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Abye

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  1. Same here, unsubbed 2 hours before the deadline...... Helping out guildies was the only thing that kept me playing ah well.
  2. Female lifgtside Chiss Agent and Saganu
  3. Liking Inquisitor depends on how much cartoon villainy you can stand while you chew the scenery. Many setpieces go "I have a baaad feeling about this" and still you walk into a trap and get saved by outside means. For me it was too goofy. Agent is.... an agent story. Unlike Inquisitor, you don't feel stupid for making like side choices but often the empire gets an equally good or even better deal out of it. The choices at the act 1 finale are extremely hard to make if you care what happens to the empire.
  4. Do you mean carbine burst ? This one is really great when clearing groups of trash and frag grenade is on cooldown. I deleted headshot because eviscerate is always the better option.
  5. Even with the backstab arc being that generous in this game, it would be impossible to play an operative/scoundrel at high level in pvp since you are reliant on maneuvering sideways around your enemy. And any baboon can pull off high damage numbers with the right class combo (arsenal merc against oblivious teams anyone ?)
  6. The very high skillcap on Marauders is the issue, which gets emphasized when you surprise them because they might lose track of all the cooldowns they have to watch. There are plenty marauders around since they are semi-fotm; I can kill most of them without even using stealth. If I open with hidden strike I wreck them. But a few know all their tools and they counter my attempts to control the fights and i have to avoid confronting them at full health.
  7. The non-force-users are way above average people in their power. You are not an average person as any class in this game. Story wise the agent one seems to be the best crafted. Good plot twists, personal struggle, an enemy that is puppeteering both republic and empire and you beat him (Since some people complain that there is a lack of scale). Lightside and darkside choices both are thought out and not typical boyscout vs cartoon viallain choices. On the agent forum someone complained that he didn't like the story because he was angry about losing control which is funny because it is the sign of a good tale if you emotionally connect to the characters. I finished act 1 on my sorcerer. It was full of typical "I have a bad feeling about this" moments and you walk in dumbfoundedly anyway. I wasn't sure if i should laugh because of the attempted humour or cry because of the sillyness of the act finale. You are a snarling, scenery chewing cartoon villain. If you play a lighside inquisitor the dialogues are at the breaking point where you notice that the lines are tacked on. "What kind of sith are you ?!"
  8. I rejoiced when I thought I would be able to avoid player vs Box. But inflating the need for warzones by capping the kill gain is beyond lame.
  9. The problem is my char looks nice in full res textures (Cutscenes, char selection) but at med res which we are limited to she looks like she has a squid on her head.
  10. Arsenal spec mercenary (mirror is gunnery commando I think) by far. You are pretty much a ranged caster, you set up everything with a few casts of tracer missile which is a 1.5 second cast and cash in with a few finishers. Some sorcerer specs have the problem that they are build around ground attack targets, they are somewhat finicky in this game which can be a problem for you friends. Besides the ground attack problematic they are also built around few abilities.
  11. They don't HOWEVER Vibroknives also carry a big chunk of tech power, and that does indeed improve the melee attacks.
  12. Oh they did, check the test server patch. Ilum is dead
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