Jump to content

Kal-Ekh

Members
  • Posts

    48
  • Joined

Everything posted by Kal-Ekh

  1. I get 6+ medals consistently, up to 7-10 occasionally by actually doing other stuff while I am healing. If all a healer does is spam heals the entire match, he is kind of useless anyway. Healers could use maybe one more medal, but more than that is rewarding bad players too much.
  2. Operatives got nerfed? Sounds more like handicap operatives got nerfed. The class is fine.
  3. They got nothing at all. Except the satisfaction of bringing down a member of the opposing faction. There's no incentive at the moment to do world PvP.
  4. *Good luck turning a veteran clicker into someone who is good at keybinds. It's trying to teach an old dog new tricks. Even if they actually start using keybinds half the time, they will still be bad. Very bad. And then they'll just eventually go back to clicking. * = There's always exceptions of course. Very few in this case however. Edit: Ahh yeah and I have a similar order. As well as logical groupings of abilities to keybinds, as well as a few mouse binds and a few abilities using spacebar as the main bind key. I did not feel the need to change from WASD tho.
  5. For now, I will just enjoy that I can kill 99.9% of Freedon Nadd using my feet instead of hands.
  6. Biochem is the skill for anyone who wants to be competitive for PvP. Solution is simply what Vlaid wrote, as well as making biochems available for people without biochem to encourage competitive players to go for other crew skills, and then just generally improve the other crew skills from being bad to near useless.
  7. No. It is not. Only time there are consequences to dying in SWTOR is when you are actually making an impact in the warzone/Ilum. And honestly, most people who constantly have to use their medpack instead of class skills rarely make much of an impact. That said, a skilled player using medpacks obviously makes more of an impact. That player would have made the impact on the game nontheless though.
  8. Finally someone who speaks some sense. Above is the solution. Yes, Rakata ones are the exception. All other versions the blue one is more powerful. Then again, if you read the post I quoted, you'd realize this guy doesn't have a clue. He's basically in this case refering that Rakata ones had blue versions, which they don't. Hence why I replied based the other medpacks.
  9. Hahaha, they are on the same powerlevel as the blue ones already. In some cases, the effect of the blue medpacks is EVEN BETTER than on reusables.
  10. Answer: You compensate with skill when you think the situation isn't crucial enough to need a medpack.
  11. We don't stun on opener, we knockback. Must be a bug if you get stunned.
  12. Haha, yeah same thing happening here. We tend to try to flock the spammers with interrupts by cycling our interrupt in turns, and then just see how they stand there like "y u no let me use missile y?". Such good laughs on TS
  13. First shared CD's, then the buffs of the consumables are halved, more harsh diminishing returns are added and finally the currently bop consumables become available to all players despite biochem level to encourage competitive players to go for other professions as well. Meaning: It's still worth having biochem, it's worth buying consumables, when to use a particular consumable becomes more tactical, but consumables do not decide the outcome of fights.
  14. Kaspar on Tomb of Freedon Nadd. Commando, very highly skilled. Obviously has lightning reflexes on his left index finger. Has a nice sense of humour as well, as every time you interrupt his grav round he tends to stand around and wait before resuming the carnage. Yaiga (not sure about the name) on Tomb of Freedon Nadd. Mercenary, insanely fast with tracer missile. Barely even notice that she is affected by GCD. You see her, you wanna run, or rebind that interrupt ability you got to something you can reach as fast as she reaches for her missile key. (This thread is NOT meant to be a flame/whine thread. It's simply some comic relief. The people I mentioned are in all likelyhood nice people, but they just happen to excell at one particular skill.) EDIT: Topic edited to include the other 1 key builds/classes. Bring on the sorcs!
  15. Yeah, not much level 50 ops/scoundrels around. There's a lot of lowbie ops though, probably charmed by all the Overpower and FOTM whine here in the forums. Then they hit level 40, have all the operative goodies and realize people on the forums are either exaggerating, bad at their class or just got bursted for 6k+ by a level 50 Operative/Scoundrel in champion or battlemaster stacking Rakata stim/adrenal and good relics. Or maybe they just thought Operative was too hard to play when on some other classes 1 quickslot can be bound to every key and then face can be applied to keyboard in a left to right and back rolling motion. I can't be arsed to queue to my server now, but from what I could count on the keyboard, I've got 39 keybinds as well as 3 binds on my mouse on my operative, not counting targeting, movement etc. keys. Simple quickslot abilities that I want easy access to. Clickers can't manage this many keys and be good. Clickers who rely on relic/rakata/consumable to "gib" people with acid blade + hidden strike + backstab followup will suck when the forementioned gets more diminishing returns or a general nerf. Even many people who are not clickers (which is a minority) can't manage over 40 binds effectively and still be viable in competitive PvP. So no, class is not for everyone, hence there's not too many around. Some of us love it though :>
  16. Community ruined by cross server instanced PvP? Lol. Only good thing about PvP against people on the server so far has been the juicy drama and the fact you know what guilds don't suck on the opposing side. Either way, when world PvP is improved further, PvP will be is fixed and fine with cross servers. Instanced PvP should be cross server always. Not until we start seeing cross server Ilum is it bad.
  17. Kal-Ekh

    Europe Servers

    Tomb of Freedon is pretty nice, if you can stand the queue times which can be up to an hour. Here Republic and Empire wins games equally. Imperial side is not as much Huttball as on other servers either (altho maybe 1/3 or 1/2 of the games are against Imps). Server is home to some highly skilled players, competitive guilds, zerg guilds, and lots of Italians/Spaniards (who are mostly in the zerg guilds). Not so many random players rolled on Freedon Nadd due to queue times being from 3-6 hours during Early Access and right after launch. So everyone here basically has a reason to be here. Server Republic/Imperial population divide is probably 40% Republic, 60% Imperial (at worst). Possible that it's more like 45% to 55%.
  18. I did my first 5000+ crit today on my operative by using power relics + expertise buff in near-full champion set. I'm guessing I'll be in the 7000 range with stim + adrenal added. However, without relic + expertise the crits will stay at the early 4000 range at highest on people in **** gear. Most normal crits go for 2400-3500 on people in decent gear. Honestly, though, it's the relics that need a nerf, PvP expetise buffs that need to share a cooldown with relics and stims or atleast not stack with them, and the consumables in general that need a nerf. With that, operative is balanced. Without consumables, even relic is enough to buff the initial burst to ridiculous amounts. Played without relics, stims, PvP expertise consumables and adrenals, operative/scoundrel is balanced. Even the opener is balanced, one would expect the rogue class to have the highest damage burst opener anyway (which would then be 2000-4000 depending on opponent class, gear and level and crit or normal hit) Also, every time in the video when Niaoru goes over 5k relic and/or expertise buff is active.
  19. Nah, will hardly be a decrease in warzones. Especially on PvP servers. While there wont be level 50's any longer the fact that low levels actually stand a chance to be useful means that the amount of lowbies joining warzones will go up.
  20. Are you some sort of an idiot or just trolling? All you have to do is stack the Rakata consumables, PvP consumables and relics and you will get insane hit and crit numbers. Any class can perform the same way Envii does in this video, I've seen marauders, shadows, powertechs and sorcerers just melt groups of people with the consumables, with much higher numbers than Envii.
  21. Doesn't cease to amaze me how many classes are considered "overpowered" in this game.
  22. I ran some tests with a skilled mercenary guildmate geared in 9 pieces of champion gear (who consistently does 350k+ and closer to 500k sometimes in warzones, I only consistently do over 200k, occasionally over 300k), I currently have 8 pieces myself. Our burst was nearly exactly the same. Except I crit him for 4k with HS while he hit me for more in smaller hits. We were both down to 20% after ~5 seconds of our rotation. We did this several times, results were pretty consistent, and varied only slightly depending on crits. Conclusion was that the nuking potential was the same. My merc guildie is running some other build than the usual tracer missile spam, which is worth to mention. I don't think missile spam can outdamage in 1 v 1 burst due to cast times. After, we tested damage WITHOUT openers, buffs, longer than 1 min cd abilities and he outdamaged me in sustained damage significantly. When we dueled for real, I won because of getting him to 50% with my initial rotation and then dispelling his dots and CC while chasing him and grinding him down. When we dueled with me not in stealth, it was basically a draw. Had I used my CC like a handicap usually does he would have won all the duels where I was not using stealth. In other words, it's exactly what most ops are saying in this thread. We got a huge stealth burst opener, which we can abuse by cloak screening twice. And we got the best opener CC, which is the knockback. It is because of these two facts, which are by no means overpowered in damage in the long run, that so much unskilled noobs think we're too powerful. Also, CC break works to break the knockback. You can just use that, CC the operative and it's gg if you got any skills.
  23. Whaawhaawhaa. I can't win operative mommy. Whaawhaa.
  24. Seriously, when will this discussion end? Okay, I play against some total handicaps or lowbies and I hand their asses over 5k, 3k, 3k style. I play against people who have their arms intact and got a clue and I get steamrolled if they please. I'm the most skilled operative on my server from what I've seen. On Republic side there's one scoundrel who is better than me, everyone else gets owned because I know my ****. People who cry that operative/scoundrel as a class is overpowered are mostly trolls, noobs, handicaps and generally unskilled people. People who cry that operative/scoundrel opener is too strong and damage should be spread out on other abilities have a clue, as I'd love to be able to do sustained damage better and not be stuck with using my "weaker" abilities after the usual relics, stims, AB, HS, Shiv, AB, BS, Sever Tendon, Lacerate and stim rotation (and some of you consider this faceroll? ) People who cry that operative/scoundrel stunlocks have no idea about resolve, CC game mechanics or what stunlock even means. Also, if you happen to be a tracer missile spamming mercenary, please **** about operatives. I'm not calling your class OP, even though you can do the most damage out of all classes simply by spamming one button over and over. Fully geared your tracer missile spam outdamages every operative ability except for hidden strike and buffed backstabs (and you can buff your missile as well). Operatives are not overpowered, strong one vs. one as rogue types usually are, but overpowered? Lol, go buy skills.
×
×
  • Create New...