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Denman

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Everything posted by Denman

  1. Honestly I think they pushed the game out too early, I beta'd for a number of months and we didn't test end-game material as much as we should have. PvP def. did not get enough love in BETA
  2. So I just read through the OP comments on the system and seriously didn't see any kind of complaint with the system. Other than we would have to pay attention to possible abuse to the idea. Someone always finds a way to abuse the system, unfortunately you can't abuse RNG, unless somehow you could figure out the formula for the RNG and hope it was based off timing... Good read, I really do hope that the dev's hurry up and post some of their ideas on changing the system.
  3. Come watch, have fun, maybe I can learn a thing or too! http://www.twitch.tv/sinden20
  4. http://www.twitch.tv/sinden20 Come watch and let's have fun!
  5. It's not a bug and what happened to people not being able to figure a quest out without having a dot on the map saying: "Go here and pick up this item and kill 50 people" It's a game it's suppose to be somewhat mysterious and challenging Thank god for awhile the Magenta crystal was kind of a mystery. All two weeks...
  6. So after trolling through the forums. (Not being a troll) It seems most people are either upset by a these topics. Read the yellow section for less fill. RNG is very unfair versus time invested Expertise is way OP Level 50 brackets are horrible because of people who can dump time into PVP aka battlemasters (Causing most people to stay between 1-49 Faction Imbalances So I was trying to think of some ways Bioware could possibly make it easier around the level 50 mark. Something I was thinking about was maybe having the crafting system come into play. Basically from what crafting prof. I have there are no real PVP schematics. Now a way to do this right might be to add Schematics that arn't very hard to get the mats for (IE buy mats for cheap warzone commendations) The kicker is to make the schematics something you will replace through Gear bags later, so we can make PVP entry level stims/armor/weapons/mods/you name it. But everything added needs to have an equivalent battlemaster version. This is the best way I can think of letting someone who just hit 50 come into a warzone with some power versus right out having a horrible grind. However, if you don't spend the time crafting you will still be at a disadvantage, but at least it would give some people something to work for. Battlemaster gear shouldn't make you awesome based off gear it should but skill. As far as que times concern there really isn't much I can think about doing now, All the ideas based on increased exp/valor for one side is kinda silly, and giving one side a stat boost is a bit to WoWish for me but it might be the only solution. We really should have limited the amount of republic vs imperial characters to be created. Ya it would suck but we could do it with server transfers. This sounds more like political issues everyday.
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