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DweezillKagemand

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Posts posted by DweezillKagemand

  1. You are spouting el primo BS. Two assassins can keep you with your 50%+ damage reduction in stunlock without filling up your resolve bar all the way to the magic 30% health easily and naturally. Then it will really have been worth it to save. Stun abilities MUST have their resolve contribution increased while the CC break timer reduced to at most 1 min.

     

    Assassin also has an ability that hits for 8k that has no cooldown, with a passive based proc.

  2. What's it matter if it lets you claim an otherwise out of reach objective? Or even just escape the fight to total reset?

     

    Unless you decide to roll in circles around a bunch of enemies, being out of energy is not going to outweigh the advantage all those rolls gave you in the first place.

     

    Let's take the Hypergate pylon as an example, the pylon has a certain delay immediately after a blast where you can't cap it. Meaning if you and lets say, a shadow were to race to get to the pylon, you'd arrive first but be unable to cap and you now have no chance of fending off the shadow as you just used all the energy to roll there in the first place.

  3. I'd recommend a roll counter instead. If you do 2+ rolls in X seconds, you get a small cooldown then. If you can limit your roll spam, you don't have a cooldown. Just to give some kind of window of reaction.

     

    It's just dang silly when you see them all chaining 3,4,5+ rolls non-stop.

     

    You do realise, after about 4 rolls (5 if you're concealment) - you'll be pretty much completely out of energy, so no doing anything for like 30 seconds unless you have Adrenaline Probe up.

  4. this is Operative/Scoundrel roll. Stop bothering us, Snipers and Gunslingers with your QQ, our roll is on 20s CD and is impossible to abuse the same way as OP/Scoundrels can.

     

    Seriously? He was pointing something out, no need to get all defensive about it.

     

    Also, pretty sure the Huttball counts as a snare, so you only roll 6m anyway.

  5. lol, I'm one of those ******e stealthers who intentionally waits for you to get 7.9 secs, then interrupts you. Why? Because when you're solo node guarding, it can get boring, so screwing with somebody like that is always entertaining. =)

     

    And then you miss it, he caps the door, they win the game.

  6. You do know, with co-ordination, you can kill a healer in like, 5 seconds if he doesn't get support.

     

    That instant heals are OP rubbish is such garbage, Surgical probe isn't even going to outheal 1 committed DPS, unless he's terrible. You are, at some point, going to have to stop and cast KInjection.

  7. Healing is a total joke.

    The team with a healer will always win vs the team without one. Not one time have I lost when my team had a healer vs a team without heals. I seen these guys tank against 5 people, 5 people that are good players.

    They are doing 1 million or more heals while everyone else doing dps on either team is doing 350,000 damage or so, it's apparent to anyone (who isn't playing a healer) that it is just way to much.

    Before 2.0 having a healer gave your team an edge now it is an auto win.

     

    Not true, I've seen in many accounts, where a group of pure DPS utterly flattens the other team, even if they have a healer.

  8. The most OP AC/spec in the game in 1.7 simply wasnt OP enough. Now they're invincible.

     

    HAHHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHA

     

    are you *********** serious?

  9. I know the limits of my class. And I know what good healers are capable of. In a rock-paper-scrissors game, I will of course advocate for healers having huge disadvatages against melee/mobile DPS so that the overall balance does not tip in the favor of healers in PvP.

     

    Limits are somewhat defined by the ability of the player.

  10. ...and what do you have to say about the snipers/gunslingers runnin around doin just that....killin people in 2 or 3 shots solo?

     

    PvP in this game has gone down the gutter fast. Sub is up, I won't be wasting my money on this crap anymore until I start seeing positive posts about PvP...and I'm not talkin about posts from the healers and how it's wonderful they are practically immortal now.

     

    See, unlike you, I enjoy the PvP even more now - you can leave though.

  11. You posts contain patterns of person worried that his healing classes will be nerfed. Why is that? If the healing is really balanced, then you have nothing to worry about! :rolleyes:

     

    Being the sniper extremist that you are, you would obviously want healing nerfed.

  12. Oh come on, as a Range DPS the only thing that can threaten my healers is a melee guy, because my healer can heal while out of LoS from enemy RDPS. And guess what, my class is quite good at removing the melee threats from my healers, thus allowing my healer to pump tons of heals. Add in some random tank, and all this effort at removing our healers is absolutely futile.

     

    You severely overestimate the ability of most healers. Most will just stand there and die.

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