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fendergibson

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Everything posted by fendergibson

  1. Actually, your post is quite meaningless, since you dont *need* a combat log to see if shield is viable or not. I also play as a 50 guardian, and i can confirm that most of our damage is weapon damage, all heavy hitting abilities except for ONE aoe that needs a 40-60 sec buildup, and that needs to be specced far into focus to be viable, is mainly weapon damage. Tank spec is almost pure weapon damage, and vigilance is mostly weapon damage. Focus tree also has mostly weapon damage except for the AoE that hits hard every 40-60 sec. So guardian = mostly weapon dmg overall on every spec. I can tell if I hit a tank with shield or not, when i pvp on my guardian. Then you have the sentinel, combat sents use a lot of weapon damage, and focus does too, again except for the 1 buildup burst once every 40-60 sec or so. Watchman is mostly dots, but they still deal a great percent of weapon damage here as well. Jedi shadows are more split, Kinetic is a combo between weapon damage and force/kinetic. Mostly force/kinetic, but double strike, 30% finisher, normal attack is used a lot. Infiltration specs on the other hand, are mostly weapon damage all the way except for project etc. This is probably the most common spec among asssassins on my server, so most of the assassins (and there are lots of them) deal less damage to me because of shield. Balance spec is mix of weapon and force/kinetic. With the double strike talents, weapon strike, normal attack, project, mind crush proc and weapon dmg finisher will be used the most in melee range. So there is lots of heavy hitting wep dmg here too. Gunslinger/scoundrels use tons of weapon damage abilities in pvp, especially heavy hitting ones, and they often show up and spam you from range while you might be guarding and fighting someone else, so having shield is good for survival in premades. Commando/vanguards use less weapon damage then tech/kinetic. The heavy hitting abilities tend to be weapon damage on many classes, as well as all the finishers. You dont need combat log to know the classes, and know how the different specs work in pvp, or see roughly how much % of the abilities/dmg you deal is weapon damage on a specific class/spec. If you need combat log to actually see that shield works on a lot of the main abilities of MOST classes/specs in the game, then just ignore this thread and have fun playing a gimped clueless tank that isnt using your talents/spec right, and try to dps instead. I have tried several duels against various classes/specs with and without shield, where they use their main abilities, and many of these people say that they deal less damage then normal a lot of times on the heavy hitting abilities when i have shield on. As well as my Ward's procs goes off a lot against these people. And considering this isnt based around 1v1, if you have 3 or 4 like those duelers hitting on you in a premade (say a gunslinger, a guardian tank or vigi dps, a sniper, and a sentinel focusing you), then having shield will give a much higher impact on your survival, and healer can more easily keep you alive. Hell, I see my ward procs go off fast as hell during times like this, which means I'm shielding a lot of dmg away, and i doubt they are all "autoattacking" me every single time when they try to burst me down..No, they are using heavy hitting abilities, and everytime i shield 24% dmg off those heavy hitting attacks that hit me, i think of it as a 300-700+ instant selfheal per incoming attack, which then stacks up in a fight to a huge protection/"selfheal" sum. And when this happens over and over, its really good on survival compared to lying dead with a toolbar that say project deals 100 more dmg BEFORE armor reduction. GL playing a "DPS only" tank when serious rated pvp hits. Ask yourself, do you think your premade wants you for being a fully capable tank, or for being a "tank" trying to dps and some tanking, but doing none of it optimal? A tank with shield can dps just as well as one with focus, but its not the other way around.
  2. This is not only based on 1v1. When you actually play in premades, all the classes i mentioned will hit you, and often at the same time. And if you had a clue at all, you would know that the dps upgrade from not wearing shield is not as large as you want it to be It is just not worth giving up all the survival, in a TANK spec, for a very slim dps increase. Then you play the spec wrong imo, and is what i'd call a gimp in premades.
  3. *I'll just copy/paste this thread I made on Shadow forums here as well, as it seems to be a lot of bad information floating around from random people writing guides on assassin tank spec pvp, but not knowing what the hell they talk about* Since there is no "pvp rated" reference in TOR yet, all I can say is that this comes from a 2600+ rated player in wow. I've read a lot of different thoughts on this, and most seem to say its not worth it to use shield in PvP. And some of the "pro" people who have written guides (and great that they do) around here, has said its "useless in pvp". I'm guessing these guides is where many people on the forums get their opinions from as well. I've also noticed some of these guide writers are valor 30-40 and write some really weird stuff here and there. I'm not taking those people seriously when they say shield is 100% useless in pvp, when it works on any ability with WEAPON damage. Many people seem to mix this up with only "auto attack abilities" like saber strike, or just dont know how many abilities with weapon damage there is in the game. So I decided to find out myself if its really worth it or not, in PVP, especially since any kinetic spec for the extra 4% shield absorb also, for the heal, so we end up with 24% shield absorb from scratch, and 35-37% shield chance with Ward ability up (and there is honestly no good talents to pick instead of Ward, and its off GCD and can always be up) Here are a few abilities in the game that is Weapon Damage, and shielding generator/ward works against: Jedi Shadows: -Clairvoyant strike -Double strike -Saber strike -Shadow strike -30% Finisher Spinning Strike -Whirling Blow AoE -Low Slash Guardians and Sentinels: -Saber Throw -Sundering Strike -Guardian Slash -Overhead Slash -Zeolous Leap -Slash -Strike -Crippling Throw -Leg Slash -Cauterize on hit damage -Zeolous Strike -Precision Slash -Blade Rush -Merciless Slash Gunslinger/Scoundrels: -Speed Shot -Flourish Shot -Sweeping Gunfire -Quickdraw -Leg Shot -Aimed Shot -Trick Shot -Hemorrhaging Blast -Wounding Shots -Blaster Volley -Headshot -Quick Shot -Flurry of Bolts -Charged Burst Commando/Vanguard: -Hail of Bolts -Charged Bolts -High Impact Bolt -Full Auto -Hammer Shot Tons of these abilites listed are what I call "main" abilities, that the classes use A LOT in PVP. And many of these abilities are really hard hitting ones as well, so avoiding damage from them will save a lot of hp in total, or save you from dying in pvp. Now, again, I ask why does so many people say shield is useless in pvp, and that its better to avoid getting Ward talent, which gives 35-37% shield chance? A kinetic also has 24% absorb without any absorb stats (with the talent that every good build has). My conclusion: Shielding/absorb stats alone are still "weak" in pvp, and guardians/juggs are still better pure tanks than us, but playing without shield and ward ability talent as 31 kinetic tank in pvp is gimping yourself a lot for very slim damage gain imo. I've simply laid down the obvious stuff for you to see, but I'll let the people decide for themselves what they want to do, I honestly couldnt care less All I know is that you miss out on a lot more then you gain IMO, by going the dps off-hand route. But here's a comparison with some numbers included: BENEFITS WITH SHIELD: -Double-Bladed Saber Defense: "When you successfully SHIELD an attack, you recover 2% of your total force. This effect can occur once every 1 second." Up to 2 extra focus regen every second: WHICH CAN REGEN "OUTSIDE" OF THE NORMAL FOCUS REGEN TICK (so you can for example get from 37 to 39 immidiately, without having to wait for normal regen to tick) This affects all your damage abilities, both force/kinetic and weapon damage, as well as every other ability you have that costs focus. This point is huge in pvp situations IMO, since the difference between having enough focus for a stun or not can be the difference between life or death, saving your teammate or not saving him, or dealing 100% damage, or 0% damage (if you die because you lack focus for a cc to survive you will do 0% compared to the guy who survived with cc and dealt 100%) -Survival: You have minimum 35% chance to shield any of the abilities i mentioned in OP, which also absorbs a minimum of 24% of that damage. For me personally, my ward procs goes off fast in pvp, especially when im getting focused by more than 1 player, which is also when survival/shield is most important. This also translates into faster focus regen as mentioned above. A guy in this or the other thread i believe, did math and calculated that with shield you have an average of a bit over 10% overall damage reduction with shield against players who use weapon damage. Over 10% damage reduction in many situations is huge for a tank. And even more so on the point below: -SHIELDING ATTACKS ON GUARDED PLAYERS: This is a point that many are not aware of, and shield works on attacks that hits teammates that you have guard on, which can be huge. Not only does attacks that hit your guarded target give you 2 focus per shielding every 1 sec, which again results in more dps in BOTH weapon and force/kinetic abilities and focus for anything else like cc, but it also helps a lot on survival when having guard up. An important thing to also mention here is that you often have guard up on a cloth wearing healers, and enemies often hit cloth wearers with their heavy weapon damage attacks (they dont have to think about defense ruining their attacks etc the same way as on tanks). So in the end you are having the benefit of taking hits as if you "were" a clothie healer, and not a tank, and should be shielding more than usual. BENEFITS WITH DPS OFF-HAND: -More force power. This depends from item to item, but a guy swapping BM off-hands came to the conclusion that the Force Power difference between the two resulted in a gain of approx 7% damage on FORCE ATTACKS ONLY on stat sheet, BEFORE ARMOR REDUCTION in pvp by using dps off-hand over shield. Now this 7% increase number did NOT take into account the loss of focus regen by not having shield equipped, which means that the DMG INCREASE IS EVEN SMALLER THEN THE 7% (and again, dmg increase is only on Force/kinetic attacks). And most importantly, USING A DPS OFF-HAND WILL GIVE YOU A REDUCTION IN ALL WEAPON DAMAGE ABILITIES ON DAMAGE PER FOCUS COMPARED TO USING A SHIELD, since focus regen affects weapon damage, while force power does not. I am very convinced myself that going shield is the absolute way to go as tank spec, and losing the focus regen alone is not worth the very small increase in damage on force attacks alone imo. And then you add all the survival from shield, and ability to shielding attacks that hits your guarded teammates. And lastly, the fact that using shield will be much much more beneficial for your premade team, compared to using dps off-hand overall. If you say "hey, im still not buying this until you write me more math and calculations, you noob", then all I can say is do it yourself and waste the time if you feel the need to. Because to me its already very obvious. But sure, i'll be curious to see how little dps increase dps off-hand actually gives you, since you lose the focus regen and deal less damage on weapon attacks per focus compared to having shield equipped, which means the OVERALL damage you deal (both force and weapon dmg) will not increase much at all using dps off-hand. My "estimated" guess (read guess) is that dps off-hand gives you a roughly 2% more overall damage compared to shield in pvp, but you lose all the benefits of 10% overall damage reduction against weapon damage players, faster focus regen for CC, ability to shield attacks that hits your guarded target, and list goes on. Pick what you will.
  4. People like this one is exactly why i made my other thread about shield in pvp. I'm sorry, but the pvp guides here are giving out wrong information so people like this guy believe shield is useless, and spreads his clueless words around to other new players. Would be nice if those writing the guides would either update them with correct info, or learn how to play properly :/
  5. Yes, shielding still needs tweaking/buffs from bioware, but it doesnt mean its better to use focus off-hand as a tank in PvP either. If focus off-hand gave you 20% more total dmg, sure, then it would be another question, but the fact is that the dmg bonus is really small compared to what you lose as a TANK spec. And against 2 different classes? as far as ive seen the only class that shield does NOT work against effectively, is mainly sorcerors and troopers to only a lesser degree. Shield is effective against all 3 guardian specs, all 3 sentinel specs, all 3 jedi shadow specs, gunslingers, scoundrels and several hard hitting trooper abilities. This covers A LOT of the enemy playerbase you will face, and that will smack on you in pvp. I'm sorry, but you are gimping yourself mate. In PvE, sure, but shield > focus all the way in PvP 99% of the time as a good kinetic tank/off-tank player that isnt a mouseclicking newbie that stresses with having ward up off gcd in between using abilities.
  6. Since there is no "pvp rated" reference in TOR yet, all I can say is that this comes from a 2600+ rated player in wow. I've read a lot of different thoughts on this, and most seem to say its not worth it to use shield in PvP. And some of the "pro" people who have written guides (and great that they do) around here, has said its "useless in pvp". I'm guessing these guides is where many people on the forums get their opinions from as well. I've also noticed some of these guide writers are valor 30-40 and write some really weird stuff here and there. I'm not taking those people seriously when they say shield is 100% useless in pvp, when it works on any ability with WEAPON damage. Many people seem to mix this up with only "auto attack abilities" like saber strike, or just dont know how many abilities with weapon damage there is in the game. So I decided to find out myself if its really worth it or not, in PVP, especially since any kinetic spec for the extra 4% shield absorb also, for the heal, so we end up with 24% shield absorb from scratch, and 35-37% shield chance with Ward ability up (and there is honestly no good talents to pick instead of Ward, and its off GCD and can always be up) Here are a few abilities in the game that is Weapon Damage, and shielding generator/ward works against: Jedi Shadows: -Clairvoyant strike -Double strike -Saber strike -Shadow strike -30% Finisher Spinning Strike -Whirling Blow AoE -Low Slash Guardians and Sentinels: -Saber Throw -Sundering Strike -Guardian Slash -Overhead Slash -Zeolous Leap -Slash -Strike -Crippling Throw -Leg Slash -Cauterize on hit damage -Zeolous Strike -Precision Slash -Blade Rush -Merciless Slash Gunslinger/Scoundrels: -Speed Shot -Flourish Shot -Sweeping Gunfire -Quickdraw -Leg Shot -Aimed Shot -Trick Shot -Hemorrhaging Blast -Wounding Shots -Blaster Volley -Headshot -Quick Shot -Flurry of Bolts -Charged Burst Commando/Vanguard: -Hail of Bolts -Charged Bolts -High Impact Bolt -Full Auto -Hammer Shot Tons of these abilites listed are what I call "main" abilities, that the classes use A LOT in PVP. And many of these abilities are really hard hitting ones as well, so avoiding damage from them will save a lot of hp in total, or save you from dying in pvp. Now, again, I ask why does so many people say shield is useless in pvp, and that its better to avoid getting Ward talent, which gives 35-37% shield chance? A kinetic also has 24% absorb without any absorb stats (with the talent that every good build has). My conclusion: Shielding/absorb stats alone are still "weak" in pvp, and guardians/juggs are still better pure tanks than us, but playing without shield and ward ability talent as 31 kinetic tank in pvp is gimping yourself a lot for very slim damage gain imo. I've simply laid down the obvious stuff for you to see, but I'll let the people decide for themselves what they want to do, I honestly couldnt care less All I know is that you miss out on a lot more then you gain IMO, by going the dps off-hand route. But here's a comparison with some numbers included: BENEFITS WITH SHIELD: -Double-Bladed Saber Defense: "When you successfully SHIELD an attack, you recover 2% of your total force. This effect can occur once every 1 second." Up to 2 extra focus regen every second: WHICH CAN REGEN "OUTSIDE" OF THE NORMAL FOCUS REGEN TICK (so you can for example get from 37 to 39 immidiately, without having to wait for normal regen to tick) This affects all your damage abilities, both force/kinetic and weapon damage, as well as every other ability you have that costs focus. This point is huge in pvp situations IMO, since the difference between having enough focus for a stun or not can be the difference between life or death, saving your teammate or not saving him, or dealing 100% damage, or 0% damage (if you die because you lack focus for a cc to survive you will do 0% compared to the guy who survived with cc and dealt 100%) -Survival: You have minimum 35% chance to shield any of the abilities i mentioned in OP, which also absorbs a minimum of 24% of that damage. For me personally, my ward procs goes off fast in pvp, especially when im getting focused by more than 1 player, which is also when survival/shield is most important. This also translates into faster focus regen as mentioned above. A guy in this or the other thread i believe, did math and calculated that with shield you have an average of a bit over 10% overall damage reduction with shield against players who use weapon damage. Over 10% damage reduction in many situations is huge for a tank. And even more so on the point below: -SHIELDING ATTACKS ON GUARDED PLAYERS: This is a point that many are not aware of, and shield works on attacks that hits teammates that you have guard on, which can be huge. Not only does attacks that hit your guarded target give you 2 focus per shielding every 1 sec, which again results in more dps in BOTH weapon and force/kinetic abilities and focus for anything else like cc, but it also helps a lot on survival when having guard up. An important thing to also mention here is that you often have guard up on a cloth wearing healers, and enemies often hit cloth wearers with their heavy weapon damage attacks (they dont have to think about defense ruining their attacks etc the same way as on tanks). So in the end you are having the benefit of taking hits as if you "were" a clothie healer, and not a tank, and should be shielding more than usual. *People are still not 100% sure if shield works on guarded players yet, or if ward is actually bugged and doesnt give away procs from attacks that hits guarded players. Need more testing for this.* BENEFITS WITH DPS OFF-HAND: -More force power. This depends from item to item, but a guy swapping BM off-hands came to the conclusion that the Force Power difference between the two resulted in a gain of approx 7% damage on FORCE ATTACKS ONLY on stat sheet, BEFORE ARMOR REDUCTION in pvp by using dps off-hand over shield. Now this 7% increase number did NOT take into account the loss of focus regen by not having shield equipped, which means that the DMG INCREASE IS EVEN SMALLER THEN THE 7% (and again, dmg increase is only on Force/kinetic attacks). And most importantly, USING A DPS OFF-HAND WILL GIVE YOU A REDUCTION IN ALL WEAPON DAMAGE ABILITIES ON DAMAGE PER FOCUS COMPARED TO USING A SHIELD, since focus regen affects weapon damage, while force power does not. I am very convinced myself that going shield is the absolute way to go as tank spec, and losing the focus regen alone is not worth the very small increase in damage on force attacks alone imo. And then you add all the survival from shield, and ability to shielding attacks that hits your guarded teammates. And lastly, the fact that using shield will be much much more beneficial for your premade team, compared to using dps off-hand overall. If you say "hey, im still not buying this until you write me more math and calculations, you noob", then all I can say is do it yourself and waste the time if you feel the need to. Because to me its already very obvious. But sure, i'll be curious to see how little dps increase dps off-hand actually gives you, since you lose the focus regen and deal less damage on weapon attacks per focus compared to having shield equipped, which means the OVERALL damage you deal (both force and weapon dmg) will not increase much at all using dps off-hand. My "estimated" guess (read guess) is that dps off-hand gives you a roughly 2% more overall damage compared to shield in pvp, but you lose all the benefits of 10% overall damage reduction against weapon damage players, faster focus regen for CC, ability to shield attacks that hits your guarded target, and list goes on. Pick what you will.
  7. The amount of subs they would get from it would not even come close to the expanses from porting it. If they *had* to port SWtor to a portable, they would probably port it to iPhone (easier to port it to iphone compared to android, since there isnt 100 different iphone models with different hardware that could screw stuff up, like android) But it still would be far from worthwile I'd say buy a laptop if you have to play it on the go. Oh wait.. swtor's bad coding causes it to run at 10 fps on most -portable- laptops.... And 10 fps on most high end pc's (ilum). I wonder how this would run on vita with their exceptional coding lol.
  8. No. Ilum and warzones suffers from really poor coding and lots of spikes/fps drops, even with a high end pc. Endgame PvP is basically unplayable. They havent given a sign of fixing it anytime soon, which means im going back to WoW I guess :/ The game has great potential, but suffers from major issues like the one above.
  9. The game is currently broken when high end rigs struggle with this game, especially in populated areas like Ilum, warzones, fleet etc. The game is unplayable in this state, and its a joke how you can charge money for this, when the poor coding is so clear. AND THE MAIN JOKE IS THAT YOU THINK ONLY 5% SUFFER FROM THIS. Everyone in my guild suffer from it, and EVERYONE on Ilum complains about the spikes, fps drops, and general bad performance. Ilum: Please explain the 1 sec spikes that occur on Ilum everytime a mission updates, your weekly/daily Ilum pvp quest updates (every new kill) or everytime they capture one of the ilum bases, along with the horrid FPS that stays the same even if you play maxed out, or on lowest settings. ILUM IS SUPPOSED TO BE THE PVP ENDGAME, BUT IT IS NOT PLAYABLE. Warzones: High end rigs also suffer here, poor FPS and occasional FPS spikes or 1 sec spikes that makes the game feel opposite from smooth. Fleet and the game in general: I'd rather see you fix Ilum before the fleet, but the problem is that you need to fix your whole game. Right now it feels so poorly designed that it is a bad joke. When running and at the same time opening inventory, or opening tabs etc, the whole game just lags and spikes. SWtor = a huge spikefest. My comp has a i7 2600 cpu, nvidia 570ti, 8gb ram, fast HD, and a good motherboard. Everything else as far as games runs smooth 100% maxed with no spikes at all. I have also tested the game on my friends pc, which has similar specs as me, except for nvidia 580, and a brand new SSD HD, and he has the exact same problems with spikes and general bad performance in populated areas, warzones and Ilum. People in my guild are already starting to go back to the "old" mmo, because pvp there is not a broken spikefest in 10 fps.
  10. I WANT CUSTOM PVP GEAR AT LVL 50! Thank you
  11. And how can you be a serious player, when you can not even read what he says? Lol.
  12. They need to let him use other weps then tech blades, and they HAVE to re-design him. He looks so ugly, just like the alien from the "worst fight scene ever" from old star trek.
  13. If you are referring to the heat issues you can look through the thread and see a lot of people are having issues but this is mostly caused by lack of FPS-limiter option to reduce constant GPU stress. or visit the technical problem section. If you think im the only one who gets input lag with vsync turned on and think its really noticeable, then you can do a search and google and see there too. Oh wait, you were the guy who didnt know what vsync was lol.
  14. This doesnt fix the problem mate. I have tried it, so have many others, and triple buffering does NOT fix all the issues with vsync turned on Do a quick google search, and you will see. It varies from game to game, and pc to pc, but triple buffering isnt the fix, even if i wish it would be. Problems with vsync, triple buffering, vsync off etc is very individual from pc to pc and game to game.
  15. Hahahaha! Sorry, but you have no clue do you? You talk like a smart person, and try to speak like you know everything and im wrong, and then you pull that s**t out of yourself? classic But btw since you didnt read, the whole purpose of this thread is especially for those who play with vsync turned off because of the many issues/bottlenecking vsync can cause But yes, this thread should end, since the whole point of it went away long ago apparently. Conclusion: ADD A FPS-LIMITER OPTION FOR THOSE WHO PLAY WITHOUT V-SYNC.
  16. Why did you think WoW added a FPS limiter ingame? They suffered the same problem when vsync was turned off. And yes, for an elitist guy like yourself, its easy to always say "nah, his pc isnt top notch, so its his prob". But the real case is that tons of pcs actually DOESNT handle 100% constant gpu stress, or in most cases the pc can handle it, but it requires a noisy fan to run at 100% all the time while the components slowly die Many brands or "build your pc" shops sell pc's with poor cooling, and lots of casual players play on these. They suffer from not having a FPS-limiter. Why do you think almost every game has a FPS limiter? and what do you actually think is its main purpose? Or have you thought about the fact that some people prefer to have their comp more silent instead of having their fans run at 70%+ all the time? A FPS limiter fixes a lot of this, but by all means, defend every faulty part of SWtor and keep saying "everything is perfect!" to yourself, when it isnt.
  17. The main problem with heating atm, which i have stated in the first post in the thread, and then over and over again is: -Lack of FPS limiter for those who doesnt use Vsync. It is simply what bioware should add asap, before they do anything else to fix the issue people are having. Right now the game will stress the gpu at 100% constantly with Vsync turned off = easy to overheat on systems that doesnt have as good cooling, laptops or older comps.
  18. That was just an answer to tell him i knew high textures was in the game, but not available. The problem with heating and cutscenes/conversations is that without vsync, the FPS skyrockets and the gpu gets 100% gpu load
  19. But optimization also has something to do with how good a game runs based on how great it SHOULD run based on its graphics
  20. Thats why i stated that the heating issue is more of a problem in cutscenes...because of higher textures which only enables there, as well as the FPS skyrockets without Vsync. So again, what happens once higher textures are released? then people who are not having problems now, will get problems. But i can answer everything you said with, stop defending their bad programming. If they actually optimized it better, and no, this is not only in the video drivers, then things would run better and not cause the problems that already is occuring for lots of people. You answer everything by "well, if they bought a pc with bad cooling, its their fault, they should have known this, and they should have built their own rig." Do you really think this is the case everywhere? Do you have a clue who the major consumer actually IS? I can safely say you dont work within marketing Sorry mate, but you are a minority, and so are the people posting on these forums. And most people who post here, also tend to have better than average specs on their comps, compared to the casual player who doesnt care about forums at all. Yes i agree that if you buy a crappy comp, its your own fault, which i have stated again and again, but i also think that you should expect the devs to optimize their game A LOT better then this. -Bioware can either tell their customer "you need to buy a new comp because we slacked off on the programming" or -Bioware can tell their customer "hold on, we will try to optimize the game better, so it doesnt look like s**t, and also run like s**t" I favor the last sentence, and the point of this thread was to point out how badly optimized the game currently is. Now you can reply with some new stuff while cluelessly defending bioware, but im tired of stating the absolute obvious now
  21. Yes, because better optimization = better FPS and a smoother game. Doesnt the laggy ability delay annoy you? And yes you can say i speak for the "people". I know a lot of people in my guild who are playing on laptops, or older comps, and they are experiencing issues, especially during flashpoints with all the convos etc.
  22. You arent helping anyone by saying playing SWtor on any laptop is "completely fine" because you have no issues on your modified heatsinked 17" alienware 2000$+ 5 kg "laptop" That is maybe some of the dumbest s**t I have ever heard Again, many people are reporting problems with SWtor on different laptops that arent modified on notebookreview.com. But again, laptops arent made for gaming anyway. But it just means that those people will sub to WoW instead, since it doesnt push their laptop to 100 celsius and cpu throttle.
  23. Congratulations, but you once again fail to see the point. I have not said that, and i have no HEAT issues myself with my own rig, because i had a clue when i built it, but the point is that SWtor is poorly optimized, which makes the game stress any comp more then it actually should atm: -This causes the game to overheat for those with bad cooling, when the game actually should have run fine if the game was better optimized. -It causes the fans to kick in more then necessary, compared to other games/mmo's with better graphics. -It causes lower FPS then people actually should get. -High res textures are NOT in the game yet, who knows how badly the game will run even on top specs then? Think of it like this: It requires more horsepower then battlefield 3 on ultra, but it looks like battlefield 1942.
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