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AWDBAHL

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Everything posted by AWDBAHL

  1. Yes there is. Its 24 hours divided by the length of your missions multiplied by the number of companions you have running them.
  2. I am sexing her up. So far as i know that is the ONLY way to get under her guitar pick hat.
  3. What a load of crap. There is a group of people who defend the game's "faults" because there is also a group of people who will say whatever they have to to make public opinion shift toward thinking the game is bad and bioware is lazy and doesnt listen to its customers blah blah blah. And they do it either to validate having wasted the better part of a decade on another game or just to see something crash and burn. Those people make threads that call the game a failure after not even a month has passed. They also make presumptuous threads about how to resuscitate the game, as though the servers were deserted. its all just a thinly veiled attempt to make people think the game is a dead failure when nothing could be further from the truth. SWTOR needs bug fixes and it needs some design smoothing. It could also use a content patch within the next couple of months. The game is not bad. It is not dead. It is not dying. It is not in danger of dying. Yes, GO BACK TO WOW
  4. What is the merit of a city population if they are just there to check their mail?
  5. If its instanced its pretty meaningless and dull. People need to get together and agree to work together to do something hard in a PvP setting not click some button and stand around until the queue pops.
  6. As of right now I have no reason to ever resub to WoW and it is thanks to this game.
  7. I feel the same way. I guess PvP is way too small scale for me right now. I mean, as it stands PvP is nothing more than duels or 2v2's and if you win you can capture a point? Oh goodie. Sorry but turning a laser battery on a single enemy ship does not strike me as a significant moment in what is supposed to be a brewing galactic war. Now taking over a strategically important planet...that would be significant.
  8. Do it anyway. Underdogs are more cohesive. DAoC had the same realm imbalance problem. There was always a dominant faction that held the majority of the relics. The dominant faction enjoyed the passive bonuses from holding the relics and defending was also a fun point for them. Members of a lesser realm formed a core relic raiding group that was highly organized and effective. They could assault a relic keep because of this, and being the bunch of guys outnumbered 3 to 1 who still managed to steal the relic back, how ever briefly, was a huge amount of fun. It also did absolute wonders for building server identity, alliances, and rivalries. Right now SWTOR doesn't really have much that makes it a community game. There are things you can do as a group, but there is no overarching system in place that encourages faction wide cooperation. That is a huge flaw IMO.
  9. Most misguided statement ever. Simple counterpoint: Nothing makes you feel like you matter more than being part of the group that breaches the relic keep defenses. Nothing makes you feel like you matter more than being the guy who carries the relic back to your homeland. DAoC had no shortage of people making an impact. Just showing up for RvR means you have an impact and it is significant. A few well placed heals means the difference between an entire section of the battle collapsing or not. I suspect what you meant to say is that you want to be some sort of god who cuts people in half single-handedly but you cant stand out and flex your e-peen if youre part of a group of other players doing the same. What you want is NOT the feeling that you matter, but the feeling that OTHER PEOPLE think you matter.
  10. Chat bubbles: No. Not everything needs to look like a cartoon. Combat log: Yes. This is basic and necessary. Target of Target: Sure. Fix bugs: Sure. Focus target: Sure. Failsafe: Sure. AH overhaul: Yeah. It needs to work differently. Server Forums: No. They never work like you hope they would and are hardly ever populated even for the most high pop servers. Camera Options: Sure. Threat Meter: No. LFG System: No. Improve Servers to eliminate instances: Who cares? Easy to aquire PvP gear: No. I like it easy. The faster you can get it the more often PvP is based on skill than gear. Specific warzone queue: No. Macros: No. Click your skills like everyone else. No cooldown dumping please. Custom UI: Sure. Optimization: Sure. Fix Delay: Sure, if not by design. Customer Support: Sure. SWTOR.com server upgrade: Get over it nitpicker. Increase Number of players allowed on a server: No. Roll on a low pop server. Dont ruin mine by making it unstable. Appearance Unifier: Sure. Customizable appearance should be readily available. No reason for it not to be. Have community managers promise us stuff so we can nitpick for years when its not exactly the way they said it would be: No thanks. Thats just troll food. Dissolve universal PvP bracket: **** off. Queue times are more important than any of your whiny considerations. Im not interested in being unable to PvP because i havent reached the level at which queues regularly pop. Arena: **** no. **** arena. Go die in a fire. Tell us about stuff that is coming up: Sure. Space combat: Im fine with it. Always entertaining. **** off.
  11. My complaint isnt with the timeline, my complaint is that the KOTOR era is, aside from a few cosmetic differences, utterly identical to the movie era set thousands of years later. Technology is the most blatant example. Its easy to say "well a KOTOR star destroyer would get pwned by a movie era battleship" but that sort of disparity is never actually illustrated. When you look at the two vessels side by side in terms of apparent capability they are identical. Ive also heard it said that Luke Skywalker, Darth Vader, and the Emperor were the pinnacle of force users to that point. How? In terms of apparent power, my level 15 Counselar has it all over Vader. He also has it all over many of the Jedi/Sith that appear in episodes 1-3. Many of them only ever display two or three force skills. My Counselar has like ten and they are all really powerful. He even gets Yoda's force hadoken and hes only 15. The fact of the matter is that the KOTOR universe we are playing in might as well be the movie era universe with nothing more than the most shallow of cosmetic differences and the word of the storyline keepers to assure us that they are different.
  12. People who want to play a single player game in an MMO and wouldn't care if their group members were players or NPC bots as long as the mission got completed: go away. What is the point of an MMO if you never see any of the players you meet again? They might as well be bots in such a situation. Alliances and rivalries are what make an MMO great, and LFG tools directly hinder that. You dont need to coordinate with anyone. You dont need to talk to anyone. You just click a button. Join. Do the phase. Leave. You dont even need to look at their names. Its a social game. Its not about getting the most stats or the best gear. Its about doing stuff with people. Don't let this game turn into another WoW, where the entire game world is empty except for 2 cities and nobody every talks unless it is to troll or be trolled. Dont allow the game play experience to devolve into clicking the queue button and then alt tabbing out until the queue pops. Make people interact with each other. Make it so that people need to talk and have conversations and actually achieve things through coordination. Its much more satisfying to say "i ran an instance and I searched out and assembled a team of the best players i could find personally. After, i added them all to my friends list and now i have a group of people i can rely on" than it is to say "i clicked the button."
  13. Some of Kira's hats look like huge guitar picks. Dont need to see that. Plus when you try to kiss her with that thing on i think it pierces your skull.
  14. Your argument is garbage. Just because there are X people online doesnt mean they all want to PvP and it doesnt mean the ones that actually do will que up when you do. WoW servers had great numbers and they were bracketed, and yet they still had problems even after cross server BG's were implemented and you had a pool from literally 20 servers. The only active brackets were 10-19 and max level. You might get a queue to pop in between but dont hold your breath. Its a proven reality that splitting up the playerbase leads to longer queues. WoW developers have struggled with that problem since they implemented battlegrounds in that game. One of the things i love about this game is that i can queue and get into a game always in under 5 minutes (on death wind corridor, relatively high pop). Another thing to consider is that if you can hold your own, or even achieve some small measure of success as a level 19 among 50's in PvP you will be a wrecking ball once you eliminate the gear and class ability disparity. It trains people who can put up with the frustration of being underpowered.
  15. Newp. **** brackets. Rather have quick queues at any level and lose every single game forever than sit around for 45 minutes waiting for enough people in my 1/5th of the level span to queue up. Also, lol at begging for twinks. You dont think it could happen? Then LOL again. People will hit 18, put on their super epic fully crafted suit of awesome and just run as many warfronts as they can until they level into the next bracket. It boggles my mind that people can play a game for YEARS that institutes FAILED PvP scenario mechanics and yet still demand that any new game they play implement the same mechanics with the same exact problems.
  16. For all intents and purposes armormech is for non force users while synthweaving is for force users. Other than that distinction the two crew skills are functionally identical.
  17. Thats a sign that something is wrong. I mean just listen to what you said. You cant get your crafting to max and expect to make a profit? Really? If you cant make a profit at that point then when can you expect to? For armormech i can tell you that it probably never gets profitable. The existence of orange gear seems to subvert the purpose of the entire craft.
  18. I find most republic storylines to be dull, at least for the first 20 or 30 levels. Sith, on the other hand, have excellent stories, great characters, and awesome voice acting right from the beginning. The dialogue options are also generally better. Sith warrior is just awesome right from level 1. The force is a weapon. I will teach you how to wield it. I am your master now.
  19. Ive gotten one schematic from underworld trading that was for my profession. It allowed me to make an orange pair of pants. Unfortunately it was medium armor and im a vanguard. Plus all my companions wear heavy too. When you craft orange items they come empty and you need to get mods. I get the orange gear from running instances. You can also get them from a PvP vendor, social vendor, or from the light/dark side vendors. The helmet im curently wearing was a quest reward i believe. Its orange. By the time you are 27 you can have an orange helm, chest, boots, pants, and gloves. That doesnt leave much for an armsmech to do, aside from belt and wrists. And im not even sure that there arent orange options for those as well later on.
  20. Romance in this game is bizarre. Through one method or another your companions are basically forced to be with you at all times and you have total control over their impressions of you. It would be a little more interesting if you could permanently fail and eliminate any possibility of romance. But no, even if you murder that building full of helpless babies you can just give her a hundred pieces of republic memorabilia (THAT YOU MADE HER GO GET FOR YOU) and the next thing you know she will gladly accept a baby murderer. How dull, reducing romance to a progress bar. Rather than complain about the lack of LGBT options how about you complain about the shallow nature of the system in its entirety?
  21. What happened is he spent thousands of credits making stuff to reverse engineer so he could produce something worth crafting and wearing. Probably blew a boatload of credits doing grey missions simply because he didnt have enough mats at that level to keep spitting out green gear to RE. Thats the real money sink in crafting. Reverse engineering 15-30 pieces of gear to be able to make something almost worth wearing. This is especially true for crafts that produce armor since orange gear with decent mods is better than anything you could ever hope to make.
  22. Yeah lets tally up the responses. 1) You shouldn't expect to have crafting be worth it on your first character. 2) You're bad, I'm awesome. I have a million credits in the bank and i do everything. 3) You can't expect to be able to have enough money to fully concentrate on your crafting AND wear something better than rags and a stick. Why shouldn't i expect crafting to be worthwhile on my first character? Why is it good that first characters throw money into a hole and never get anything back? I'll tell you right now i DO NOT PLAY ALTS. I will NEVER use any of those old recipes again. If i spend literally thousands of credits to make the best possible armor, that armor should be the best thing i can possibly wear. Otherwise its utterly useless trash. And LOL at the suggestion that only bad games make crafting worthwhile in the here and now. Thats ridiculous. My craft is utterly worthless. I can make fancy looking armor but nothing i make stands up to some piece of level 9 orange gear with the latest mods in it. Mods that the guy got for FREE through planet badges. If my craft were REMOVED FROM THE GAME right now nothing would be broken. Everyone just wears their orange gear anyway. Sorry but the crafting system seems like it was created by someone who still takes nap time at noon and likes crayons. And you guys are gluttons for punishment. Its a mark of good design that things are so expensive and useless that completely skipping them is the best course of action? Get real.
  23. I just turned level 30. I'm Armormech/scavenging/underworld trading. I have 1,227 credits. I have not ever had enough money to afford a speeder. I cant buy anything off the auction house. Crafting has taken all of my money and, frankly, given me very little of value in return. I have learned that people are not interested in buying anything i have to sell from the auction house. I put several purple pieces at what i thought was an extremely reasonable price but after 2 days i had not made a single sale. Come to find out, everyone just wears orange gear and upgrades the stuff they put in them. Is my profession even remotely useful in that sort of situation? It seems kind of broken when you have a profession that is meant to provide gear, but equivalent or superior (not to mention fully customizable) pieces are readily available (gear is often quest reward or bought cheaply off a vendor, mods are bought with planetary badges). My own character has orange helm, gloves, boots, chest, and pants. Whats left for me to sell? Belts? I chose my profession under the assumption that it would eventually pay off, but here I am 30 levels later and i have nothing to show for it besides the little bar in the crew skills window being half way filled and an empty wallet. I guess if I wanted to make money i should have gone slicing? Oh wait that got nerfed. So answer me this: True/False If I had utterly ignored the entire crafting feature of this game I would be several hundred thousand credits richer with no drawbacks. And i would have a speeder.
  24. Im surprised any jedi class has any romance options at all. I thought romantic involvement lead to volatility, which lead to the Dark Side. It was even in one of the quests in the starting area where you have to go find out if two students are in love and when you confirm they are the master throws a fit. I honestly thought they were all supposed to be celibate.
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