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bigfishcjp

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Everything posted by bigfishcjp

  1. Lol yeah I had that happen to me as well on the same arena map as you. Except instead of being stuck under stairs I was stuck in the railing after a force leap that fell short. They couldn't hit me but I can hit them, so I force leaped out of it. This Force leap bug mostly occurs for me in hutball which as a Jugg I love that map the most. It didn't used to be this bad but for some reason it's worse than ever now with falling short of target. Lol, I even had a guy last night says he's going to report me for hacking because I leaped to him and disappeared due to falling short and to the level below. I told him that it's a bug and he ignored me and probably reported me after I shot him that tell.
  2. This bug is still happening and it's pretty bad. Last night many times in hut ball force leap falls way short and it's difficult like 70% fail when leaping from one platform to another to target, you fall short and all the way down to bottom level. It's been over 6 months since this thread started and it's now 2014, any update or clue when this will be addressed?
  3. This bug is still happening and it's pretty bad. Last night many times in hut ball force leap falls way short and it's difficult like 70% fail when leaping from one platform to another to target, you fall short and all the way down to bottom level. It's been over 6 months since this thread started and it's now 2014, any update or clue when this will be addressed?
  4. I believe that a good escape mechanism for Commandos/Mercs would be to add an ability that allows them some kind of ability that propels them back 30 meters away from target, while at the same time making the target blinded(due to smoke blinding) for 4 seconds. It could have a jet pack/rocket boost effect with smoke that pushes the merc/commando back away from target. Maybe on a 20-30 sec timer. Sort of like a reverse force leap. Thoughts?
  5. Basically this - I have a majority champion geared merc and have a nearly champion geared Marauder. The Maruader is light years more skill based to play compared to my Merc. I go on my Merc when I get sick of dying on my Marauder against stacked teams, because my Merc is less rough and easier to get kills, and most of all easier on the hot keys which is easier on my Razer Naga hand. Merc is definitely a face roll class and much easier to play. Though I have to say the sorcerer was even easier but that's about it. Merc/Sorc two easiest classes in game. Now in the defense of a Merc. The Tracer missile mechanic is not the fault of the player but BioWare. They are the ones that made the arsenal tree reliant on tracer missile stacking. That coupled with CD's on heat seeker and unload, you can't always spam tracer x 3, unload, railshot or heat seeker. You have to sometime break that process and throw in more tracer missiles given heat seeker/unload may be on cool down. It's not the players fault this class is so easy.
  6. Ignore these jackalopes that don't think out of all the classes in SWTOR that Marauders/Sentinels are not one of the hardest to play. I play Operative, Bounty Hunter, Sorcerer, and Marauder. Marauder is by far the most demanding and least forgiving. It took me much longer to get myself to the point where everything was instinctual in different situations. By order of taking longer to learn to play WELL, not mediocre. Marauder Operative Bounty Hunter Sorcerer Sorcs are by far the easiest class I've ever played in this game followed by Bounty Hunter. I go on my 50 Bounty Hunter when I want to give my hand a break from my razer naga.
  7. I'd roll a Rodian in a heartbeat if that was playable.
  8. I don't play a guardian or juggernaut but this made me laugh thinking, AIN'T THE TRUTH. That and force choke I feel like I'm getting hit by the big "FxCK YOU!" in a cc. Love the way BW did this. I might make another alt!
  9. Well this nerf stinks, it's a bit over the top. Maybe something like this would've been more reasonable to begin with - Suggestion -The damage on Hidden strike reduced 10% Suggestion -Stun on Jarring strike lowered to 1.5s <-- we don't need to nerf this at all it's already a heavy resolve hitter. Suggestion -Armor Pen on Acid Blade lowered to 40%, that's reasonable <-- it's a top tier talent why nerf so hard in the tree. Now you're going to see more conceal/heal hybrid spec heal over time operatives. You think that will be easier to kill? But I'm still going to play my operative. It's fun and a skilled Operative will still own in pvp imho. Now in pve when there is eventually damage meters, maybe we might get some kind of help by Bioware, if this nerf ends up being too big an issue. Most of your whiners are folks that suck at pvp and are overdramatizing the damage. So given that Bioware only gauges the gameplay it seems by these forums, which is a small actual percentage of the total community, we were screwed to start. The stealthing classes always get the first nerfs you know this! Mostly because people don't even realize or gain control of an initial attack until they look at their health bar and see they start at a deficit. So they exaggerate based on the attackers head start. Usually these are the people that have never played the class they are asking the nerf against. It is what it is I guess. Either way, I'll be one of the few operatives still killing people.
  10. bigfishcjp

    500k+ DMG Club!

    Heatseeking I meant heartseeker. Mental mistake. So yeah I mentioned it. it's in the rotation.
  11. bigfishcjp

    500k+ DMG Club!

    I'm a merc, many of you don't understand the subclass and jump to off the cuff remarks. I don't spam tracer missile more than I have to, to get the benefits of armor penetration from the 5 stack. Unfortunately it's a critical part of our rotation to get that. So you'll see good mercs doing tracer x 3, then unload, then railshot or heartseeker missile then railshot. That's my typical rotation and I move when i can a lot, the only time I might do an extra tracer is to fill with tracer missile until the rotation is back up which is usually pretty fast. You guys have to understand how merc arsenal build works before you go out and just tear the subclass down. As many people have said if you just let me cast I'll blow you up. So don't let me cast. Many 50 melee are starting to get thsi concept and when I get a good melee on me interupting, snaring, choking, etc, it's a pain the ***. Those high damage numbers you see are because dumb people will be dumb and stack in a nice neat pack where a Merc can "Death from Above" "Fusion them" and "Dart" then laying a lot of aoe dmg and numbers. If they add any cool down to tracer missiles they'll have to change the whole arsenal build. Given our pyro build for merc is crap right now, it would kill the subclass outside of healing.
  12. Another way, security chests in PVP areas can have merc coms.
  13. I'm a Mercenary and we have the same mechanic as it relates to using (for instance) Tracer missle x 3 then quickly hitting Unload. Unload is a channeled ability just like Ravage. I have both merc and marauder. The same exact thing happens you see the cast bar ticking but absolutely no animation or damage it just casts until you cancel it. Very very annoying in PVP and PVE. Especially given that ability it critical. It's got to using similar code somewhere in there that is bugging out.
  14. Yes I get this bug too and it's very very annoying. Very integral part of our rotation and hopefully gets fixed asap.
  15. I like big butts I cannot lie! You other brother's can't deny! ok anyway. Maybe you Jedi should get off your arse and exercise more by queuing up for more warzones?! Amiright?!
  16. I have a Bounty Hunter and a Marauder. I can definitely tell you my Marauder is harder to play by a ton. I'm pretty good with my Marauder as well. I get joy from both classes in their own way. Like for instance if I want to pvp and easiliy rack up more damage/kills, I play my Bounty Hunter - this is easy mode warzone play. But if I want a challenge and run the Hutt Ball, put single target pressure I play my Marauder.
  17. Well I can tell you right now I'm not seeing any GM support at all. I've had a pending ticket since early release launch. I'm thinking you won't see any responses until after 20th or even next year. Frustrating a little but the game is new.
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