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HanzBlix

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Everything posted by HanzBlix

  1. I'm fairly confident I read it somewhere with guild summit updates and forums, but I can't remember where. I could be wrong. If I come across it again I'll let you know.
  2. Random number generator is random. You can crit on any mission and I firmly believe the crit rate is the exact same.
  3. For what it's worth, this is how I did it. I would craft to blue (necessary for me), then I would either craft blue until I got a purple OR an augment slot on my blue. I chose a couple pieces I would keep orange in order to cut down on needing every piece (I chose 3, head, chest, legs). Worked for me while leveling.
  4. Biochem for PvP. I believe the mats to make the reusables are going to be tradeable in 1.2 as well.
  5. The fail is strong with the OP. Question before doing would be my advice for the future in both the game and RL.
  6. Well the adrenals are a huge advantage, and no one and I mean no one sells blue med pacs on my server, so they only way to get them would be to craft them yourself. I sell 20 ultimate med pacs (green) on my server for 120k with no problem. I've been tempted to try making the blue ones and selling them, but it would have to be for an insane amount with the mats involved.
  7. Because you'll still be able to craft the "best" for yourself, AND spend a whole lot less for them. In any MMO I've ever played, the crafted gear is not superior to raid drops or even HM drops. The made the reusable consumables so powerful that literally every person in my guild except for me and one other dropped their skills and picked up biochem. And it was suggested that we do the same. Is that how it's supposed to work? Also, all we will get is money from the orange gear with augments, just like you selling consumables. You will still need to get the quality mods to put into the orange gear. Where do you suppose that will come from?
  8. Go ahead, because I never chased flavor of the month. I still have my armormech that I originally made when everyone said how much they suck. I did biochem on alt one to ensure that I could make CONSUMABLES for my toons, regardless with what they did with the profession. I didn't bank on OP reusables on my main that raids. I know it's going to make people sad that their crew skill will no longer be required end game, but get over it. Oh I also have a 400 slicer which is L337, even though people complain about how hard it got nerfed, it's still awesome. People will whine about anything. OP crew skill is OP period.
  9. To those complaining about losing reusables. Get over it. I have a 400 biochem, and it's retarded. I make so much money off of it, it's absolutely insane (just selling consumables). The fact that you get a reusable adrenal is OP, no other crew skiller could afford adrenals with the cost involved. That is a huge additional ability that no one else gets. The health packs are beyond awesome... still even after the nerf. My other buddy who also made a 400 biochem also agrees with my sentiments on this. Overpowered crew skill is overpowered, even after nerfs. It will still be more than useful as reusables get phased out. Oh I almost forgot, you can also make BIS Implants for 2 slots on top of everything else.
  10. FYI, you do not need an abundant mission to get purple mats. In fact my crew more often than not crits on moderate missions. For UWT, this will yield 4 ciridium (blue mats) and 2 mando iron (purple mats). The abundant mission takes longer and costs more, on a crit will yield "I think" 5 or 6 ciridium and 3 mando irons. The chance to crit I believe is exactly the same regardless of whether moderate or abundant, only diff is amount returned.
  11. These missions are basically the only thing I buy on the GTN at the moment. In fact, I just got a slicer to 400 to start getting them myself. The only way to reliably get mandalorian iron, which I can send my team out for a week (all with 10k affection), and be lucky if they crit once for 2. I currently buy Bioanalysis, Diplomacy, Scavenging, and, Underworld Trading. Scavenging missions are almost a requirement because one piece of high level armor takes 10 zal alloy's, and a regular mission will maybe bring you back 6.
  12. It's already OP, needs a swing of the nerf bat!
  13. I made a great looking set of level 43 orange gear for my buddy who is a bounty hunter. I'm not on his server, but I'll try to give you the name of the set tomorrow. Look for it on the GTN, maybe you can find it so you can see the appearance.
  14. You can be the one selling the ear pieces on the GTN. You can make the purple space ship upgrades that sell extremely well on my server for lots of credits. You get the grenades, which may not be the greatest, but are still a reusable nice aoe when it's up. I'm sorry, the problem? All the creds you can make from selling your wares can buy other stuff on the GTN. Also coming with 1.2 is a huge increase in price to T3 speeders, which you will be able to make and sell. If you can be smart about getting mats at good prices, you should be able to make bank on those, or give them to your alts. I can make a case for the value of just about any crew skill except for armstech, which just sucks.
  15. From Stafford Springs, lived in CT for 30 years. Now in Cali, still miss CT : (
  16. I don't disagree with you on the RNG. I obviously send my companions out on wealthy missions when I find them at a good deal. However it is good to check as things can get borked with patches. There are now three of us that haven't seen one since patch, and no one has said they have been getting them on regular missions. I'm sure it's RNG, but doesn't hurt to post.
  17. They are the same as far as I can tell. At least my experience between Diplomacy and UWT. I think that Treasure Hunting might get some sort of advantage in selecting which companion gifts to get with token/vendor, but I don't have one.
  18. Same been sending my companions on every UWT trading T6 mission there is. Not one Mandalorian Iron. All companions at 10k affection.
  19. I owned the fight first time no problem. Put some non-fail gear on your companion. You're welcome.
  20. whoops, I read it wrong. It's fine as it is 2 person and 4 person should stay the same. With a sorcerer it's not even hard doing the 4 person's with two, I know I've been doing it with my BH guildy.
  21. FYI, not every class is a sorcerer. With all the tools you get as a sorc, it's by far the easiest class to level. At least out of the 3 I play. Try them out as a different class and see how easy they are when you can't perma mezz an elite.
  22. That's why you don't chase FOTM crew skills in a game that's two months old. I created a biochem, but I still have my original armormech and I started a slicer.
  23. You can really see it most when you are fighting an elite in my opinion. Sometimes I just stop dps'ing for a minute and watch the health bar just kind of sit there and inch it's way down. Then I start up again and watch it go on a steady decline. I also have two alts. Sorcerer deeps are nice on my alt, but it takes a while to get them going full bore. I also hear when other people in my raid are saying I just critted 4k!!! Meanwhile I just critted it 3 times in a row on three different attacks. Bring on the dps meter, I have no doubt we are right up there near the top.
  24. Cunning items on my server, no one sells them. I know because my main is an agent. Find the void in the market and fill it. People will pay obscene amounts for basic things (although I honestly try not to overcharge).
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