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JainaShan

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  1. easy people dont click even after you tell them start clicking, different people click different "sides" like one clicks left and the next time the other guy clicks right, people dont click consoles until kill adds and they kill them slowly etc.... at this exact run as soon as we reached the 1st console (we were all here) some guy run straight to console and clicked it. I asked in group chat not to click on anything and reseted pylons and a few seconds later the other guy clicked again....so me and other guy had to run to second pylon to reset it there. Normal PUG nowdays
  2. ...as the title says. You are probably not aware thats why i start another "whining" topic, in desparate hope some of you accidentally see this and maybe even react somehow. I play on Red Eclipse and half (probably even 2\3) of PUG opses since 4.0 DONT finish. For example, this week i played 1 character, i started 5 PUG SM opses and only 1 completed: EC - stopped at minefield (i explained what to do but it didnt help ), KP - got decent group, completed fast and easy; TFB - last boss 3 or 4 wipes, lots of chatting\explaining still wipes, abandons, no replacement for about half an hour or more and gg bb....then EV (1 wipe on pylons, 2 leavers, no replacement found, gg), and today DF - 2 wipes on Draxus, half of group left, and the rest left within following 5 minutes Dissapointing experience, in fact so terrible that i do less and less OPS runs and start to think i should give up on that content overall. Actually flashpoints are also giving frustrating experience from time to time but the same problems that just lightly irritate in FPs (bad players unaware of their roles, skills and boss tactics) became absolutley unbearable for OPSes. And the reasons are: 1) group finder is helpless. i know there is shortage of tanks (and sometimes heals) but GF finds replacement tanks\heals for Flashpoints and at the same time rarely can do it for OPS. As I see the problem - its because people rarely use OPS GF to get into OPS (more often its fleet general chat). And you (Bioware) definetly could do something about it. Like giving weekly rewards ONLY for using GF and dont let people fleet-gathering OPS and then just queue it in GF. I know there will be lots of rages about that idea...but its the problem and it MUST be solved somehow, i have only that (crappy) idea. 2) (i dont know why but) people are constantly leaving OPSes after 1st-2nd wipe, much more often than they do it in flashpoints.....and after that....see above about OPS GF. Well there's nothing can be done here i suppose but i think overall improvement of OPS quality will also decrease people's leavings. Again in HM FPs at least you can summon companion and actually finish FP with him (except few hardest FPs). 3) bosses lockdowns. I understand why its implemented but it makes the problems much worse - your PUG raid killed 1-2 bosses and then disbanded? - that means this ops is ruined for you this week, no way you get into new group to finish it. Why can t you just make lockdown more "personal"? - I mean i killed boss (no matter if i got loot or not) in one ops but I still can queue for other the same ops and kill that boss again but Ill be just forbidden to loot that boss. I wont get "unfair\additional" loot and at the same time i can "finish" the ops i started with another group. p.s. i know its unrealistic but "teaching" solo-version OPS with bots would probably help wirh some of OPS problems. A version where the player is explained the tactics step by step, told and visiually demonstrated where to stand, what attacks to avoid and how, kill order etc....and all that done step by step and the player must do something requested to proceed further. Like:..... and now here you can see Brontes' finger spawns...as a DPS you should burn it asap...now kill that finger.....i know it sounds dumb and this game is for 14+ but hell ive seen so much stupid in that game
  3. Just let it die already, like people say - if you love, let it go GSF was terrible mistake in many ways. It differs too much from the game itself and barely connected to it. It is too complicated and "grindy" to be a simple mini-game inside a game. It's a rival to warzones and SWTOR isnt even a pvp game to support 2 different PVP modes at the same time. It has even stronger problems with the skill and "gear" gap between new players and "old space wolfes" comparing even to warzones and those stupid expertise\bolster problems. Besides, theme park MMOs always lack fresh content, Bioware dissapointed PVP community with lack of new maps, killing open world pvp, killing group pvp, then they killed hard core PVE raiders, now they are killing the rest of group PVE community with theese exciting 2 years without new ops as we have only solo story for you...... You cant be serious asking for reanimating GSF these days
  4. No challenge and no reward? Why? 204-208-216 is NOT a reward. If you cosider EC a 1-time activity - well its OK, its not about reward. But if you want it to be a repeatable content you have to provide decent reward. If you dont want to give good gear as a reward. its OK i understand, but then give OTHER rewards, decorations, mounts, good looking armors etc. I can remind you: - you get tons of green and blue crystals for running heroics now (we all do as they are part of Alliance grind, 50+ heroics, each gives 5 green and 2 blue crystals) - you get tons of green and blue crystals for running daylies\weeklies (like 15-minutes CZ weekly gives you around 40 green and 20 blue crystals, there are also Oricon\Yavin\BlackHole\SectionX\Ziost\Belsavis) - you can get 2x 208 gear pieces for running Black Talon tactical FP solo (its very easy and fast run and can be repeated any times you want, basically you can run it like 5-10 times and get full 208) - you get 208 gear piece + 2 mods (possible) for running heroic Star fortress - you can craft 208 gear, hell you can even craft 216 and 220 That all above is SOLO content already existant in the game that let people have at least 208 gear after they finish Kotfe (actually after a bit of Alliance farm you wear mostly 216 with some parts of 220 and 208). And all that make your new EC irrelevant as gear farming activity. And im greatly dissapointed that instead of interesting and challenging new activity you created another stupid(cause of easyness) and useless (cause of no reward) one-time quest "Kill X standard helpless mobs". p.s. cmon, give us the challenge and fun repeatable content. Let EC be endless where each new wave of mobs is a bit stronger (dmg and hp) that previous, create 10-15 REALLY different mobs (tank-mobs\Dps-mobs\Heal-mobs. mobs that debaff you, mobs that stun\slow you, big mobs with huge hp pool, week mobs that swarm you like zerglings....) and mix them together. Add some randomness to mobs spawn. Make different baffs randomly spawn on the arena, add some architecture to the arena to let player kite\los mobs and overall "play smart". Create a ladder similar to PVP that shows how far people could reach, best of the best players survived most waves.....and after that create 4men arena.
  5. My apologises for the following wall of text... 1) Difficulty. 1-5 levels: easy and reachable for almost any player. Would be good if those fights could TEACH people their class, abilities, rotations, interrupts etc. Overall difficulty - something like solo flashpoint when you dismiss Godlike GSI droid and do it solo with companion. 5-7 levels: hard difficulty - unavoidable mechanics, fast reaction and "not-standing-in-stupid" required, must use of def cooldowns, interrupts etc. Should be impossible for 1 button smashers, slackers, 5 apm(action per minute) house-keepers and so on. And be a reasonable challenge for raiders\ decent players who use all capabilities of their class. Overall difficulty: comparable to soloing tacticals\ a bit harder version of solo Star Fortress heroic. 8-10 levels: REALLY tough challenges, some kind of NIM ops for solo. "One fail = death" mechanics, Dps-check, hard hitting aoe that require player to constantly move, etc. Difficulty: highest as possible to appeal to all those who seek tough challenges and been very frustrated since 4.0 and overall easyness in both solo and group PVE content. 2) Rewards. (taking into account the difficulty level described above) 1-5 levels. Some starting gear like purple 208 now. Crazy idea - give better reward if player did very good job. Like additional quest bonus, something like: killing boss under X minutes or taken less than X damage or getting over X dps etc. Bonus reward - 216 gear. 5-7 lvl. At least 216. Again bonus reward for perfect performance so people would really want to learn and get better. Bonus rewards - set 216 or non-set 220 10 lvl. 220 non set or 216 with set bonus. There shouldnt be bonus reward here i suppose as you should perform at your best to even finish it. And besides 220 with set bonus should stay exclusive reward for HM\Nim Opses
  6. pretty sure they drop from appropriate bronze-silver-gold packs (the new ones arrived in 4.0). BW added ALL previously released cartel items (incuding reputation-only) into those packs.
  7. we all know, sentinels and mara can do ANYTHING, they dont need tanks and healers cause they are best tanks and healers (dont mention best dps as well) ahhhh here you go, you're either lying or fake sentinel, cz sents: 1) dont heal between combats 2) dont run carefully, avoiding enemies or not aggroing all possible mobs 3) dont pick targets wisely, sent sees red nameplate, sent attacks, sent CRUSHES!!!!!!
  8. yes please, those dead zones are annoying as.....something very annoying.
  9. just curious.... why do u use two accounts and more interesting thing - why do u need to transfer characters between them? the only reason i see is buying other person account for some legacy gear unobtainable anymore (or legacy achieves etc...) but its definetly not what BW will ever allow.
  10. log as a character with tank spec and queue as a tank in GF, get instant pops and then decline it for as many times as you want just for wicked fun. I tested it, works perfectly. If you dont believe - try it youself. My proposal won't affect normal players in any way, its against trolls and GF abusers.
  11. I understand that some people prefer solo play but It's MMO, it must provide good multiplayer content. If BW will downgrade all group content to solo one, this game will be dead soon after. Like my 1st swtor server that suffered population hit with the first wave of leavers in the 1st month and after that completely died within next 2 month cz there were no group for anything and you practically couldnt do anything except wandering round empty planets and kill mobs out of boredom. So no, turning igroup content into solo content is NOT a option at all.
  12. As i see the problem: we have too many DPSs and too low numbers of healers and tanks....so we get those terrible braindead tacticals which actually are terribly dull, teaches people nothing etc etc What if.... Upon entering tactical FP we'll have two consoles which people can click and temporary become tank and heal. The 1st volunteer that clicks tank-console gets defence baff and 2 taunts, the "healer-wannabe" gets 2-3 healing skills. Or maybe that option can even be made before each boss fight, so anyone can try any role at any boss. I think its much funnier than just facerolling through FP and click healing consoles on boss fights. And ofc some people upon trying new roles will deffenetly love that playstyle and maybe reroll tank or healer to play that role constantly.
  13. So i propose to implement time delay before you can use Group Finder if you decline invites too often. 1st decline - no penalty (misclick or some real life matters etc) 2nd - 1min (here you go, you did it on purpose, chiil out for 1 min, not that much) 3rd - 5 min (you declined 3 times in a row, you really need time to think if you WANT to get a group . so here you get 5 min to decide) 4th decline - 30 min (you either trolling or trying to abuse the GF system - so get lost) p.s. I just got consequent 11 (yes, ELEVEN) GF declines in a row. And after a 2-3 minutes another 3 blinking GF invites when smbd declined almost immediately.
  14. you still can buy "old" decos on GTN from other players or wait till those cartel packs return to cartel market (they do from time to time).
  15. im pretty sure some people will be away from swtor\games during summer...so will they get a chance to get Nico or you "don't believe in second chances"?
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