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OceanwaveII

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Everything posted by OceanwaveII

  1. Well , think a simple solution is to add another component slot to are sabers and guns , and this component slot has a "Lens like the ones from KOTOR light-saber crafting table" or something only artifice can construct and there different schematics (Expertise Lens etc Power Lens , Endurance lens , )Then stripping the stats off the crystal would be no big deal. This makes light saber crystal purely cosmetic and also make artifice useful again.
  2. Smart man that exactly what it is to be honest , I am not an MMO fan ,but played most of the Operations and I see nothing wrong with them I just have no issue with a subscription fee , but your average gamer (Wither it be Critical acclaimed games aka Uncharted , is use to paying a box fee and paying for DLC patches and updates , Not monthly subscription unless it something like Xbox live service , Hence F2P will bring in alot of people but leaving the MMO veteran in the cold , then again the entire industry is moving away from that audience .look at the recent tiles like Guild wars 2. or TSW Anyway .Targeting the Endgame MMO Audience is a bad business choice , ' A hardcore nostalgia driven minority that hard to please and demands tons of resources and money and content that has challenge levels that make it inaccessible to the vast majority of paying players .' I am all for challenge modes and your Nightmare modes , Hey I am a Ninja Gaiden fan I like a challenge ,but when the content takes alot of time and effort to make and only 0.1 precent of the base will ever complete it . Seems rather pointless That being said think TFB is on the right track . Story mode is at a level the average player with some knowledge of there class can complete , There Ample rewards (20 black-hole coms ) Got a hardmode that farily challenge for most people , And a Nightmare Mode coming (That all raider should ever get to be honest ) There enough resources wasted on this when other part of the game could use it or use those resources to develop more story content./Small group content that easier to consume ,and easier to sale .
  3. Yeah that was rather retarded that irked me it made zero sense .
  4. Gonna have to agree with the thread opener the Sith/Empire story tend to be better for multiple reason (Well to be fair it more of an issue with the Jedi story ) The Jedi in TOR are Extremely cartoony one-dimensional and in no way comparable to the original kotor game , there flat as one-dimensional can be .The TOR Jedi they make the clone wars cartoon look like citizen kane in comparison , the worse offender being the Jedi sage having about as much personality as block of wood . Though even the Jedi council in TOR compared to the Prequel eh ..for lack of a better word suck . Satelee does what exactly ?seriously other than talk about how we can't help you right now. It was just comical , We can't help the twilek settler living in poverty while we stay in are nice massive air conditioned Temple with floating holograms =/ and a small army protecting it .She does nothing other than being there to say "Good job " while her counterpoint Malgus starts a revolution that form a massive counterpoint to the future of the galaxy and the Sith Empire . You literally can remove most of the major jedi characters and replace them with any random npc and still have the same story ..(Except for maybe Revan and the giant gary-su of the Jedi Knight ) Honestly the story of TOR is so center around the more interesting events of the Sith Empire , you can reduce most of the republic character to minor side character the way the story is written. And is it me or do the Jedi come off as Bigots ? The Empire Side Story the voss is just a new potential resource to join the Empire and they want to learn there strange powers or even bargain for it . The Jedi are Terrified of the VOSS because they are "Different " lol... or use the Force "Differently and Reject the Jedi Code ) Even to such a point Satelee insinuates that the VOSS could related to the dark-side in the s same way the Emperor is , Scourge replies ( are you seriously implying that the Voss can be related to Emperor who want to kill all life in the galaxy ? Foolish ") Even the Dark side and Light side choices on the Republic side tend to boil down to ... THE FORCE IS WITH ME ! (GOOD ) , ( DIEEEEE! I am a psychopath) Actually found it easier to play light side choices on the Sith side . Think someone mentioned early in the Jedi story your assumed to be the greatest hero /garysu/mary-su ever from the get go , While in the Sith story your just a sith working for the Empire or clawing your way up to the top. Now to be fair there a lot of cartoonishy stupid evil on the Sith side story choices , but alot of the light side/Neutral choices are simply logical quirky or even snarky, and the occasional dark side choices can easily flow into a logical story path. or even add subtly to the story (Not killing the Voss Mystic to maintain a chance at making the planet an allied world My main criticism though is of how poorly written the force user Jedi are on the Republic , There little too no conflict in the story to make it interesting or realistic.Ever sith story has someone disagreeing with the status quo (for good or evil )either the Empire or fighting with the leadership questioning it (Wither it be a upstart looking for power , or a light sith wanting to reform the empire for Survival and a better life aka the Honorable Imperial Knight Fel-Empire if anyone seen the expanded universe , Or the Imperial Agent questioning the Corruption in the Empire ) Where is the Jedi questioning the crazy batty logic of the jedi code or opposing the Republic? Where the Joliee Bindo and the Kirea calling the Jedi a bunch lying ***** ? No ,most we get is "THE FORCE IS WITH ME " "DEFEAT THE GREAT EVIL!" and yeah just really killed the Republic side for me .Or "COME TO THE LIGHT SIDE " But like I said that just the Force user stories , I am enjoying the smuggler ) They tried too hard to make the Jedi seem like this Ultimate Cartoony religious good instead of writing good characters. There zero-depth
  5. Don't have much of a choice to be honest , and there not blind it the nature of the beast . The Hardcore fan become increasing jaded and harder to please as time goes on to the point they end up with ridiculous expectations on there own .(Kinda like that old man who simply can't be bother with todays music , wasn't good as the music in my day !) You eventually hit diminishing returns where you can't afford to produce a game that big enough for that group , needs that would even get close to there idea ,so you need more paying customer to fund bigger game development . hence the search for a larger audience is a byproduct of it being impossible to satisfy the hardcore fan eventually . Look at the mainstream gaming industry with reports like (AAA game the way of the dinosaur ) No Room for B class games ( smaller games like Tomb raider , There not Gears of war but they have there appeal ) . They've gotten to the point where it require so much money to appease that hardcore gamer and photo-realistic experiences that there literally going broke and there audience is narrowing . Thus company seek a way out to escape it and hailed as traitor destroying the purity of gaming with there causal approach . So end up with essentially two businesses choices either make a wider audience to make money from , or find a niche who expectation exist on some plain of this reality (Not an alternative universe) So F2P is the first option find a wider audience to make money from . The other option is to find a niche that loves whatever your giving it (EVE). To be honest they could go either way, they could get a wider audience and foster a niche of focusing on adding Co-op and single player feature to a Online game sticking with there vision , and could be perfectly fine , Got no issue with a Kotor 3 Online to be honest . and all the things that many MMO gamer consider heretical (Instanced planets and what not ) And Also Sport games are Sport , They have Real fans in the real world who will kill each other over sports (Talking about Footbalers in Europe =/ ) There appeal is there direct relationships to reality .so it a bit different. it why you can make it so hardcore yet sale so many copy .
  6. Need to give this man a reward that the most accurate post I've ever seen describing it .Point is can't please everyone ,And Entertainment is cheap and disposable .
  7. It not that subjective to be honest ,I Think what people refer to objectively when they say TOR feel lifeless is that that the world Bio-ware created doesn't ry to emulate (Or doesn't do a very good job ) at giving the impression of the illusion of life on the planets . Like for example the Witcher 2 main town Flotsam NPC sleep change postion day and night cycle , weather is more alive than the planet in this game such as "Voss" . The Bare Mechanical systems of the Quest hubs lack the fluff that game like the witcher 2 try to use to create the illusion of a place where people live eat sleep etc to enhanced the immersion around the Quest hub . Some world should be dead and lifeless , "Corellia , Hoth " Not the Narshaadar or Coruscant or the Imperial City "Easy Way of Fixing it " . Some of this is pretty easy to fix to be honest adding more patrol routes and places where NPC live and sleep having npc respond in some way to the presence of the player./class via a script. It basically about creating an illusion of social life . Nothing really subjective about that , that simply a technical design choice . In TOR ever location is frozen in one moment of time and the NPC exist simply to give a quest with no other behavioral patterns of there own outside of being a respiratory That typical of Bioware games though that I am aware of ,Nothing in mass effect has that kind of life to be honest nor Dragon Age for that matter . There more Patrol routes in those games that about it . One thing about Next Generation RPG is trying to use the new AI and technology to create more living worlds . What Might be Harder to do What might be harder is that if for example Coruscant had day/night cycle . Some quest are unavailable at certain times of day , npc changes places or disappear at night only to reappear in the day , The Senator for one mission in the senate tower might walk around the area greeting citizen and refugees with a question marker on her head . Or the Opposite on the Sith Homeworld a Sith Lord goes around torturing and executing random NPCs Things like that for city world would bring the illusion of life and motion of the world , which is what we expect in the real virtual world "Weather patterns " etc
  8. I have posted multiple times on this still waiting for a response from the DEV team .if I was too guess will get a barbershop in F2P November , Honestly just wanted to make my Sith Character less ugly =/
  9. When are we getting a Barbershop and if we get one, will we have the ability to change are race to try out upcoming species ?( For a credit fee or cash-shop fee,really don't want to have to re-roll an alt ever time a new species is introduced ) . I figure with the switch to free to play and a cash shop , lack of a barbershop (Plastic surgeon ) will put a real dampener on the Vanity items and extra appearances. My Second Question is , with the advent of free 2 play there was mentioning that free 2 player would have limited character customization options . The character creator is already pretty limited in comparison to something like city of heroes , is there any plan to overhaul or enhance the character creator ? Third Question would be is there any future plan to make the story quest re playable ?
  10. Improving Leveling Content One common thread with complaints and praises of TOR go something like this “I love the Class quest, but the side quest made me never want to roll an alt, or I was bored to death of the side quest " . Pretty common complaint right. Question a designer should ask themselves is why do people complain about the side quest and how do I fix that problem within a game structure I have set forth. Most people go it because the stories of the side quest seem pointless... I'd disagree most of the story fit the context ( Fighting Criminals on Coruscant or Killing Gormak on Voss ) I believe the issue is in the execution of the side quest that make them boring. I play action games for example a game built on nothing but repetitive killing mobs particular something like Ninja Gaiden, yet I am never bored, in-fact I am on the edge of my seats constantly awake and having a blast. Why is that? I can tell you few things that separate the mindless killing in other genre from MMO mindless mobs Level planning and layout MMO typically lack this because they fall into two categories either "Theme Park Random quest givers go kill here or Sand Box Open air with random mobs . . . One way to improve the side quest is to improve the layout of the actual maps, have them lead you somewhere places to explore. Voss Area are a better example of Level design in TOR ,each area leads you somewhere interesting Voss (healing Shrine) or the (Nightmare lands) . Coruscant on the other hand leads you nowhere it a series of endless corridors that lack any real purpose AI and Intelligent NPC One thing that make the quest boring is the lack of an intelligent AI and honestly NPC should be a part of the side quest. The 4th pillar of this game is story, it a story based MMO so Republic Official comes to me we have a problem we need reinforcement. Why not have the NPC come with you to the Fight or spawn support mobs that follow you? Or have NPC actually capable of aiding the PC .The problem is you have these voiced NPC that tell us this long exposition story of why I need to do something for them and they have to invent all sort of nonsensical reason why they can’t send backup or a strike team or bomb the place from space . The quest stick too closely to a MMO formula of a very passive NPC and an active PC when to have a good constructive video game story you need active NPC and an active PC. Make the way the Quest play gameplay wise (Cinematic) Or more Dynamic Conflicts and Mob pattern to static gang wars on Coruscant between the Friendly Faction and Criminal Faction. Like summoning heroes and Champion to aid or fight for the criminals. More sophisticated tactics (Interrupting a player cast, more than just knock backs, retreating, calling reinforcement, running and hiding etc. dodging) Meaningless grind quest should have no voice acting and be restricted to terminals If Any aspect of the Story that has no point , why bother with voice acting them, It should be exactly like Corellia Blackhole dailies and terminal. No point of wasting time on them I don’t care about if the guy lives or dies from a story point of view. Light or Dark etc Creating More Content From Existing Content Well said this more than once, instead of inventing new raids (Raids are fine, Nothing against them but there a specific kind of content that require a complex social organization and a guild structure not everyone can participate in them. In a game heavily focused on solo leveling with occasional heroic it wouldn't be a wise decision to make TOR a Raid heavy game) How about redoing each planet and adding different instanced tiers and making more content from the existing planets ? . Not ever planet, but one central to the galactic story, but for example Coruscant tor Kass it would make sense to have multiple level tiers given it are home world. I came to the conclusion to the other day is I really don’t play to gain more loot I enjoy the game-play the loot is just a bonus like in any good RPG . After leveling with full artifact quality gear and most of my ability at level 34 I was having a blast.
  11. With the upcoming free to play , one of the major criticism of this game is that the reward force you to roll another character but very little is done to make alting appealing accept seeing another class story . So think in the future there should be an option to change are race (Pay a token or whatever )The issue I have is if you introduce 12 new species , I have to make 12 new character to see all the new species ? It seems to reward only new players and not longer term subscribers who have multiple 50s. I really don't want to have to level up to 50 or 55 ever time a new species comes out . Primarily what this game lacks is a reason to invest in one long term characters as endgame content. The Race is purely cosmetic , and has little effect on the story beyond being marked "Alien generic racism " vs " Human or Sith " . We never get addressed Twilek or chiss or even visit the home worlds of the characters, so adding the ability to change your race or pay for it would have zero effect on the story.
  12. The Zarbarak Female Police Officer Uniform from Coruscant https://dl.dropbox.com/u/5776792/Screenshot_2012-09-19_02_36_14_246267.jpg The Heroes of the True Republic Outfit Zarem https://dl.dropbox.com/u/5776792/Screenshot_2012-09-19_03_31_36_618296.gif
  13. Why are there so many achievement title bugged Bio ware ? Doesn't make there so many titles we can't get right now and would give us a reason to go back to planets .
  14. Hate to break this to you, but game development takes time. I know that a difficult concept to understand in a culture that consume things and spit it out very easily and has very little value on anything that produced from are movies to television. Game programming is not a magical and the ultimate game does not simply appears fully functional with all features ;also Persistence Online Games are some of the most complex and expensive programming project that one can embark on which is probably why the genre stagnates for very long periods of time.Furthermore everything has to be made from scratch , just because X game has features I love ,doesn't mean another I like game can simply copy and paste it with crlt-v. They have to write there own code from scratch and it takes the same amount of time as it took another company to make the same features. I am speaking from the perspective of someone who actually attempted game development and found out there was a clear reason why 99 % of garage indie/mods armchair game developer end up in complete failure or complete abandonment or never much more complex than a retro game. Not saying that Bio-ware didn't mistake , pretty clear that they did and admitted that already but the amount of crying on ever little thing is ridiculous . Anyway Enough of that rant . My point is they've kept there word on communication , they've updated us with increasing speed , cleaned up the torchan forums there releasing content faster far as I can tell since the recent restructuring of there development team .The Last of Event was in Late August ? New Operations on the PTS in Early September .So I am not sure what your complaining about so far there keeping there words, if the new warzone comes in a reasonable amount time then they've kept there word (if it takes forever to get the war zone out then you can complain rightfully ,since it been internally tested for some-time now ) .They've fixed bugs at an increasing rate the major ones such as log-in issue or class quest break .So .. I am not sure what more they can actually do that doesn't require infinite amount of resources, time or speed . Also I there is nothing wrong with /marketing or hype in fact it’s vital for any gaming company survival if I was in a big business I’d do the same thing and I’ll tell you why, has nothing to do with being a cruel person . Gamer are idiots There always “Jaded “ and They are always “disillusioned “ complaining about the evil corporations and some nostalgia hardcore past that use to exist in a far away land , It popular to be cynical while being a walking bundle of living contradictions .Average game consumer will refuse to deal with anything that doesn’t have hype or the Coming of Jesus advertising attached to. If you lack the money to produce these complex media spectacles you might as well forget about being a Major AAA Game Developer .( This is why gaming is dominated by mega publisher with the income to supply those games , be it Apple hipster or EA Corporate,Valve, Nintendo Friendly, Activision and Square soft , or the Korean EA (Ncsoft). )The Average meme on the internet yearn for some kind Mom and Pops caring game developer,yet will horde consistently around these marketing spectacles like massive internet popularity contest boasting about profit margins and money the same thing investor care about , MY mmo going to kill wow etc etc . Yet…will whine constantly about company XYZ being evil and only caring about money and doing too much marketing lol!.. and desire for more honest companies LOL like the good ol’days.
  15. http://3.bp.blogspot.com/-jsiiG5NYDhs/T0oRLeTIRaI/AAAAAAAABGA/ORosmpZgqjs/s1600/6819315713_104c38ae27_b.jpg Lady Pain from the Bounty Hunter Quest . Would be one to add Essentially the Purple and Black version of the Imperial Dancer Outfit
  16. Once you've leveled 3-5 level 50 Toons and geared them ,you are pretty much space-baring most of the story content beside the class quest. I have probably played this game for grand total of 64 days of game time .I am not playing Balmora side quest another 5 times simply don't care at that point . Story are like a good movies it good for the first run maybe the second or something you come back a few months later to re watch to relive memories of your conquest , see the director cuts and alternatives . This keeps good stories alives , TOR Should take the same point of view if it a STORY based MMO . With a video game though you have game play aspect intermingle with small parcel of story and other elements to keep peoples attention aside from strict linear story . While Bioware can develop new story content the Developer have said themselves it too damn expensive to keep pumping out new story content on a weekly or monthly basis (not to mention the 200 something people that got laid off including writers of many of these great stories we enjoy ),hence we will be waiting till 2013 for Chapter 4 or longer . They also said a MMO cannot go 6 week without new content forgot which developer mentioned this as Gamerscon , he also remarked they need to demphasis story some and get more group content. , They need more re playable aspects and they can make easily from the existing content . If I bored one day , maybe I want to do my daily on Korriban level 50 ? or replay the Battle with Lord zash tuned to black hole campaign gear because a sadomasochist ? It gives me a reason to log in other than doing one Hard-mode flashpoint . The game need longevity, and thank good for the group finder it helped , best thing they could of did for this game but we need more . A linear story is great for the First run not the 50th time when the newness has worn off and you know the entire story and all the spoilers . Take example the Group finder , Most people just space-bar through the cinematic since they've all seen them at least 100 times, Don't think people care about why Revan fell to the dark-side after doing the foundry 5 times in a row in the same day. . Good bulk of the subscriber base got to 50 and probably in first free month and never played again since they saw the story they wanted or didn't want to pay 15 dollars a month and had no interest in the limited Endgame . . Story isn't enough to keep people busy for months or between patches , Unless there some episodic plan DLC ( If TOR was Like a sitcom tv show that constantly has a new star wars episode ever week , a new episode dealing with are companions ) But they've told us under current gaming technology and cost it not feasible . What I am talking about creating longevity in the existing thempark content we have already have since it not that expensive .after people have made there first 2 alts and are planning on making a 3rd character . This person probably bored of doing those awful dailies and planet side quest for gear or XP for an alt (add re playable to existing story content and multiple difficulties to the people who have finished the game). Take the Fun parts of TOR and make them re-playable with different difficult and that could offer daily rewards , rather than going to the Corella Black hole over and over again . I can honestly tell you my entire Republic guild is playing mine-craft while they wait for 1.4 and part of My Imperial guild is playing guild wars 2 while they wait for 1.4 . So who care if imbalances the flow of the story? if it gives people something to do to clear up boredom and keep subscribers and people need something to do . It alleviate the grind of alts by changing up how the path they level and what planet order they go through. it for people who've seen the story and are replaying the game and need something to do and doesn't require development of expensive Brand new story content , thus being cheap to implement Hell could even make it a legacy unlock (Get 1-2 character to 50 Unlock Re-playable Mission and alternative planet level brackets instance access)
  17. Well, I have been thinking and there different problem in TOR once you reach 50, The First is the amount of content you can do is limited to a few hard modes(Not even all the flashpoint Can't understand why you guys haven't bother to create hard modes of the other 8 Flashpoint , Athiss Hammer station Red Reaper etc,but I think there some quick solutions that could alleviate boredom without spending huge amount of resources and would also increase the longevity Re-playable Story Mission with Scalable levels, and Planets scalable bracket instances • Re-playable Story Mission Well via the Event Rakghoul Conflict and the Grand Acquisitions it been shown the game has the function to check the player level and generate a level appropriate NPC. Well why not make are Personal Story Re-playable? Most people aren't going to roll two version of the same class due to the limits of character spaces and the tedious of doing side quest to level up; even now the details of my class story are a little hazy. People have called this game Single Player (which I actually like never been a fan of MMO historically), but it should take advantage of one of the greatest aspect of a Single player game Re-playability and multiple difficulties . Within some “restriction” I should be able to replay different chapters so I can reference NPC, hear dialogue again or limited how many times of day I can do it to prevent farming , like re-watching an old movie. In Dragon Age Origins I always saved countless save so I can go back to different areas and replay them when I was bored. Harder . So instead of doing the same damn daily people could replay aspect of their quest maybe once a day in different difficulty , Normal -Scaled to Level , Heroic , Nightmare-4 man Trooper Quest that award Black holecoms or some other reward money etc. .Unique look Nightmare 4-8 Man Emperor Jedi Knight Battle ? The thing is by reworking within the existing framework of existing boss battles and content, you save money on art production ( One of the most expensive part of game development ) the rest comes down to testing the actual content. • Scalable Planet Instances bracket Biggest complaint from the Average MMO player is it too ‘linear!’ Well Bio-ware game haven’t always been linear *Sure the story is linear not going to turn into Sky rim, But you could at least choose the planet you started on. Now with TOR This would pose two problem. The First problem is that there a planetary quest and there some general continuity between certain planets , Corellia to Illum for instance . The other being is the Class quest that follow the planet quest . The problem is if I got 3 50s, I’ve seen most of the stories already and I know the planetary quest probably memorized it . So After I get my ship maybe I want to play Illum 16-20 ,instead going directly to Balmora 16-20 , and then instead of Narshaadar I go to VOSS . If I really want my companion I can go to Balmora and pick it up . We need more freedom from the Same Railroad if you want to prolong the longevity of your PVE content in the face of more Horizontal scaling game systems . . Solve a couple of problems (Linear Level Paths reducing the Value of Alting ) (Giving people something to do at 50 going back to older heroics for new rewards scaled to there level or a harder level ) Say I am Bored of Illum so I start up a level 50 Voss instance or a Heroic Voss instance or a level 50 Hoth instance What this doesn’t solve Now this doesn't solve the content being too Easy or being imbalanced not having any new mechanics for the hardcore people who find it all too easy or whatever, but who cares? , it does change the scenery it gives people something to do while they wait in-between patches other than grinding from 1-50 again on an alt and gives more value to the character you’ve already geared. Could even change the scenery if you wanted to differentiate them (Lower level illum = DAY Time , High level Narshaadar = Day time Positive Effects people are no longer confined the Fleet Illum or Belavsis or the god-awful Corellia black hole. It simply gives people something "repetitive to do " But with a change of scenery to break up the grind, hell maybe Narshaadar is set in the DAY for level 50 ? Hoth at Night Level 50 ? Not necessary of course just the fact that I can play a Level 50 version of HOTH scaled to my NPC level or replay Planet Quest and Heroic Quest Story mission in different difficult . 2 it solve to major problem in MMO without getting rid of the level caste system First is increases in level rendering older content obsolete when Makeb Drops the major complaint if we raise the level cap it going to make all this content obsolete, but by offering a level 50-55 instances of Narshaadar or 50-55 Conclusion Bio ware has to do something to actually alleviate some very basic issue to MMO ,because competition isn't gonna become any easier , With Guild Wars 2 Buy 2 play with a lot of content { and there way to solve simple problem without investing a TON of money ,beyond balance testing . One of the common thing people might argue is bring Pazzaak and Swoop racing , (But that great to non-combat things to do ) but got the tools within the content to actually get more mileage from the existing NPC and Planets and PVE Content .
  18. Well, I have been thinking and there different problem in TOR once you reach 50, The First is the amount of content you can do is limited to a few hard modes(Not even all the flashpoint Can't understand why you guys haven't bother to create hard modes of the other 8 Flashpoint , Athiss Hammer station Red Reaper etc,but I think there some quick solutions that could alleviate boredom without spending huge amount of resources and would also increase the longevity Re-playable Story Mission with Scalable levels, and Planets scalable bracket instances • Re-playable Story Mission Well via the Event Rakghoul Conflict and the Grand Acquisitions it been shown the game has the function to check the player level and generate a level appropriate NPC. Well why not make are Personal Story Re-playable? Most people aren't going to roll two version of the same class due to the limits of character spaces and the tedious of doing side quest to level up; even now the details of my class story are a little hazy. People have called this game Single Player (which I actually like never been a fan of MMO historically), but it should take advantage of one of the greatest aspect of a Single player game Re-playability and multiple difficulties . Within some “restriction” I should be able to replay different chapters so I can reference NPC, hear dialogue again or limited how many times of day I can do it to prevent farming , like re-watching an old movie. In Dragon Age Origins I always saved countless save so I can go back to different areas and replay them when I was bored. Harder . So instead of doing the same damn daily people could replay aspect of their quest maybe once a day in different difficulty , Normal -Scaled to Level , Heroic , Nightmare-4 man Trooper Quest that award Black holecoms or some other reward money etc. .Unique look Nightmare 4-8 Man Emperor Jedi Knight Battle ? The thing is by reworking within the existing framework of existing boss battles and content, you save money on art production ( One of the most expensive part of game development ) the rest comes down to testing the actual content. • Scalable Planet Instances bracket Biggest complaint from the Average MMO player is it too ‘linear!’ Well Bio-ware game haven’t always been linear *Sure the story is linear not going to turn into Sky rim, But you could at least choose the planet you started on. Now with TOR This would pose two problem. The First problem is that there a planetary quest and there some general continuity between certain planets , Corellia to Illum for instance . The other being is the Class quest that follow the planet quest . The problem is if I got 3 50s, I’ve seen most of the stories already and I know the planetary quest probably memorized it . So After I get my ship maybe I want to play Illum 16-20 ,instead going directly to Balmora 16-20 , and then instead of Narshaadar I go to VOSS . If I really want my companion I can go to Balmora and pick it up . We need more freedom from the Same Railroad if you want to prolong the longevity of your PVE content in the face of more Horizontal scaling game systems . . Solve a couple of problems (Linear Level Paths reducing the Value of Alting ) (Giving people something to do at 50 going back to older heroics for new rewards scaled to there level or a harder level ) Say I am Bored of Illum so I start up a level 50 Voss instance or a Heroic Voss instance or a level 50 Hoth instance What this doesn’t solve Now this doesn't solve the content being too Easy or being imbalanced not having any new mechanics for the hardcore people who find it all too easy or whatever, but who cares? , it does change the scenery it gives people something to do while they wait in-between patches other than grinding from 1-50 again on an alt and gives more value to the character you’ve already geared. Could even change the scenary if you wanted to differiate them (Lower level illum = DAY Time , High level Narshaadar = Day time Positive Effects people are no longer confined the Fleet Illum or Belavsis or the god-awful Corellia black hole. It simply gives people something "repetitive to do " But with a change of scenery to break up the grind, hell maybe Narshaadar is set in the DAY for level 50 ? Hoth at Night Level 50 ? Not necessary of course just the fact that I can play a Level 50 version of HOTH scaled to my NPC level or replay Planet Quest and Heroic Quest Story mission in different difficult . 2 it solve to major problem in MMO without getting rid of the level caste system First is increases in level rendering older content obsolete when Makeb Drops the major complaint if we raise the level cap it going to make all this content obsolete, but by offering a level 50-55 instances of Narshaadar or 50-55 Conclusion Bio ware has to do something to actually alleviate some very basic issue to MMO ,because competition isn't gonna become any easier , With Guild Wars 2 Buy 2 play with a lot of content { and there way to solve simple problem without investing a TON of money ,beyond balance testing . One of the common thing people might argue is bring Pazzaak and Swoop racing , (But that great to non-combat things to do ) but got the tools within the content to actually get more mileage from the existing NPC and Planets and PVE Content .
  19. Gotta say the thing that peeves me the most is a lack of a barbershop to easily change my character appearance Post Creation and having to restart characters just to change a small aspect of there appearance , The high cost with mod extractions that really make no sense considering the game is going free to play , Putting artificial restriction on vanity items. Yeah and lack of customization on non-human characters , Why do Twilek only have 3 faces that are re-texure ? why do we have 1 hair style , when there a countless styles of Lekkus and jeweled bands .
  20. As a Former Entertainer on Star Wars galaxies , the player doesn't have that much control over your appearance if you dislike there job you simply reject it or refuse to pay and the changes no longer apply .lol don't think that would work in TOR Though though could be a subset of bio analysis genetic re-engineering
  21. hopefully the new communication between the community team can address this lol. it been 8 month and as I said before it doesn't even require new access it simply giving the player the power to go back to the editor screen . Really not that complicated , In Bioware Dragon Age 2 there is a shop you can download that has a mirror that let you completely change your character appearance within there chosen gender . Within the Developer Console of Dragon age 1 you can change your character also Though think it would be great if we had a wider range of access to faces and thing that are in game for are companion . It would be quite funny to run around with a Body type 4 Vette.
  22. Yeah that doesn't bother me though,depending on how much it cost .long as it not overpriced to an Extreme level wither that be in-game credits or the future shop.I Simply want access to it =/ . Though if your gonna charge actual money real world currency for it then they should create new content (Faces Heads etc ) since the implementation of a barbershop is giving access to something that already within the game engine accept it is traditionally developer restricted . (Can't tell me a game tool set doesn't have a button that calls up an editor to alter a NPC or PC lol don't believe any real game engine would function properly without that ) from a Business point of view that logical particular if your goal is free 2 play need more content to make vanity item seem worthwhile . League of legends for example has tons of vanity skins that completely alter the character superficially . I am perfectly fine with it =/ it a choice to buy it after all they simply make money off the people who lack self control on there buying habits.
  23. Not really a content creation issue though , the content is there it a function of the system they've built. This seems like someone in management or development decided to place an artificial restriction that one vendor could easily removed and I wanted to clarify why that is . Content creation would be if I demanded 100 new style of hair and in my original post I simply suggested it a good idea to add new styles in the future and why it would be profitable. Definitely the game has more historical Management issue compared to Areanet recent project Guild wars 2, but the topic I am talking about has nothing to do with creating more art assets or more content . I am asking about access to existing content via a function of the game engine has not been added . aka barbershop /Edit PC / Edit NPC/ Change species etc my issue is why an existing feature of the engine hasn't be enabled to let us access the character creation system again to change something.So I want a response from the new dev team on this manner
  24. Ah yeah but that was the old development team , the new one at least the impression I get from the developer tracker seem to have dropped that attitude .I like what I am seeing on the Dev Tracker more of a two-way conversation , and the aforementioned deleting troll threads and what not to make it easier to have an intelligent conversation .
  25. Well hm... the hood up or down actually wouldn't take too much work , Twilek already can't use hoods so all items with a hood won't show , they just need to give that option to human . So wouldn't require any programming it adapting an existing mechanic.
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