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allexj

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Everything posted by allexj

  1. Thier are other more important things to pay attention to on both the buff bar and during the match, other then a abblity that doesn't help but block 20% of baisc damage in pvp as you can't shield a crit which most damage now days. Also even if you didn't keep the 1.5 CD betwen heals at 1% it would still be better then nothing
  2. I have 60k health when I tank there or abouts, which means 250 health restored every tick at a stack of 18 is 4.9k health, if its a passive it means it would have to be triggered some way some how and not up all the time so say it has the a 20sec CD, and if you. Limit the time betwen heals to 1.5 seconds that means it actut be less healing. Also I just through a number thier no real math beind it, you could lower it to 1% of total health or even .5% of total health and it would still be helpful. P.S It not hard to keep up unless you pvp, between guard switching, staying with the healer and keeping people off the healer, and then watching your own health, and fighting the 1v1 fight and watching objectives all at once that is kinda hard... Just my to cents
  3. I feel like making it a passive that also heals for every tick would be helpful like 5% of total heal every tick. And make it a passive
  4. All I have to say is I'm glad I have leveled up 8 toon for 12x exp so I can play what will work and not have to play some gimped class, JG will probably be the one I use the most from the look of all the changes so fat
  5. Even now we are spikey, just less so, but they going to have to do something
  6. At the end of the day we need something like Guarded by the force and somthing like the JG heal, not as powerful but simmler both would.make things easier, also.depending on how the new crit works we might just benok anyway if they are making crit only as a chance and not a.value that means we will have less over Defense abblity if its the other way around it means less crits but larger hits then we might be in trouble big trouble..... Esp without something more to help us
  7. So I will once again have to learn multiple specs to be able to play the way I want to blah....
  8. In the last four wzs I did last night betwen the times of 2-4am I could not target useig tab, also I had someone cap.while stealthed. I was sitting on the node...
  9. The only thing it would do is make so we don't get stun locked and killed to death by stealthers
  10. I am honestly wanting to know the same thing, I run Constraion and I dueled a Shadow got 3 hit. I have no idea how to defend against that, and I play shadow!
  11. Never going to happen....I could only wish!
  12. I can't wait to see how they butcher pvp shadow tanks with more BS. Can't wait!
  13. i switched to this gearing and it did improve, but its still nearly impossible to go 1v1 with a Focus Guardian or a vary good, infiltration shadow they just do to much damage and we have no way to recover without heals
  14. my guild dose super groups. it only works when the que is slow and on one is queing. and it always been like that
  15. Honestly Healing Sage is easy once you learn to stay alive in pvp, Shadow as a whole has the highest skill floor as its a jack of all trades and master of none. It really take a skilled player to play the class well. Ops and the mirror class is not hard to use either. If you want a truly easy clas JG/SJ is your next bet. It's like easy mode
  16. Ok so normally i don't chime in on these threads but i am this time. First i play Healer Sage/TANK SHADOW/JUGG/ are my main toon i play. my shadow is my first so in turn my baby. however the skill FLOOR for sage is vary low and easy to understand its simple, jugg is easy mode tank just put some dps gear with allot of health and your OK!, my shadow tank is vary hard to play as most of our defensive I.E shields are worthless in pvp. IMO it has a higher skill floor then both jugg and sage. now i dont play all classes but imo its balanced right now. Before healers would die in like 3 hits and never heal, now they can alive and heal, but a good SMART dps will destroy a healer any day without a tank. and a tank is worthless without a healer as all they do is DIE while they take all the damage they can. just my 2 cents
  17. I play shadow tank, and its the only avoidance tank in SWTOR, shields are worthless, and Defense Chance only works on certain attacks. With auto crit the way it is now we have only one choice right now and that's END. Would be nice if they removed auto crits from the game but then game balance came into effect so its a blahh choice all around.
  18. I have never actually tried a defence chance build. Was thinking about it but never tried it. I was frustrated with shadow for a while as it is at such a disadvantaged with it comes to pvp and its main stats that I left the game to cool my head. I had forgotten one major RULE about mmos. Constitution or in this case Endurance can be used as a defensive stat if stacked properly. Both of y'all remined me of this thanks!
  19. I honestly wouldn't call that build a DPS Build, I mean shield and absorb are all but worthless in PVP, Defense Chance build with high END wouldn't give you enough DPS in PVP, and thier is no way to stack damage reduction. So honestly I only see this build as the only viable build. The Defense Build that SHOULD work doesn't offer anything really that you gain from. I try to run with a healer as me and a decent healer can hold a door against 6 people by ourselfs with little issues most of the time atleast in Unranked and now iv spoken to the healers I normally run with and they say that don't notice a difference between this one and the shield and absorb build I was running so we will see....
  20. Hmm ok, iv never been a big fan of aleacrity but il try it out. And thier I'd no other stat that would help improve the build Defensely? Other then aleacrity?
  21. I'm still missing a few pieces of the whole set I think 3 of them and some of them are part of the basic gear set, I know I'm not there yet, still got some com grinding to do. Now on the defense chance part my Defense Chance is at 21.05% which is why I asked about defence chance because it was so high and a whole 4% I didn't think it would be that bad, but I know the conversion raito is horrible so that why I figured I'd ask and I never thought about the aleacrity as a tank before but I understand why you say that OK cool il take a look ad see if I can't squeeze a bit more from this build! Thanks
  22. so im trying this out, and right now, im wondering if you even need to go that far with the dps, so far my stats are: Crit: 18.28 Surge: 67.95 health 49k shield chance: 31.64 Absorb:30.64 right now im liking boost in damage and i don't see any kind of difference yet without the shield and absorb, and the exrah health is helping allot. but do you really need to go that far with surge? Couldn't you just go Power/Crit once you hit like 65% surge? Or is this because of auto crits that we get as shadows that we are not so worried about it? also if thats the case why not just stack like Power/Defense chance which i know has a horrible conversion ratio, but if i could get it close to 25% wouldn't that help with tanking, and right now i can deal the damage i really need to honestly. at least facing the opponents iv been righting randomly all day. Just looken for some input as to why thats all..
  23. allexj

    Ops

    so why dont we make it that if two ops are attacking the same person with the exact same spec they get a 50% damage reduction? just wondering that would fix some things with that thats all
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