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burnerboy

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  1. Cybertech, Armstech and Armortech (along with Artifice, Synthweaving and Biochem) are all crafting skills. Although you are able to select 3 crew skills, only one of them can be a crafting skill. For each crafting skill, there is a gathering skill and mission skill to complement them. Its very easy to find detailed info on crew skills from other web sites.
  2. Remove armor from planet vendors, give them armor dyes instead, and add shcematics for the armors removed for crafters to find (UWT, TH, ect.)
  3. Sorry, forgot about Social armor. Then again, what we were lead to believe about changes in patch 1.2 reguarding armor, new schematics and the ability to transfer mods, ended up being very different, and lets face it, very disappointing.
  4. For now, there are no schematics for belt, bracers, gauntlets and boots. I think belts and boots are being added in patch 1.3. Underworld Trading is the crew skill that returns armortech schematics, to the best of my knowledge. RE dailies, i think, is only possible for the new content added in patch 1.2, so basically the PvP armor and the Corellia equipment.
  5. Ok, just listened to the pod cast, and I'm getting the impression that adding augments might be limited to end game gear. Also I think if there is a crafting limit placed on how augments can be added, a lot of people will be very unhappy with that.
  6. I want to trust and believe that they will do good by the players, but.....
  7. The questions is, will we be able to add augments to any gear, or will it be restriced to new gear added in the same patch?
  8. Ship droid has the affection: Loves - Cultural Artifacts Likes - (Faction) Memorabila, Technology
  9. Yes you can. Also you have to set up your family tree in order to mail things to alts, including cross faction
  10. I ran a level 1 mission and got schematic for orange assault cannon
  11. No you cant crit craft armor yet. Patch 1.2 is currently being test on the PTS, and should go live some time in April
  12. Cybertech craft armor and mod pieces used in armor/weapons. Artifice craft enhancement mods
  13. Are you saying that we can RE orange armor? Have a BH, made some low level orange armor and he cant RE it. The reason I'm asking is because of the 1.2 changes allowing us to crit on armor, what happens to all the armor that dosent crit? People are not going to buy non-crited armor
  14. Currently it is impossible to RE orange armor, is this going to change in 1.2?
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