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Stardustoz

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  1. Just thought that Ilum is out there in pvp world pretty much not being utilised fully in the game. Can we have like a 2 hourly cross realm queue system to battle Ilum between Imperial and Republic sides? And the side that wins gets 1 hr 45 mins to farm some amazing mats in Ilum or get hold of dailies in that area to save up for Ilum pvp commendations so that they can purchase some unique pvp gear, speeders, companions or crystals etc.? We could have like an Ilum timer on our minimap whereby players can join the queue starting at 15 mins prior to battle. It's a setup I have seen in other mmo's and it really is another way to enjoy another method of pvp together.
  2. I have a couple of suggestions for future pvp in SWTOR. Would really appreciate other suggestions to be added to this forum from others. 1. Would prefer that pvp became a cross server queue system. Cross server pvp would add more variety and less waiting in the queue system. Think this would be great for pve fp's etc too. 2. Can we somehow avoid pre-made groups in normal pvp queues? It is so annoying when players random queue only to find they are facing the same pre-made day in and day out. Really gets boring playing the same group each day and also losing to them pretty much all the time due to their advantage with faster gear upgrades and group communication via Ventrilo etc. Maybe normal pvp queues should be solo queue only. Leave the group queue for rated pvp perhaps. .
  3. The new and upcoming changes to SWTOR are great and can't wait to see them. There was one thing that came to mind that was missing which is the ability to dual spec. It would be great to have dual spec available in patch 1.3 too. Hope this can be included.
  4. I have found that my scoundrel can not initially exit their space ship when landing on a planet. This has happened a few times and only on this character. The others seem fine. I find that walking away from the exit and back again can debug the problem. Either that or it's just a time thing. Are others finding this to be a problem too?
  5. I have a couple of suggestions for future updates: 1. Change the colour of daily quest icons on the npc's so that players can clearly identify daily quests/ heroics from general quests. 2. Yes we really do need a queue system for normal and heroic flashpoints and operations. Finding groups is painfully slow. 3. Increase the limit on quests you can obtain. At level 50, I'm finding it difficult to manage the limit of 25 quests only. Is it just me or are others finding this a problem too?
  6. This is just a suggestion to the development team to look at the issue of healing in pvp. Far too many times, I have seen healers just defending an uncontested (safe) zone in pvp and just self healing when they are at full health. This is obviously being done to achieve high healing scores in the match and in turn increasing the likelihood of receiving mvp votes. Being a legitimate healer in the game of pvp just doesn't really cut it to be honest. I am constantly running around in pvp trying to get to players in need of healing whilst also trying to heal myself due to being in the middle of battle. And out there at a post, is a healer just standing there, clocking up the numbers. Is there something that can be done to monitor this issue out there in pvp zones? Also, does this influence rated wz content at all? I am just interested in knowing whether these "healers" will receive additional benefits in rated pvp .
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