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Edyn

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Everything posted by Edyn

  1. I've always had the impression that Pierce was with the Wrath for entirely selfish, but symbiotic reasons. Pierce craved action and the Wrath's lifestyle provided it while she also needed Imperials under her command. Since Taris, it's mentioned the Wrath was leading armies at this point and she would need a liason with the other boots on the ground and Pierce, with his Black Ops resume, fits that role. He also craved notoriety (shown in his bragging to his peers in serving the Wrath) and the Wrath's lifestyle provided it - while the game tried to portray it and Pierce's ambiance talking mentions it, after conquering Corellia, there were celebrations, a parade, etc., and in all of the festivities, I bet "The Emperor's Wrath" would be a sweet name to drop when Pierce is in the cantina later looking to get laid. Finally, even if he had to put up with Quinn every now and then, the Wrath made it clear that Pierce ultimately reported to him/her... so while he still had to deal with Quinn running his mouth, he knew if there was something going on that he had a legitimate complaint with, he could go to the Wrath... and he did... and got a "duly noted" from my Wrath when he said if Quinn would betray them once, he'd betray them again. Taking all this into account, what Pierce says to the Agent makes some sense considering his personality, but the Inquisitor line is just off - like whoever wrote it has no idea of his relationship with the Wrath, or Pierce was written so that he legitimately thinks the Inquisitor is more powerful than the Warrior. Regardless, for anyone who's played a Warrior, it will make them go, "da***?"
  2. They make it a little ambiguous as to whether or not Pierce thinks Quinn is a pansy officer like Moff Hurdenn, as he says, or if he's actually threatened by him for whatever reason and just keeps compensating. Personally, I think he definitely thinks he's more the man than Quinn. Regardless, I love that they're always butting heads - nothing wrong with a little competition among the crew. I actually love Pierce's character and I wish they did a lot more with him. He's got kind of a neat backstory and I think they missed an opportunity to get to know Pierce more during the whole Ziost ordeal.
  3. Companions and Companion interactions have been my favorite part of not only SWTOR, but KOTOR and KOTOR 2. However... be careful what you wish for. While my favsie came back, he did and said things that made no logical sense upon his return. Basically, I want them all back! ... but, behaving in such a way that they stay true to their vanilla personalities while participating in the current story and still making logical sense.
  4. When BW controls and manipulates the "odds," you can pretty much count on them doing so in such a way that it is detrimental for the player and beneficial for them. The longer it takes the player to acquire items that are obtained via subscription only, the better it is for BW's bottom line. Overall happiness of the player is not their concern, as their current system is most profitable when the player is in a constant state of anxiety and anticipation. Needless to say, I couldn't give a **** about Galactic Command and the type of mentality it takes to determine that it should fully replace a system based off reliability and planning... in a video game of all things... is borderline disturbing.
  5. I haven't had any game-stopping bugs, just the countless ones that all add up to create a really sloppy, lazy and embarrassing (for BW) game experience. Just because bugs don't stop the game, that doesn't mean I'm not going to take them all into account when it's time to estimate the quality of the next BW game I might be interested in. At this point, I like to think I'm educated enough to make the correct decision as to whether or not I want to drop a cool $59.99 on another buggy pile of ****. And I bet I even dropped more than that on my SWTOR CE. The husb, however, did have a story progression stopping bug where he finished something Smuggler mission related, but the game didn't recognize the completion, so he couldn't move onto the next step. This was awhile ago, but I remember him going months with several support tickets with no resolution until one day *poof* he logged in and saw that his character had been correctly progressed. I keep hoping that will happen with the item preview window. No patch notes, no nothing... just *poof* fixed! More on point, I've talked to three RL friends and a brother about this game, two even gave it a shot. When I talked to them, I knew I had to manage their expectations and just be real about describing the game. I stressed on what I consider positives: original story, Class stories, voice acting, Companions interactions, Flashpoints, exploring planets, etc., but I also had to fully disclose the negatives: One story line at KOTFE, no new planets, content is released at a snail's pace, outdated graphics, etc.... oh yeah, and bugs... or "undocumented features," as I like to call them.
  6. A petition has already been started. You can view it by unsubscribing and/or not buying Cartel Coins.
  7. If they can bring back Elara Dorne as Elara Dorne, I don't know why they wouldn't be able to bring back Malavai Quinn as Malavai Quinn.
  8. I think that's an accurate statement. We traded in a full character at the beginning of KOTFE and then received half of that character during Iokath. Take away "my lord," the Empire romance letter and the original voice actor, and Quinn's place could be filled any Imperial Joe that any Class happened to bump into prior to KOTFE.
  9. I don't understand why, of all people in the Empire, Acina picks a jailed Captain who's been out of the loop for years to be her advisor and confidant. The only way it makes sense to me if she's using him for inside info on the Wrath... for all other Classes, it just doesn't make sense. Also, I fully understand Quinn siding with the Empire, but I hate the romanced part at the end where it feels like he's pulling a, "oh, hey by the way... since I'm about to be imprisoned again, I wanted to say I still have feelings for you in an attempt to play on your heartstrings and save my own skin rather than resume a legitimate relationship." I feel like my Wrath would have to be sap to buy into that nonsense.
  10. Thanks for SWTOR, specifically Vanilla. Could you please ask the powers that be if the story, ambiance and attention to detail could somehow return to vanilla roots? I love vanilla, and the official SWTOR encyclopedia just left me wanting for more. I can see that so many people put so much effort into creating this universe and I hate to see all that potential wasted. If not, no bigs... I'll always have what it used to be. <3
  11. Back in the day when I cared about my hair (lol) the best stylist I ever had was a guy... never mind he was as gay as Theron's half brother, Clem Stato, currently located on Imperial Fleet. "Stay Trendy!" I'm trying, but BW won't let me with these hairstyles! My husband's chicks in BDO look amazing compared to my poor, frumpy Wrath.
  12. I'd like to see a few ratchet styles added.
  13. Thanks for the help! I just ran into this tonight: I was on my Smuggler and I went to Section X first without realizing it at first; however, once I did, I traveled to the other Belsavis waypoint without even disembarking the ship, but I still couldn't advance the quest. That is, until I did a search and saw your post. So, I went back to the ship and traveled somewhere else and then back again, but this time making sure I manually clicked on the non-Section X waypoint, and success!
  14. So... I noticed Quinn got a Companions & Contacts category change from from Main Character to Companion. Dorne has also been moved from the unavailable Main Character Section to Companion. Any idea what this is about?
  15. I think BW may grossly underestimate how important the character creation and customization process is for players. If the current styles and options were a turnoff in 2011, which they were for me... I laughed when beta went to live and it was all the same.... they're without a doubt a turnoff in 2017 for other people. Some people just won't play a game where they can't customize a character the way they want and this is a huge part of SWTOR with the amount of cut scenes it has.
  16. You're not alone. When I finished the Iokath story, I was also under the impression that I needed to take on the Ops boss to see what happens next. It's a pretty logical assumption considering my character had a long dialogue with Tyth towards the end of the story making it abundantly clear to me that he was the next step. As far as Companions go, when I completed the final dialogue with Quinn, I wasn't sure he'd joined up either because the conversation had a oddly ambiguous ending with Quinn just telling the Wrath to let him know if he can be of service again and then just walked off without anyone saying anything. It was actually really weird. I didn't even know he joined until I exited the story and saw that both Quinn and Dorne were added to my Companions and Contacts log where Quinn appeared under Main Characters and Dorne under the Unavailable section. tl;dr: Upon completion of the story, I quickly transitioned from confusion to moderate irritation at the piss-poor writing for both the main story and Companions.
  17. I replied in another thread who had a link to the styles in one of the replies before I realized this one was created on topic. I'll repost my quick take on the styles here: Shae's is Shae, so no real comment, there... a quick one for them to implement, no doubt. The Unisex 2 style is just hilarious... what a god-awful hot mess. I was hoping we were over that emo bangs in the face phase, but apparently there's a demand for it. I guess some people just don't want to be able to see their enemies while fighting them. Unisex 1: Macklemore.
  18. Thanks for the link. Shae's is Shae, so no real comment, there... a quick one for them to implement, no doubt. The Unisex 2 style is just hilarious... what a god-awful hot mess. I was hoping we were over that emo-bangs in the face phase, but apparently there's a demand for it. I guess some people just don't want to be able to see their enemies while fighting them. Unisex 1: Macklemore.
  19. With this hairstyle update, does anyone know if they happened to fix the old hairstyles that appear as two different colors? (My launcher is forever "Reorganizing data...")
  20. I'll be shrill. I put these reworked intros in the same category as them devoting resources to changing the galaxy map, "fixing" AoE telegraphs and group icons on the minimap, "helping" the player out by removing channeled Class abilities like Ravage, and consolidating the UI menu bar to ensure most icons are hidden save for a few, but most importantly, the Cartel Market icon... I meant for easier navigation. Not to mention devoting resources to simplifying the old "complicated" token-based item and gearing system and replacing it with Galactic Command. All of these things are improvements to things or solving problems that virtually no one has complained about. Aside from Iokath, everything lately really just seems like busywork to me. Nothing substantially advances or improves the game for players, but they seem to want to make it look like they're doing something - who knows? Maybe these changes are something easy they can implement so they can then list them on their meeting agenda when it's time to justify their paychecks to people who know nothing about MMOs. With all of the existing bugs that remain unresolved or even unaddressed in the game, this is the type of they choose to work on? Really? That's it? It makes them appear out of touch with their own player base, which leads me to believe that they aren't listening, they're incompetent, or they just don't care because their target audience for these changes isn't their current player base.
  21. Marr's like that 60 year old uncle who used to be blast to hang around until he found religion for the first time. Now, he's just a preachy, humorless shadow of his former self, which has isolated him from his former friends. Besides, what if anything new, is he really telling my grey SW? Satele just went off the deep end. She's camped not 10 minutes from the Alliance base and lives off nothing but roots and twigs while constantly mumbling to herself about abandoning her one and only child in order to pursue her dream career that just went completely down the toilet. She still hasn't told her son that she's only 10 minutes away. I mean, she's not ready for that type of responsibility.
  22. I haven't played any ME games, but heard some good things about them, especially the earlier ones. For me, KOTFE is when this game stopped feeling like Star Wars altogether, as I've said in previous threads. I want to say the return to the whole Empire vs. Republic thing is supposed to bring the game back to "Star Wars," but when we've got a ME main plot with terrain and scenery that screams WildStar on top of meaningful Vanilla SWTOR characters getting far from meaningful returns, it appears no one is really on the same page over there. Like there's no dedicated SWTOR team and they just keep borrowing people from other teams just to keep the game going. This is a strong contrast to SWTOR Vanilla when it was obvious that everyone was on the same page with interweaving Class stories, the planets, the terrain, the ambiance, the fashion, etc. One just needs to flip through a copy of the SWTOR official encyclopedia to see how much thought went into keeping this game feeling like Star Wars and keeping everything consistent. Instead of keeping SWTOR relatively consistent after SoR, I guess they decided that going completely off the rails was the answer for whatever reason (resources, different ideology, etc.) and create an entirely different game... and just "make it work" with SWTOR, no matter how nonsensical and illogical things get.
  23. As I see it, everything that everyone is describing in this thread is working exactly as intended... to keep stringing the player along in the hopes that they'll be lucky next time... wait, no, next time... ugh, next time, I can feel it... sigh, next time... next time... next time... If BW actually cared about the players and their happiness in the game, they wouldn't have removed a reliable gearing system and replaced it with an unreliable one in the first place. Players were happy with a system of choice and that was taken away because it was "too complicated," and so the power of choice was removed and replaced with the whims of chance. Anyone who thinks this was done in the players' best interests... well...
  24. In the past, I've wanted to direct my frustration of so many items being available in crates rather than obtained naturally through content in the game at the developers, but it's really our (the players') fault for enabling them in the first place. Over the past several years, an attitude of getting what we want right now has been the driving force behind the current direction of MMOs, not just SWTOR. This attitude of instant gratification been a very lucrative business for gaming developers and the I-want-it-nows, but has also unfortunately ruined the industry for players who desire playable content with rich rewards rather than "click-buy-item" or "click-buy-item(you hope)" in regards to SWTOR. No regulation is going to do anything about the real problem, which is the fact we have RNG crates in the first place because players think it's a good idea to fork over their hard earned cash for the chance to get a new armor skin and then turn around and wonder why there isn't any new content to wear the new duds to. Only the players can stop this nonsense by no longer supporting it and then maybe developers can get back to putting out quality games that offer a full MMO experience rather than simply act as virtual shopping experience.
  25. If I successfully hammered in a nail and then received countless additional hammers in the mail, I would then say hammers are useless. Everything is about perspective, especially when it comes to RNG...
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