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Osierys

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  1. Ok so obviously no one understands what inflation is in this context. I sell mats. They sell quick. So i increase the price to see how much I can get for it. No matter how much money people have they will always try to get the most they can. If not, someone else will buy and re-sell it because they know someone is going to still buy it. This is how slicing ruins the economy. If it can be sold for more, it will be. Those that cannot afford it (did not take slicing) are isolated and left behind. If there was no slicing, that is, if some players weren't effortlessly making much more credits than everyone else, the GTN would stabalize itself because sellers would have to compromise on price. They will have to make their goods available to everyone and not just the ones with disposable incomes. Secondly. Again I say no matter how much money people have they will always try to get the most they can. Just because someone has 1 million credits and can buy everything doesn't mean they're not going to try to make more credits. It doesn't mean they're going to buy more from GTN. It's just screwd up human nature. Hence why trickle down economics never works.
  2. I'm lvl 25 and a casual player. Because of my work, I only play 3 days a week. I've played Eve Online and WOW, but only for about 4 or 5 months each. I do not have a single green equiped on my char. Ran each flashpoint twice. Skipped a few heroics. Picked up slicing for free money. Eve Online made me love trading, maybe even a shrewd trader. Yes I traded to slicers. Level 1 mats I re-sell for at least 100 credits, and the mail button lights up within the hour. The fact that mission skills cost money is completely negligible, I kept my companion running it constantly. Any craftable epic I want, I buy bioanal mats and i get it. It's pretty disappointing. I hate easy games. I heard they nerf'd slicing but I don't know for sure (working this weekend. i like money irl too.). I very much hope it is. At least people will have to sell items at a price everyone can afford. At least then everyone can't craft their epics and have to buy something. Hell I've bought other people's low priced stuff just to RE cause i didn't feel like waiting to craft it. I also have enough for my lvl 40 mount already. This is absolutely nothing like getting my first battlecruiser in EVE. I played WOW b4 lich king, and a mount actually meant something. I actually felt pride riding around my 3 seater mammoth i worked HARD to get gold for. In this, it doesn't matter. Everyone has the best stuff. No such thing as unique crafters. If you have a crafting skill and slicing then you have or can easily afford an epic from every level bracket. idk how many hours i played, but it can't be any more than 36.
  3. Currently knives that are RE'd will never give you a new recipe.
  4. I think the reason for the tank stats on vibroswords has to do with Star Wars lore. A vibrosword isn't supposed to cut better than a lightsaber. Lucas wouldn't like that.
  5. Of course it was intended that way. The last thing we need is someone selling reusable medpacs to everyone, completely killing the Consumable market. You sir, are Un-American!
  6. I'm glad you agree with me. If you don't take slicing, "you made the choice not to have easy money."
  7. Now PvP for about 4 hours so you can actually get better gear.
  8. I was wandering if we all read the same post. I felt Freeborne's post was very poor. It does not take into account people that do not have slicing. It does not take comparisons in income of people with and without slicing. Everyone here must be a slicer. I would like to use dragon's post as an example: -She sells her mats to make credits. Synth will not provide consistently selling products to put on the GTN to continue leveling it. If she dropped Synth for slicing, she would have greatly increased her profit gain. She cannot craft many blues because she must sell the mats. She is barely crafting to her level (no mats), so picking up synth later (say lvl 35) will not be an issue. 3 money making skills slicing/gathering/mission skills. -If she dropped Arch for slicing, she could purchase the mats from the GTN and keep mission skill mats. This will allow her to craft blues and purples to potentially sell and have better gear for herself than quest rewards. -If she dropped UT for slicing, she would have more than enough mats to get her craft skill past her level. She could stimultaneously level her craft past her level and make credits on the side. She could RE over and over unitl she got the blue quality items she desired, then use the saved income gotten from slicing to buy mission skill mats for specific gear. There is no benefit to having a crafting skill, a gathering skill, and a mission skill: Crafting provides very low income, with the exception of cybertech perhaps, before getting your skill up sufficiently. A gathering skill is either used for crafting or selling on GTN. The frequency in which you gain credits from slicing will always surpass the frequency in which your mats sell. Also you have to farm mats at some point. Slicing one box always gives you at least the same amount of credits you need to buy 1 mat of same lvl for an item. Then there are crits. Mission skills cost credits. You'd better be doing something with gathering and crafting or you will be coming up short when it's time to buy new abilities. Requires a very good understanding of the supply and demand paradox, D = S, S ≠ D (Demand equals Supply, Supply does not equal Demand). Slicing can cover a mission of the same level. In short, everyone should have slicing. You can choose to farm. But you spend more time making less credits than you would have slicing.
  9. I chose biochem to help out my healer and/or make up for bad healers. I currently tank heroics with healing companion and medpacs no problem. Don't even really use medpacs that often, and no one realizes I'm not spec'd immortality yet. My work right now makes me a casual player. Only level 25 atm. Can use the stims for an extra dps gain when questing. Tanks should enjoy being backbone for a grp. Wouldn't hurt to give out a stim or 2 to groupies. Not like they're worth anything on GTN anyway, and they're easy to make. As far as economy. You can make something for every class. So your clientele is huge.
  10. Don't pay attention to these nay-sayers. I have a solution for you! You can indirectly restore force points quicker by purchasing Adrenals that increase Alacrity for x seconds. This will reduce your global cooldown and you can use your force gaining abilities, such as right-click, in quick succession! This would be a poor use of this Adrenal imho, but it will get the job done.
  11. Diplomacy, i'm at 17-24 lvl. I got 2 missions for companion items which i don't care about, but it won't refresh with new ones for the past 36 hours. Still just 2. I can do missions for the previous lvl and they refresh.
  12. I wasn't gonna say anything, but this slicing thing is everywhere. Take a craft skill, a mission skill, and slicing. Slicing will cover the costs for buying the gathering materials from actual gathers. Don't take a gathering skill and slicing because slicing will never cover the costs for buying mission skill items. One day there wont be enough gathers and you can make credits selling mats to slicers. Mission skill items can be sold slicers who think they are making lots of credits. Not recommended for biochems - just gather and mission skill. mats are not plentiful for bioanalysis for some reason, probably because of the very low income before 150 skill (I try to sell medpacs for 65 credits each and they still don't sell. same for stims. forget selling blue medpacs. u shoot urself in the foot selling blue/purple stims, not better stats, just prevents buyer from buying more.)
  13. RE had to have 5 characters to post
  14. @ skill 150 you get from trainer. From the trainer recipe list you can click the drop down box from Trainable to All and see what you'll be crafting all the way to 400. There are drops for implants that can be used @ 140 skill, none from trainer at 140.
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