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XAubrey

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  1. I am aware there are various tools out there to help determine how useful defense, etc is in relation to other attributes. But, nothing really addresses endurance. With that in mind, I would like to get your opinion on the items below. For each pair given, which item is best for a shield spec PT (gear is for PVE, not PVP)? Thanks! Comparison #1 Item 1 77 aim 118 endurance 48 accuracy 37 defense Item 2 45 aim 72 endurance 67 accuracy 60 defense 28 absorb Comparison #2 Item 1 77 aim 118 endurance 48 shield 37 defense Item 2 45 aim 72 endurance 40 shield 60 defense 27 accuracy 28 absorb
  2. That is something specific to your server. My main is a PT, but when I develop my alt, I would never consider discriminating against Juggs. In fact, as a PT I've played with Juggs on occasion in open world questing, and have found them to be powerful characters.
  3. Interesting idea. I'd like to see ALL stats come into play. For example, as a PT I don't care about strength, so why is it even listed on my character sheet? Either take it off, or make it do something. I think MMOs could learn from what Skyrim did with stats...
  4. Please explain. Here are my stats, with level 49+ augmented purple items, one rakata item, and the energized leggings from BT Health: 16459 [no buffs] Armor 50.48% defense 16.88% shield chance 48.75% shield absorb 48.60% accuracy 97.74%
  5. No one ever brings up purple augmented crafted gear. How does it fit in? I can only speak for tank equipment, but in my opinion, augmented crafted gear is arguably as good as T2 gear for PvE. Your hp will be less than someone wearing T2 gear, but your absorb and defense should be a lot higher. Interested in hearing other opinions.
  6. I've been reading guides to find out how to beat the last boss. Every guide mentions that the boss vanishes twice during the fight, but my experience was that he vanished at least a dozen times. I'll willing to believe that two of those times he vanished for a longer than usual period. Is it possible this boss was changed recently? With the boss disappearing so frequently, you can see why DPS has trouble burning him down.
  7. Wow 41 pages... I only bothered to read the first page The thing I hate worst about the enrage timer is that it forces a certain group composition. You MUST have a tank, two dps, and a healer. Why shouldn't I be able to run a hard mode with three tanks and a healer? Or three tanks and a dps? If we're skillful players, it should be possible. But no, the enrage timer takes skill right out of the equation. It's all about the gear. And that's another thing I don't like about the enrage timer: the gear check. If you're in a PUG, better check out your dps. Are they wearing anything less than level 49 purple? If so, you'll probably have problems if you're anywhere other than Black Talon. In summary: - enrage timer removes choice by forcing a specific group composition - enrage timer makes it so equipment is more important than skill
  8. I was in a group which tried Battle of Ilum earlier today (hard mode). It was a PUG group, but consisted of guild players, and everyone seemed competent and well-geared as far as I could tell. We did pretty good going through the zone, especially considering only one of us had done Ilum before. The last battle was rough. We made several runs but consistently got the boss to 20% before the enrage timer kicked in. I think the problem was the teleportation trick the boss has. All those seconds the boss was invisible add up. It's wasted dps time. Is there any way to make it so the boss doesn't teleport as often? Any suggestions for how to beat the last fight? I love the area, and I'd like to finish it on hard one day
  9. When I tried to RE a Rakata item, I got an error message saying no schematic existed. Wasn't really expecting a schematic, but was hoping to get some mats back, which I didn't get. Still trying to get a crit on bracers and belt, just like the OP. Edit: Just saw the OP was referring to Synthweaving. I'm an Armormech.
  10. It is my understanding that Bioware is considering allowing players to crit while crafting an orange item, resulting in an augment slot for the orange item. I have been considering this lately, from the perspective of an armormech. Furthermore, I will consider it from the perspective of a level 50 player, which is reasonable given that a significant portion of the population is level 50, or will be soon. In my opinion, allowing crits on orange gear will make armormech worse, not better. Currently, at level 50, orange gear with level 49 purple mods is slightly inferior to augmented purple equipment. Adding an augment to orange equipment will obviously tip the scales in favor of orange equipment, and make level 49 augmented purple items worthless. You might counter that an armormech should simply switch to making orange equipment instead of purple and make tons of money that way, but consider that orange equipment can be made quite early in the game, by a crafter with very little skill. Furthermore, the orange equipment can be made cheaply (in terms of material cost). If Bioware goes this route, it should either completely remove purple crafted gear from the game (because it will be worthless), or else buff purple gear so that it is competitive with orange crit gear. If Bioware buffs purple gear, there will be an outcry from the orange gear population, resulting in another buff for orange gear. See where this is going? The game is already easy enough. Bioware, while we appreciate your understanding that armormech (and certain other crew skills) need to be strengthened, but as an armormech I ask that you do not add augment slots to orange gear.
  11. My main character is level 50 and I'm trying to decide whether to stick with Armormech, or pick up Biochem. I don't spend a lot of time on these forums so I'm less informed than most of you about what Armormech can do, and what the devs plan for it in the future. However, it seems to me that once you hit level 50, there's no reason to continue with this crew skill. You can craft a couple of Rakata items, sure, but arguably they are not better than purple, augmented level 49 items. If you're really lucky you can critical the Rakata items (assuming that is possible) but given the crafting expense (8 Mando iron), the rarity of the BOP material (1:4 chance of winning roll on Hard mode), and the rarity of getting a critical (1:5 or 1:10), you're in for a wait. On my server, crafted armor doesn't really sell. Obviously that varies by server, and there will always be a guy who will chime in to say he makes 500K per day by selling crafted green items to companions, L2P; but the general consensus is that crafted armor doesn't sell. Biochem, on the other hand, can make reusable stuff and sell stims and medpacs. On my server, stims and medpacs sell so fast you rarely even find them on the GTN. Additionally, Biochem can make level 50 Columi implants and sell them fast for tons of credits. The ones with augments sell fast no matter what the price. Now granted, I'm sure the Columi recipe must drop in raids. I don't mean to pick on Biochem, btw. I don't necessarily think that skill should be nerfed. What I am wondering is: - do Columi or equivalent recipes drop for Armormech? - are there any plans to improve Armormech, other than possibly adding an augment slot to orange gear? - is there any reason to stay with Armormech once a person hits 50, other than the longshot chance of getting a critical on Rakata gear? Thanks - looking forward to your thoughts.
  12. I have armormech. I do sell some items but it isn't really worth it; materials sell fast and for a lot of money. Armormech is great because when you crit something you get an augment slot. But, once you reach 50 and have the gear you want, there isn't really any reason to keep the skill. Better to dump it and go with bio.
  13. Usually I use my stun, followed by shoulder slam. As a previous poster mentioned, shoulder slam doesn't work on elites or higher for some (kind of dumb) reason.
  14. I initially took a pass on Oil Slick, because I assumed it wouldn't work on bosses, but in a group today someone mentioned it does work. Can anyone confirm? Thanks.
  15. Armormech is great for a tank. My PT is wearing mostly crafted purple gear with an augment. Whether that gear will hold up in raids has yet to be seen.
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