Jump to content

Obi-GYN-Kinobi

Members
  • Posts

    64
  • Joined

Everything posted by Obi-GYN-Kinobi

  1. Crew Skills Materials List --- Archaeology Color/Power Crystals Grade 1 - Blue/Green/Red Amorphous Crystal, Rubat Crystal Grade 2 - Blue/Green/Red Igneous Crystal, Eralam Crystal, Nextor Crystal Grade 3 - Blue/Green/Red Opaque Crystal, Bondar Crystal, Opila Crystal Grade 4 - Blue/Greed/Red Solid Crystal, Firkrann Crystal Grade 5 - Blue/Green/Red Lucent Crystal, Phond Crystal, Damind Crystal Grade 6 - Blue/Green/Red Polychomic Crystal, Upari Crystal Artifact Fragments Grade 1 - Lost Artifact Fragment Grade 2 - Sacred Artifact Fragment Grade 3 - Prehistoric Artifact Fragment, Ancient Artifact Fragment Grade 4 - Galactic Artifact Fragment Grade 5 - Hypertech Artifact Fragment, Alien Artifact Fragment Grade 6 - Primeval Artifact Fragment --- Bioanalysis Biochemical Samples Grade 1 - Dielectric Cell Fiber, Bacterial Strain Grade 2 - Microscopic Symbiote, Toxic Extract Grade 3 - Unknown Microorganism, Bio-Energy cell Sample Grade 4 - Inert Virus, Alien Bacteria Grade 5 - Quick-Growth Agent Grade 6 - Mutagenic Paste, Neurochemical Extract Biochemical Compounds Grade 1 - Green Goo Grade 2 - Luminescent Cell Culture, Genetic Anomaly Grade 3 - Hallucinogenic Compound, Blue Goo, Medicinal Fluid Grade 4 - Cosmic Trace Particle, Nerve-Damaging Chemical Grade 5 - Parasitic Microorgansim, Nutrient Gel, Red Goo, Psychoactive Compound Grade 6 - Immunity Cell Culture --- Scavenging Scavenged Metals Grade 1 - Desh, Aluminum Grade 2 - Bronzium, Chanlon Grade 3 - Phobium Grade 4 - Bondite, Diatium Grade 5 - Electrum, Neutronium Grade 6 - Durasteel Scavenged Compounds Grade 1 - Silica, Laminoid Grade 2 - Plastoid, Plasteel Grade 3 - Lacqerous Grade 4 - Fibermesh, Resinite Grade 5 - Polyplast, Amorphous Carbonite Grade 6 - Zal Alloy --------------------------------------------------------------------------------- Diplomacy Medical Supplies Grade 1 - Biochemical Bonding Agent, Alien Blood Sample Grade 2 - Molecular Programmer, Mechanical Symbiote Grade 3 - Neuro-Stimulator, Bioelectric Toxin Grade 4 - Synthetic Blood, Miracle Fluid Grade 5 - Experimental Serum, Iridescent Goo Grade 6 - Smart Cells, Radioactive Paste --- Investigation Researched Compounds Grade 1 - Carbo-plas, Nylasteel Grade 2 - Plastifiber, Polyfibe Grade 3 - Flexiglass, Ceraglass Grade 4 - Phrick, Laminasteel Grade 5 - Plexoid, Plexisteel Grade 6 - Dallorian Alloy, Ultrachrome --- Treasure Hunting Gemstones Grade 1 - Exquisite Yellow Crystal, Fire Node, Wind Crystal Grade 2 - Precious Yellow Crystal, Marilite, Chrysopaz Grade 3 - Immaculate Yellow Crystal, Tatooine Flamegem, Krayt Dragon Pearl Grade 4 - Pristine Yellow Crystal, Sunblaze, Ice-Jewel Grade 5 - Flawless Yellow Crystal, Prismatic Crystal, Nova Crystal Grade 6 - Perfect Yellow/Orange Crystal, Lorrdian Gemstone, Corusca Gem --- Underworld Trading Underworld Metals Grade 1 - Terenthium Grade 2 - Mullinine Grade 3 - Xonolite Grade 4 - Titanium Grade 5 - Quadranium Grade 6 - Ciridium, Mandalorian Iron Luxury Fabrics Grade 1 - Shadowsilk Grade 2 - Lashaa Silk Grade 3 - Dramassian Silk Grade 4 - Septsilk Grade 5 - Vine-silk Grade 6 - Nanosilk, Denebrillan Star Silk
  2. That's odd. What does the trainer show as available when you select 'SHOW ALL' instead of 'SHOW TRAINABLE'?
  3. I'd go with Synthweaving since there are more slots you can upgrade via it. You'll definitely want to take Archaeology with it. You can skip Underworld Trading (the mission skill for Synthweaving), and go Slicing to get money to buy the blue and purple mats you'll eventually want/need. The attached post has a good chart which might help: http://www.swtor.com/community/showthread.php?t=58094
  4. Here's something I made that might be useful... http://www.swtor.com/community/showthread.php?t=58094
  5. Materials Grade and Planet List Grade Levels Grade 1 - Levels 10-16 - Coruscant, Dromund Kaas Grade 2 - Levels 17-24 - Balmorra (Empire), Nar Shaddaa, Taris (Republic) Grade 3 - Levels 25-32 - Alderaan, Tatooine Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss Grade 6 - Levels 49-50 - Corellia, Ilum Grade 9 - Levels 51-55 - CZ-198, Makeb, Oricon Grade 11 - Levels 56-60 - Rishi, Yavin IV --- White Material by Craft Armormech Grade 1 - Conductive Flux (10) Grade 2 -Insulating Flux Grade 3 - Brazing Flux Grades 4, 5, & 6 -Thermoplast Flux Grade 9 -Tricopper Flux Grade 11 -Vanadium Flux Armstech Grade 1 - Conductive Flux (10) Grade 2 - Insulating Flux Grade 3 - Brazing Flux Grades 4, 5, & 6 - Thermoplast Flux Grade 9 - Tricopper Flux Grade 11 - Vanadium Flux Artifice Grade 1 - Fibrous Nylite Solution (10) Grade 2 - Thermoionic Gel Suspension Grade 3 - Demicot Silk Grade 4 - Brocart Filaments Grade 5 - Zeyd-Cloth Grade 6 - Cortosis Substrate Grade 9 - Corundum Powder Grade 11 - Zoosha Solution Biochem Grade 1 - Hypo Syringe (10) , First Aid Kit (10) , Single-Pulse Implant Processor (10) Grade 2 - D-Package Implant Processor Grade 3 - Double-Pulse Implant Processor Grades 4, 5, & 6 - Advanced Power Implant Processor Grade 9 - Rybcoarse Implant Processor Grade 11 - Synth-net Implant Processor
  6. Crew Skills Materials Diagram I made the linked diagram to make my life easier. Hopefully you'll find it useful. It's a work in progress as I confirm more information (it's amazing how much beta information, as well as more-currently incorrect information, you have to sort through to get to the bottom of things). Please let me know if you see any errors, or additions that need to be made. Also, feel free to private-message me with screen shots if you think it would be helpful. I'll keep it updated accordingly. --- LINK ---> Crew Skills Materials Diagram <--- LINK MIRROR LINK ---> Crew Skills Materials Diagram <--- MIRROR LINK --- Recommended CRAFTING Crew Skills by CLASS Jedi Knight / Sith Warrior - Synthweaving (STRENGTH armor); Artifice (Lightsaber and armor mods); Cybertech; Biochem Jedi Consular / Sith Inquisitor - Synthweaving (WILLPOWER armor); Artifice (Lightsaber and armor mods); Cybertech; Biochem Trooper / Bounty Hunter - Armormech (AIM armor); Armstech (Weapons); Cybertech; Biochem; Artifice (Weapon and armor mods) Smuggler / Imperial Agent - Armormech (CUNNING armor); Armstech (Weapons); Cybertech; Biochem; Artifice (Weapon and armor mods) Really I would say the only mistakes you could make for selecting a good crafting skill would be to take Synthweaving as a non-Jedi/Sith, or Armormech/Armstech as a Jedi/Sith. All the other possibilities have some use. For example, Cybertech and Biochem are useful to just about anyone. And Artifice is not a solely force-user relevant crafting skill. It creates a lot of mods that can be used in all sorts different equipment. As far as what gathering/mission skills to take with the recommended crafting skill, I would always recommend taking the gathering skill that goes along with your crafting skill (see link above). This provides you with the ability to easily gather green quality materials you will need to make 90% of the recipes in your crafting skill. And remember, all gathering skills also have missions (a way to spend money rather than time to gather). --- Recommended GATHERING Crew Skills by CRAFT Synthweaving - Archaeology Armormech - Scavenging Artifice - Achaeology Armstech - Scavenging Cybertech - Scavenging Biochem - Bioanalysis These choices are almost mandatory unless you have some other source for your base crafting materials (another character or lots of credits). --- Recommended MISSION Crew Skills by CRAFT Synthweaving - Underworld Trading Armormech - Underworld Trading Artifice - Treasure Hunting Armstech - Investigation Cybertech - Underworld Trading Biochem - Diplomacy These choices are really all pretty optional. You only "need" these skills if you want to be able to acquire, on your own, the blue and purple quality materials it will take to construct blue and purple quality items with your crafting skill. While that sounds important, very few craftable items require such materials, and you can easily buy these materials. All of the mission skills have some side benefits. See the above linked chart for details. --- A Word on Slicing As you might have noticed, the crew skill Slicing doesn't appear in any of the above lists. It's not really necessary for any crafting skill. However, it a good way to make credits. But note that post-1.0.1 patch, the missions have become MUCH less lucrative. It's not the end of the world though. You'll still be able to use slicing to pick up slicing nodes (free lockboxes) during your travels. These can be plentiful in many places, and the profits can add up quite quick. See the above linked chart for details on other benefits of Slicing.
  7. Just always kill the special mobs, elite or heroic or whatever they're called (the ones with the symbols by their names/portraits). They tend to drop them with some frequency I've seen.
  8. 8/21 Code Redeem. Just got in during 2nd wave today. Have fun everyone!
  9. Chart showing last 9 weeks of SWTOR retail location pre-orders: http://www.vgchartz.com/article/88591/usa-preorders-chart-10-december-2011-old-republic-nears-1-million/ SWTOR twitter: Official server status: http://www.swtor.com/server-status Sticky on EGA invites: http://www.swtor.com/community/showthread.php?t=16391 p.s. I love feeding starving animals.
  10. I'm sure the reason BW isn't doing this is so that no one has YET ANOTHER reason to cry if there is some glitch and their specific redemption doesn't get in a wave. BW has been totally transparent about this whole process and it's still mind blowing how much whining has gone on. Mind. Blowing. Of course... it is Star Wars... on a forum... on the internet.
  11. Seems like looking at the SWTOR twitter feed there were 5 total waves yesterday... I see two more after the third one was sent. One was called a 'bonus' wave. After seeing it up to early August in the first wave, I'm feeling more and more confident about my 8/21 date getting in today! Yipee!
  12. Am real happy to hear 8/6's are getting in this morning... I'm 8/21, and hoping for either late today or early tomorrow. I was guessing Thursday when they first announced seven days instead of five possible. Getting in on day two would be gravy.
  13. I did this with one toon in beta and kinda liked it. I figured that with all the money I would pile up, I could buy whatever I needed. Plus, I didn't have to go looking for materials needed to craft (like I would have on an other toon I made with a crafting skill if I had really cared (if it had not been beta)). At the very least, later toons could have crafting skills, and then your first guy could keep them supplied. Also, this decision isn't set in stone, you can always drop a gathering skill later and pick up a crafting skill. The only down side would be not having a matching gathering skill to level at the same time. Good luck!
×
×
  • Create New...