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Mnemnosyne

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  1. I know the current changes apply only to the endgame items, but even outside of endgame, biochem is still by far the only worthwhile tradeskill as far as I can see. NOT because it is too good, but because the others offer almost nothing of value, especially to a leveling character. Initially I arranged it so I had one of the production skills on each character, so I could have all of them. After working on a couple of these, I quickly realized that the expense wasn't worth it for any of them except Biochem, especially given the time during which the benefits would be useful. Making modifications for my lightsabers on my Inquisitor with Artifice lost out to simply upgrading them with commendations, because it took so many times to reverse-engineer the recipe, and then it took so many attempts before I got lucky and received purple materials. There's no way to reliably obtain useful recipes while leveling, and no way to reliably obtain materials for those recipes (once you actually get them) while leveling. This makes it so that only reliably reusable items that add a bonus on top of whatever your normal gear is are worth the time and expense it takes to make them - by the time I'm able to make a blue hilt for my lightsaber, I'm usually able to purchase an equal or even better one via commendations. The same even applies to purple hilts, unless I happen to be very lucky. And in the process, I've spent thousands of credits sending my companions on missions in an attempt to retrieve the materials needed, while to use the commendation gear, I've made money and spent not a single credit. These are the reasons I realized biochem was the only tradeskill I considered useful. Furthermore, even if biochem were completely removed from the game, I still would not find the other production skills worth using significantly. My primary point is that it's not a matter of biochem being too good, but the other crafting skills being far too weak, especially for a leveling character. At endgame, it is my understanding from those I know (secondhand info I admit, since my highest-level character is 40) that commendation modifications and items dropped from hard mode dungeons are superior to those which are crafted. Again, biochem has a marked advantage since its items are the only ones that are actually superior to those which are easier and cheaper to obtain. I won't go on about this because as I said, I have no personal experience, but is it any wonder people don't care to be armormechs or armstechs if the gear they produce is inferior to gear that's more easily obtained?
  2. If your site has an easily Google-able name, just tell people the name of the site. They can find it from there.
  3. Yeah, it's a disappointment, and I'm hoping that when they do add them, they're thorough about it and add in not only full romances, but flirt options as robust as the ones that are already there. One thing I am finding is a hesitancy to play some characters because it's frustrating to think I'm going to have to start all over when they finally get around to adding this. Even more than relationships (which I assume will be set up so you can get them even if you've already proceeded through your class story) the flirt options will necessitate a reroll in order to see all of them.
  4. Personally, I suggest turning off the option that shows light/dark decisions. This makes it so that your decision can't be influenced (unless you exit the conversation and start over) by knowing what sort of points you're going to get. So far, at level 36, my Inquisitor is only Dark II - if I'd selected all darkside options she'd be dark III, but I get plenty of light side points on her from doing reasonable and pragmatic things. Personally, I find the light/dark system ridiculous in that there's so many options that make me go 'how the hell is that light/dark!?'. In many cases I can understand the justification for one half of the choice, but the other selection that gives the opposite kind of points just doesn't feel right. You shouldn't get light side points just for NOT being the most violently sadistic sociopath you can possibly be. Anyway, so far, all the light/dark restricted rewards I've seen certainly aren't worth going too far out of your way to get. And IF you feel you really, really need the rewards, it's possible to farm points by re-running repeatable quests/dungeons, or by taking diplomacy as a crew skill. And frankly, even if the rewards were pretty nice, I doubt they're necessary in order to get through the story, so I'd still rather just stick to what my character would do in each situation.
  5. I hate the system, but my plan is to either turn them off for other characters, or simply shrug and call it a coincidence. There's millions of inhabited planets in the galaxy and quadrillions of sentients out there. The fact that more than one person (even from different species) happen to share a name but be completely unrelated is unsurprising.
  6. First thing I saw is that it lists pants in the Black Talon - as far as I, and anyone I have asked, can tell, those don't actually drop in-game. Whether the loot tables are bugged or they were intentionally removed I don't know, but no black talon leg gear seems to drop for any class at this time. It's a problem I see on a lot of database sites - a lot of info from beta that isn't actually correct because those items don't exist, don't drop, or something of that nature, in the current release version.
  7. It seems to me that anything is an appropriate name in Star Wars. Consider that the Galactic Republic consists of at least 1000 planets, and at some points in its history has had three million planets. I'm not sure what the number is in the time period the game is set in, but there's a lot of planets in the Republic. With millions of planets, the number of cultures and local traditions for naming is probably in the billions. Which means that if you can think of it, it's probably used as a name somewhere, by someone, in the Star Wars galaxy. Beyond that, you can consider the names of some of the secondary and supporting characters. Just off the top of my head from the movies there's names like Wedge Antilles, Lando Calrissian, Mon Mothma, Tarkin.. A little random browsing on wookieepedia can turn up dozens more names to use as examples, too.
  8. The light and dark choices are, as usual, insanely ludicrous anyway. For instance, on Hutta there's a quest where you can choose to help some starving settlers. While doing this, someone else comes along and claims that if you help the starving settlers, his family will be killed, so he wants you to betray the person providing them food. For some bizarre reason, helping him is light side, and not betraying the settlers is dark side. So what, is his family more worthy of life than everyone who the person he wants to eliminate is trading food to? I turned off the indicator that tells me what actions are light and dark on several characters, and simply by doing what I believe the character would do, I've wound up with my alignment pretty neutral. Sometimes it goes into light 1 or dark 1, but it can bounce back and forth. So, in order to fill both relic slots on these characters my only choice is to run a bunch of completely out-of-character missions or flashpoints to artificially inflate my Light or Dark meter, just so I can obtain the loot I want. And on the light/dark equipment, it's ludicrous that crystal colors are light/dark restricted. Apparently it is now canon in Star Wars that a darkside character is physically incapable of wielding a blue lightsaber for some unexplained reason. Whee.
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