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darkblight

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  1. Bioware, your forums like most games are filled with player angst. Every game has people who yell and scream and say they will quit, most do some do not. If you look at the last slew of major releases ( aoc/ war/ rift) they have all flopped, and usually you start to notice it around that 3-4 month mark. I think what makes people extra angry about this game is the potential. You have arguably one of the greatest IP's you could wish for when designing a fantasy world. I think the fatal flow in the development of this game was a fundamental flaw in what the devs think that players want. The story is not why mmo players play games. Sorry, there are much better single player games, with much better stories. Us mmo players are all about chasing the carrot and achieving. Be it the pvper who wants their gear, or rating, or simple wins, or the pve'er who wants their gear set from the latest raid, we are all about trying to one up the other player in a way... pretend we are "special" jedi in a sea of jedi by having something unique looking. The engine for your game is not horrible, the game has a stability to it that makes this all the worse, for it shows the potential the game has, and then we look at what we havet to do. From a pvpers perspective I can do warzones. Now more than ever I need to win warzones, so I can bring 4 players in to increase my chances of winning. We have no world pvp, no 3rd factions, no bases, and no PVE that is required. People speak of how guild wars 2 will be instanced.. but to me swtor is the fleet and 4 warzone maps. I think you underestimate pvp in this game by thinking most players are interested in a legacy family, or killing droids in a instance. I think people expect a galatic war in star wars.. and what they are getting is a side game, something that should be the potato not the meat of the game. Huge planets empty, never to be visited after questing there. And dialoge, hours and hours and hours of dialoge that eventually by all players begins to be skipped. I think for you game to change you need to fundamentally change how you view MMo players in general and focus your resources in other directions. I do not think the backlash for releasing the legacy late would be anything close to the backlash for no ranked warzones. Yet you focus attention on a legacy system that people care nothing about. By forcing players into warzones you have made the glaring class imbalances even more apparent, and instead of rock paper scissor fights, you have rps maps, where some classes are needed for some maps, and not so much for others, and yet we cannot even pick the map we play. You remove Illum, and replace it with nothing. No backup plan, not even allowing some reward for world pvp. You nerf classes in pvp into being useless, and buff classes that are already powerfull. The core point here tho, is that your game is full of pvpers, not pve players. Your balancing has centered all around pvp, as the voices your hearing about imbalance all relate to pvp. You can embrace this, or die like the rest of the games. At a certain point people really will walk away, you have gw2 and d3 down the road in sight, My advice is focus the priorites on features that add to pvp, or scale down the expectations of your servers dramatically. Subs are one thing, but the active players are what bring and keep other players into the game, and i have a sneaking feeling that the dead servers will be graveyards after some of the games in q2 are released. Maybe it is too late, like I said earlier the game has potential. Stop thinking that people care about the releationship of their character to NPC's and realize that we play mmo's to interact with other people, either with a coop attitude or one of warfare. Embrace this and you could easily throw in the open world features to encourage star wars to be a galactic battle, not a roller coaster ride that stops every 30 seconds to ask you go deliver a note or collect some wambelt pelts in 3d audio.
  2. wahhhhhhhhhhhhhhhhh wait till you see the OP healers we are rolling
  3. darkblight leader of Darksaber on Thefatman pvp server imp side will be there
  4. make our big heal always 1.5 seconds, or just put a talent at the top of the heal tree that makes it 1.5 passivly. we die the easiest of any class already, we have the lowest burst output, and operatives can already easily out heal us.
  5. sorc is not op, they are actually a little gimp their heal should naturally be 1.5 seconds ( the big one ) their dps is substandard, no burst. biggest hit a sorc can hope for EVER is maybe 4k-4.5k oh do not forget, sorcs where light armor, and have the squishiest character in the game
  6. oh and notice how all the maurders ( who are being buffed) are the ones saying this? enjoy your jugg/maruder only pre-mades. enjoy free to play swtor. enjoy your 2 hour ques a few months from now.
  7. i made a reply, not a new post. sorc had a bug that allowed 2 heals at 1.5 seconds, fix that sorc dps shows high numbers but is generally not great at the burst damage it takes to kill people. people who think sorc is op either do not pvp or are horrible at it.
  8. as it stands now it will be implemented, i like the game to an extent, but i will not re-roll a different class to be viable in pvp. if they take a different approach ( perhaps fixing the bug that allowed the 2 x 1.5 second casts in the first place ) sure i would re-sub but as of now i am not being charged for something i lost all incentive to play.
  9. dont worry we are canceling our subs game already has a trial, wont be long untill free to play
  10. the sorc nerf for heals is too much. the bug for two 1.4 second casts should of been fixed, not a sledgehammer basically decreasing our healing by 50% so i can go dps.. oh wait, you nerf our one viable dps spec ( wrath / chain ) you can say QQ all you want, but i already canceled sub, and will encourage my friends to join me in another game. not re-rolling, the nerfs in this game are a sledge hammer approach. you are baseing your decisions on data aquired while the 2 1.4 second casts were in effect. perhaps you can not fix the code, in which case you are incompetent. cyas.
  11. sorry but 90% of us don't find out content through tedious leveling.
  12. i think several of these things could be rather simple, and would be worth the tme do to it would set this game apart, they have a strong engine to build on, but they need to act quick before this game goes the way of aoc/wh/rift and the subs leave, and never come back.
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