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Sylin

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Everything posted by Sylin

  1. OK, I see what you're saying. That makes sense. The context of the post I read indicated that enhancement gear with this "bonus" augment slot would make that gear BiS. I was hoping that wasn't the case. I like the idea of taking Campaign gear mods, putting them in Rakata pieces for the set bonus, and then topping it all off with Augments to create BiS armor and weapons (well, depending on your class/spec).
  2. Apologies if this has already been discussed (tough to sift through 20 pages), but... 1.) Bioware, why bother with MK1-5 Augment Kit tiers at all? If players start with MK1 Kits and then have to keep paying to upgrade them, wouldn't it mean most players will gravitate towards the MK6 Kits from the get-go? I understand MK1-5 tier Kits will be cheaper to make for crafters, but knowing you will eventually need that MK6, and you can go ahead and get it NOW, means that the economical and practical choice will be to ALWAYS use an MK6 Kit. 2.) In a recap of the SWTOR presentation at the London Comic Con MCM Expo, one of the highlights read, "Exceptional crafted items will now get a bonus augment slot". Does this mean critically crafted gear that already has an Augment slot can have a 2nd Augment slot added to it with the Augment Kit? Or am I misinterpreting this? If yes, I'm not sure I like this idea. This would mean orange critically crafted gear + Augment Kit (for 2 augment slots) would become BiS. I'd rather see BiS gear be set pieces with set bonuses + added Augment. And not just because most of the armor sets look WAY better than the crafted stuff (and gives you a sense of accomplishment, not wearing the same thing everyone else is). But if crafted gear with 2 augment slots becomes BiS, there's no reason to have bosses drop armor tokens. They could just drop mods because that's all anyone is going to want: better mods for their orange gear.
  3. My UI Editor wish list: Grid (and snap-to-grid) features. X and Y coordinates. Layer control -- I am unable to tell the UI which elements I want "on top" of others and today's patch seems to have messed up the character window as my health/energy bar now overlaps my quickslot bar by about 1/4.
  4. FWIW, last night I saw a schematic for an Advanced Potent Mod 24 on the GTN. I've never seen schematics for mods before, especially not higher-level ones like a 24. Anyone know where those drop/come from?
  5. Just hit 50 on my Concealment Op last week. I now have 200 Daily Comms and am looking to get a Campaign Relic (already have my Matrix Shard Relic). I read somewhere that Internal and Elemental damage are NOT mitigated by enemy armor, whereas Kinetic and Energy damage ARE. (Not sure if this is true, but it might explain why the Internal and Elemental relics proc for 184 dmg, whereas the Kinetic and Energy relics proc for 246.) The smart money seems to be on the Internal or Elemental relics. But since neither are enhanced or augmented by our stats and abilities (near as I can tell), I honestly don't see a difference in the two for PVE (unless, for example, some boss was resistant to Elemental dmg). Is that correct? Either one is just as good?
  6. I am also curious about this, as TORhead.com lists many data-mined items under Cybertech as "craftable", even with applicable mats, but TMK they are not from dropped schematics (like lvl 28 mods, Black Hole earpieces, etc.). So my only conclusion is it's by learning to make them via RE. A little confirmation from BW would be nice.
  7. It's supposedly to capture the tauntaun pet.
  8. I like your logic. After yesterday's patch, and finding out you can, indeed, freely mail items between factions in the same Legacy, I went ahead and made 2 Republic alts (been meaning to do that anyway). I'll level them up to Fleet and pick up the 2 crafting skills I'm missing. Still, that's a time-consuming work-around to something that could be much faster if we were allowed more than 1 crafting skill per toon. For now, though, it seems Bioware didn't intend us to power-level crafting skills.
  9. Yeah, I know that. The only reason I did it was for character self-sufficiency while I was leveling the crafting skill (and for revenue--Underworld Metals sell insanely well). But now that I have 4 toons with maxed crafting, gathering and mission skills, I am re-evaluating if I want to have overlapping gath/miss skills. Ultimately, that's the core of my whole issue with the 1 crafting skill per toon: there can't be true self-sufficiency without redundancy. I find myself in a position where I have 4 toons, 1 of each class. But there are 6 crafting skills. So unless I want to roll another alt of the same class (and, of course, choose a different advanced class), I can't actually learn all crafting professions within the same faction. If I'm understanding the new Legacy features correctly, tho, if I created 2 Republic alts and picked up my "missing" crafting skills on them, in 1.2 I can freely mail items cross-faction, which would, essentially, solve my problem. Could be wrong tho. I guess I'll find out tomorrow.
  10. Not entirely true, tho. In WoW, you can have multiple crafting professions per toon. For example, I have a paladin that is both an engineer and a jewelcrafter (both crafting profs). WoW's only limitation is you can only have 2x primary professions--but both of those can indeed be crafting. I get your point about specialization. However, that logic falls apart when you consider that Slicing is a specialization in the SW universe--not everyone can do it, and it takes a lot of practice. So why can I be an expert Slicer AND an expert Diplomat (two totally different disciplines) but I can't be an expert CyberTech and an expert ArmorMech (both of which use the same metals and compounds)? See what I mean? There's no real sound logic behind why you can't have more than 1 crafting profession. Ultimately, we are limited to crafting 5 things at a time (as 5 is the maximum amount of crew you can delegate missions to at any given time). So what does it matter if they are crafting 3 Biochem items and 2 Armstech? But this limitation already exists, because different crew members have different bonuses to crew skills. It's not ME doing the work--it's them. As I said before... it's an artificial limitation that just doesn't make sense to me.
  11. There's so much overlap with gathering skills. Right now, I have 3 toons, all with Underworld Trading. It seems like a complete waste to limit crafting skills to 1 per character. My PowerTech has maxed CyberTech, Scavenging, and UWT. It would be nice if I could drop UWT and pick up ArmorMech (also useful for PowerTechs), since I have 2 other toons with the UWT skill (not to mention a whole cargo tab FULL of extra Scav materials). Dear BioWare: can you at least make learning 2+ crafting skills a Legacy unlock? I am honestly perplexed as to why this artificial limit exists.
  12. Which is understandable, if true, but doesn't justify "breaking" 1 feature to fix another. I'm normally in Bioware's corner, but this is just sloppy programming if that's the case. At the very LEAST, they could have noted this important UI change in the patch notes. The new method is not intuitive. Like others have said, I thought my mouse was broken, or I was having item glitches. Has anyone else noticed that if you pick up an inventory item and drop it, but then immediately click it, it appears as though you have 2 stacks in your inventory instead of just 1? That can't be intended.
  13. Define "great". What kind of FPS are you getting on the Fleet? in warzones? on Illum? regular questing? I'm curious because I have the step-up from your model: the i7, with the Radeon HD 5870 1gb, with 16gb of RAM. On LOW settings with Shadows Off (1920x1200 res), I can get around 30 FPS on average, with dips down into the teens on the Fleet, during some holo conversations, and other odd times (like when walking IN to a building, where by all respects the FPS should go UP, not down). Other times the FPS hovers around 50, for reasons I can't figure.
  14. Not sure if this will help, but I had a friend with a similar experience and the following worked for him: Increase the graphics settings to the maximum possible. Log out/Exit game. Re-start SWTOR, and bring all settings down to Low. Disable Bloom, and Disable Shadows (Off, not Low). Exit, and then Re-Start. Also, be sure Aero is disabled in Windows 7. It's an unnecessary resource hog.
  15. Bump to remind the devs we'd like this feature implemented in an upcoming patch. And this, too.
  16. First of all, running SWTOR via a virtual machine is a bad idea. While it's true you can allocate many resources from the native OS to the VM, the VM will always be gimped compared to a BootCamp install. Think of it like this: running (demanding) games in a VM is the computer equivalent of trying to play piano with mittens on. Sure, you can do it, but you are missing out on a range of motion and features. Secondly, if this is your ONLY option, then check the VMware Fusion settings (you will need to "power down" the VM to do this). There are options for how many cores to enable, how much memory to allocate from the host OS to the VM, 3D acceleration, etc. Again, if this is your ONLY option, you want to make sure the VM gets as many resources as possible while it's running. But I seriously doubt you'll get reliable performance at all in a VM. I use VMware Fusion daily because my work requires 1 measly Windows app (for everything else I use OS X apps). So I have a lot of experience fine-tuning VM's. But I'd never try to play a game in one... except maybe Minesweeper or Solitaire. That said, go back to your BootCamp install and make sure all your drivers are up to date. Checking drivers is, I know, a foreign concept for most Mac users. But run Windows Update, and then pay attention to audio and display drivers.
  17. Amen. And that's just for SWTOR. With all the large files as a result of voice acting, who knows how big the game will get with expansions and patches? Personally, I had my original pre-SWTOR Windows partition at 120GB. But once I installed WoW, a few Steam games, and applied all the Windows Updates, I was topping 97GB--too cramped. That's why I ended up going with 300GB for the BootCamp partition (on a 1TB drive). Eased the pain of having to do another Windows install by imaging my Win7 install disk to a MicroSD card via Disk Utility--made the install MUCH faster. But I'd rather not have to do it again.
  18. If you are not able to roll back to a prior restore point, or if it isn't working either way, try this: Go to AMD's site and browse drivers for MAC Graphics > Apple BootCamp > iMac > Select your OS. Install THAT first / set restore point / reboot THEN try to install the appropriate driver via manual download (ie. Notebook Graphics > Radeon HD Series > Mobility Radeon xxxx) Bottom line: if you're having problems with the auto-detector, just skip it, since you know what chipset you have now.
  19. You will definitely see more options available in terms of tweaking the performance--the latest Catalyst has some nice tools for that (including monitoring your GPU temps and fan speeds). Also, it's hard to argue with having the latest drivers. I think the "official" BootCamp drivers for AMD are almost a year old at this point, so updating them shouldn't hurt. If it doesn't improve your situation, well, you can roll back to the restore point. Nope. All iMacs use the Mobility versions of the Radeon, because an iMac is one integrated logic board (ie. it doesn't have a slot for a video "card"). So while OS X will tell you that you have a "Radeon HD xxxx", what you actually have is a "Mobility Radeon HD xxxx".
  20. Had this same problem with my Late 2010 iMac. Had to uninstall the display driver through Device Manager. Then download the AMD "Auto Detect" tool and let it figure out my GPU on its own. It then prompts a download of the actual driver and Catalyst files, and ever since, I've had Catalyst. Hope that helps! Note: IMO, you should ALWAYS set a Windows Restore Point before removing/updating drivers. Note 2: I could only get the AMD Auto Detect to function properly by using IE 32-bit. It wouldn't work in IE 64, Chrome, or Firefox.
  21. I'm running an iMac 11,3 (late 2010): Intel i7 Quad Core 2.93GHz 16GB RAM 1TB HDD @ 7200 RPM (w/ 300GB devoted to BootCamp) ATI (Mobility) Radeon HD 5800 w/ 1GB DDR5 Windows 7 Ultimate 64-bit Catalyst 12.1 Looking for tips on improving performance. By all rights, this is still a monster of a machine (although somewhat dated GPU), but I tend to only get around 14-30 FPS in the Fleet and 23-33 FPS during play, on Low settings, with Shadows off. Note: I also play in a Window, so I can bounce to TORhead.com or check IMs easily. (Conversely, I can play WoW on Ultra and get 50 FPS even in raids.) Any tips will do! I am curious about running Win7 in native resolution (2560x1440) but the game is running in 1920x1080. Should they be the same, for performance-sake (ie. dumb down Windows res to 1920x1080, or up SWTOR to 2560x1440)? Also, should I disable Aero? Oddly, a few weeks ago, I was getting around 50 FPS, so something in the recent patches changed--or something in the Catalyst settings changed. I'm just anxious to find a good equilibrium between Catalyst and SWTOR that gives me smoother performance. Thanks!
  22. +1! -- Bioware, please add a 30/60/90-minute sellback/refund window! Once got stuck with a very expensive piece of armor my class can't even wear due to an errant mouse click. My fault? Yes. I'm only human. (Was trying to do the preview/changing room window.) Should I be penalized 90% of the purchase price for it? Or 100% of the Commendations? No, I don't believe so.
  23. Not sure if this is a bug, or somehow "working as intended", but it seems pretty illogical to me. When sorting guild members based on level (within the Guild menu), there seems to be a problem. For example, my guild sort looks something like this: LVL PLAYER 50 Guildie 1 5 Guildie 9 49 Guildie 2 37 Guildie 3 3 Guildie 12 21 Guildie 4 See the problem?
  24. No, I'm not talking about the color crystals. I'm talking about the actual saber itself. I've noticed there are some really plain-looking lightsabers in SWTOR, and then there are some models that look incredible. So far, my favorite is the [Dread Sith Militant Lightsaber], a quest reward for Sith Marauders at the end of Act 1. I like the way it has some added decoration at the top. Pic 1: http://imgur.com/eKlf0 Pic 2: http://imgur.com/vzVlW Post your favorites here!
  25. FWIW, I feel the OP's pain in the sense that most of the schematics I get are Republic-only and I play Imperial. This happens about 80% of the time. One would think that the rewards would be faction-specific. Yes, I know there's a neutral GTN on Nar Shaddaa, but that doesn't mean it makes sense for opposing faction rewards to come via Crew Skills. Random world drops? Sure. But Crew Skills? No. It's just dumb. It would be like doing an Op, and all the loot that drops from the final boss is for the opposing faction.
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