems:rolleyes: For those People they dont speak English, for those are the other Chat-Sections in there Language to Write and Speak in the Mother-Language. Overall is see no issue with such a Server - or is there a Misunderstanding:confused:
  20. I've made in the past couple of Days some Suggestions for SWTOR. I don't want to Promote them, its in the Hands of the Devs if they find it is a Good Idea etc. But if you will Read through my Suggestions, links below:jawa_angel: But before I made a new Suggestion for SWTOR i will ask you: What do u think about One Server where all Players from the EU play together? Like in The Elder Scrolls Online? Yeah, i know: English, France and German Players together in One Realm with language barriers. But this could get easy fixed with 3 Main-Language-Chats. All Players could have one and the same Chat for General. And if you want to be among yourself and Chat in you language it could be possible to have one extra Chat-Area like "General DE" where you can Chat with you guys - so the Main language-Chat for each Country. The Meaning behind it is to Improve overall all the Queue Times, to have more live in Game and to have overall a better Game experience itself. -- My motive is to Help Bioware, the Community and overall the Game itself to be a better, active place where you dont feel Bioware would make a "half finished" Game every year or "the Game is Dead". Personally, thats exact my feeling :/ I know, SWTOR isnt "dead". But many Players see it this way - EA has SWTOR given up and they try to "Milk" the Game. Its sad but out of my Mood I will help and make the Game again to a better thing. Not to the "Abandon Side Project, BW/EA keep the Game alive". My Guild and my friends see it the same way. And this is my Motivator. Even if I do not believe it is welcome or it is taken seriously:confused: And don't kill me, my English it not the best^^ The German spelling together with the grammer kills me some times:rolleyes: Suggestion for Smoother Gameplay, Improvement of the MMO Part of the Game, KOTOR "Black Bars" Dialog Option (KOTOR Style Dialog-presentation)
  21. We have it already in Odessen. To improve the Immersion and also to Honor Knights of the old Republic i Suggest to get an Option to show the Dialog with Black Bars on the Top and Bothem of the Screen in all Dialogs we have ingame:jawa_angel: I mean only to have the Option to "Switch" the Design how we see the Dialog-System. With the Mass Effect Wheel or with the Oldschool KoToR Dialog Style with the Black Bars:jawa_biggrin:
  22. Hi Bioware, Eric and who ever wiill Read this:cool: Beside my other two Suggestions, I have one for the Interface-Editor we already have Ingame. Quick and Short: The possibility to show only MY Debuffs I have Castet on the Target, instead to showing all the Debuffs from other Players. I, for example, have the Debuff Scale over the Target-Portrait on 0.8 to See them good and Clear and see when they go off. And these are with all the other Debuffs from Players, in Flashpoints, Operations and in the Open World, only too many for Players which Play Progress and will "Clear and Big See" the Debuffs they have put on the Target, Boss or what ever. Also the possibility to show the Debuff via a little Icon over the Nameplate. So it would be way better and easyer to see on which Target is Ticking which Debuff, how long the remaining Time is before to refresh them - instead of Targeting through the whole Groupe so See only when which Debuff is just before to running off:rolleyes: And the possibility to Show Choosen Buffs on the Screen separately to the Player Buff? So we can Choose which Buffs/Procs we will show on the Screen, and Where etc. So it would be easyer to See how long some/one Buff/Procc would last, for example, how many Tactical Advantage remain/I have;) Overall it would make the Live better as a Progress Player or for someone who is Playing a bit more demanding or will be more Effectively with his Class.
  23. I already singed. But so sad it is, ES or Disney wound make anything :s I give the game a chance for this expansion (maybe also the next after that, depending da how good the content will be and if it's more beside story *cough*MMO*cough*)
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