Jump to content

ZakStormborn

Members
  • Posts

    14
  • Joined

Reputation

10 Good
  1. Thank you for the offer Avernix, but a Op start time of 1500 is too early for us, almost all of us are still at work then. I will let hte Team know and if any want to come on over to your Guild they will get in contact with you
  2. were still looking, any Kiwi/early Aussie Ops Guild out there want a few members?
  3. Good Morning All, A few Guildys and I are looking for a new Republic Guild, there is an assortment of Classes and a few Op ready toons that have been working on HM DF and DP. We are coming from a Kiwi based raid schedule and would ideally like to continue along that level, but some of us are based on the East Coast of Aus so there is some flexibility. We are also not in any way hard core and would like a family/RL friendly Guild. Is there any Guild out there along that line?
  4. Another option would be to increase our ablilty to be a "Turret" DPSer (if that is the direction BW wants to go) Have us gain a Bunker type ablity that make us immune to interupts and knockbacks and due to not being able to move maybe a % damage reduction as well. Have this happen after a set amount of time standing motionless Ive always envisioned a Commando locking their Assualt Cannon onto a tripod mouont behind a sandbag wall fwiw
  5. This, OMG. This is the option that BW should have tried, before forcing us to merge with the US servers.This was suggested to BW a multitude of times in this very thread, before and after they asked for options. By not offering this as the first attempt at a solution they make people beleive all the bad press, and shows that they are looking at the easy fix over Customer satisfaction first.
  6. OR they could sell all the individual Items in the CM for a not unreasonable price, and make them BtL. Keeping only the ones found in Packs as BoE. THat way people that HAD to have something could get it for any Alt but not get it specifically to onsell on the GN. Win/Win??
  7. They could even have it so that the Pilot tanks on the role of a forward facing weapon, as well as some counter measures, Two others in the Group take on Turrets and the fourth person takes on an engineers role, rerouting power to different parts of the ship/sheilds/ running Astro droids for repairs etc. That way we would keep the Tank (pilot) DPS (gunners) and Heals (enginner) roles. For an Op we could use a Capital Ship have two Pilots (One more Captain, the other more counter measures), 2 enginners (one more Astro Droid the other Power shift/Sheilds) and 2 Turret Gunners (Controlling banks of guns) the last 2 spots could be pilots of fighers, in support of the capital ship (or just more Turret Gunners) 2cr
  8. Were still looking for a capable Healer that wants to raid an NZ friendly times.
  9. I agree with this.And as noted elsewhere, the initial Transfer's would be eaiser to stomach if BW made them free. Not forever, just until everyone settles after the Merge.
  10. Thats what p***** me off the most. BW said they would make our rotation more engaging and hinted at adding more abilitys to it. We didnt get that at all we got the exact same abilitys, with one of them being used on proc more. So it was for nothing.
  11. Whats the BIS that Cyber Tech can Craft?
  12. I read the post, looked more like a Nerf Biochem than a buff other professions to Biochems level. And while your ideas to buff the Crafts is a start the abilitiys need to be less specific. What use would Cyber tech be to a DPS or Healer if it Buffed Sheilds absorbtion?
×
×
  • Create New...