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Pasture

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  • Location
    US
  • Interests
    WoW, LoL, fun
  • Occupation
    programmer
  1. It really is annoying to be undercut by 50% or more, the biggest reason I stopped trying to make money crafting barrels. People kept undercutting by 500k or more when I had a perfectly reasonable price on my product (mats + 30%). The only way to really stop the dirt-cheap listings though is to change the default sell amount (the 1500 for a 49 arti mod) to the lowest amount the same item is currently listed for. That's going to take a systems change on Bioware's part, and has nothing to do with the cartel market, so you can expect it sometime next decade if at all.
  2. As I find myself approaching Legend status with Makeb (will hit 30k/30k on tuesday) I find that I've got hundreds of extra tokens laying around. Is there any plan to make these vendorable like the Gree tokens were?
  3. First off, if I, as an ops leader, had a 50 hanging around when the level cap is 55, I'd bench you for any warm body I could find. Secondly, pyro is not one of the better aoe specs in the game. The only things it really beats are deception assassins. If one of my raiders had ever come to me saying that pyro was a top aoe spec and that justified an ops spot I'd have gkicked them instead of benching them. All that adding CGC to Flame Sweep did was give them a little sustained aoe damage and a way to slow multiple targets in pvp. Thirdly, even though pyro got changed it's still completely viable for PvE. It's lower dps than AP is, but not by much. If you value your personal dps that much then learn AP or 2/22/22 hybrid. Both should be fully competitive with marauder, merc, sorc, and maybe even sniper dps. Full AP is more buttons but less thought, hybrid requires a little timing and heat management but has fewer buttons to worry about. The only real nerf was to the completely broken hybrid build that was parsing 600 dps higher than anything else could hope to. The rest was taking the front-loaded burst of pyro and spreading it out a little. They could up the DoT damage on TD a little, but otherwise the spec is fine for current content. My best advice for getting your spot in ops back is to get the xpac and learn AP.
  4. I'm in full agreement with the OP that veng jugs need a slow that's more efficient than chilling scream, but both ideas presented by the OP will negatively affect PvE builds. Unstoppable is the only filler in the lower tree that has applications for PvE, it's basically Cloak of Pain for juggernauts. It's useful in 3/4 fights in nightmare EC and 3/5 fights in HM TFB, and will be useful in multiple encounters in the new operation S&V. Moving it higher and adding a new skill in it's spot means that PvE jug dps would have to choose between Unstoppable and Deafening Defense while being forced to pick up filler talents that have no real application in an Operation setting. My suggestion would be to move Stagger up to T7, put Unyielding in T1, and make a 3-point skill in T2 {Crippling Wounds: Your bleed effects have a 33/66/100% chance to slow the target's movement speed by 50%} that would fill in the gap where PvE jugs take accuracy. This way you would have the option of taking 1 point in said skill for the utility and still taking the other PvP related skills, or forgoing the additional rage generation for even greater utility, being able to consistently slow 3 targets at the same time with your bleeds. Meanwhile PvE jugs won't lose their survivability.
  5. I'd love a version of the Imperial variation of Tempered Laminoid Chestguard that has a more streamlined jetpack on it. Same coloration, just flatten the pack. Getting a little tired of carrying a giant cylinder on my back. Would also love black leather trenchcoat and legs for my operative's Matrix look. Dull cloth just isn't the same. Just remembered, I also would like to see the robes that the last boss of Essles wears. Darth Babyface has a good tailor.
  6. I'm level 50, I have the red Corellian Museum Crystal, yet when I click on the blue "Loose Cormium Crystal" I get the following error: "More Experience is Required to Use This." I've got the required item, I'm max level, and I did everything correctly to get to the blue crystal. It's bugged. Please fix this soon.
  7. <Velocity> is recruiting for our late night group (11:30pm pacific tues/wed/thurs) We are currently 4/5 HM TFB We are looking for the following: 1 Sorc healer 1 Operative healer 1 tank (back-up, future replacement) 1 sniper/arsenal merc dps (back-up, future replacement) Interested parties should be knowledgeable in their class, have appropriate gear for the content, and have a basic understanding of the fights. Contact Out'to / Grazed / Darkpriest / Ravasha in game.
  8. While leveling you really do want to take the items with more aim on them. Aim is your stat that does everything, gives you more damage and healing as well as some crit chance. Items with more aim than endurance are what you're looking for, if the item also happens to have power (another flat damage boost) then the item is perfect. Piece B has a lot of endurance on it, pieces with more endurance than the primary stat are generally for tanky characters. It also has a lot of critical rating on it, which isn't that valuable until you have a lot of surge rating to go with it, and then only in small amounts. Item A really is the hands-down better item, you weren't getting trolled.
  9. Some ideas for each advanced class (imperial anyways) Some have a beat, rhythm, and/or melody that fit very well with the class rotations, some just feel right for the class. Powertech -> Disturbed - Indestructible Mercenary -> POD - Boom Operative -> Alien Ant Farm - Smooth Criminal Sniper -> Tomoyasu Hotei - Battle Without Honor or Humanity Sorcerer -> Flyleaf - Fully Alive Assassin -> Korn - Thoughtless Juggernaut -> Darling Violetta - Catharsis of Sufferance Marauder -> Atreyu - Becoming the Bull
  10. The problem isn't that they aren't listening, it's that they're listening to the overly vocal minority. Players keep crying about this class being OP, that class being OP, and marauders/sentinels being underpowered in pvp. Bioware listened and nerfed other classes while buffing warriors/knights. Same thing with resolve. People cried loudly about players being stun-immune too quickly, so they made it impossible to fill a resolve bar by accident. As a side effect, the resolve bar never fills and you get stunlocked long enough that healers can't keep you alive through it. I have a feeling it was snipers/gunslingers crying the loudest that inspired the nerf to stun ranges, as now there is no reasonable way to close the gap on them before they can kill you aside from stealth. The same thing ruined World of Warcraft, and it's quickly ruining this game as well.
  11. People gravitate toward whatever class just received a buff and shy away from whatever just got nerfed. Right now I'm seeing an influx of dps assassins, mercenaries, and sorc healers while seeing a decline in powertech dps and assassin tanks. In previous patches people dropped their sorc healers like a bad habit after the spec was unbroken. It's all flavor of the month, and changes every time classes are rebalanced. These observations are from PvE on the imperial side, I don't pvp much so I really don't have a clue there.
  12. My guess is that other players either scared or frustrated them out of tanking. That dps that you get every couple flashpoints that thinks he's the tank, breaks every cc as soon as it's applied, or refuses to participate in mechanics that the dps need to handle like clicking buttons. That guy frustrates new tanks out of continuing with their chosen role. Some players get around this by grouping with guild members and queuing for their random HM with a fully premade group. The other big frustration is PuG groups that insist that their tanks be overgeared for the content. EV doesn't require full rakata, but half or more of the PuG groups that I see LFM are requiring it. Same with EC and full campaign, you don't need it to successfully complete the operation. Prospective tanks that got past the bad players in group finder get frustrated because they aren't allowed to tank for content that they're at the appropriate gear level for. Healers and dps that aren't fully geared or haven't done the fights before people are willing to work with, but tanks they almost always seem to want overgeared for the content. There are also tanks that got tired of PuGging because the guild that's making up most of the operation insists on drops going to guild members first, and the PuG tank can have the scraps. It doesn't seem to matter that nobody would get any loot if the PuG tank wasn't there. Then there are the tanks that made it past all of these obstacles. They're in guilds that run operations, and are either saved to the content you're trying to run or are overgeared and don't want to go back to progressing through content that they've had on farm for months. That pretty much covers most of the tanks in the game. Personally I'm in the fourth group. I've been in fully optimized Campaign gear for months now, and stopped PuGging operations that I'm overgeared for because I can't use anything for my main set and groups have an aversion to giving tanks or healers gear for a dps set, but never seem to have a problem with the other way around. I run my daily HM with guild members to speed up their queue times and to avoid the players that make the game not fun for me.
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