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ShadowCX

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    Riverside CA
  1. Personally I feel that after 11 HOURS of down time, you should at the very least give anyone that doesn't have a Fawn 1. At the very least.
  2. My ideas were pretty much just a basic framework of something to throw at the Devs. All the stances should be high enough in the tree that a cost for switching wouldn't really be needed seeing as your going to have to throw a lot of points into each tree to get 2 and give up a lot just to try to hybrid. As far as your feedback on the stances themselves. I agree 5 force every second isn't a lot, but its also added at the cost of nothing so free force is free force imo I tried to copy the text of the original skills as close as possible, sorry I missed the cooldown for lightning but totally agree it needs to stay. With madness I meant for it to be on Crushing Darkness not Chain Lightning lol. Im not going to really go into your response as Ive never played the tree so don't know much about it however I will say that if giving ideas we should try not too add damage AND resource management into the same skill if tweaking the tree. The idea is never to make us OP but bring us closer to the performance of other classes. I wouldn't want us to be the next sniper or mara, merely considered more viable. The idea of buffing classes has been a very hot topic on my guilds (E) TS with myself and a few others and we have all come to the conclusion that the best way for the Devs to go about bringing the reguard classes up to the level of other DPS classes would be to make small improvements over time. That way if the buffed class was to get to the point of overpowered you would only have to revert back to what the class was 1 or 2 buffs before instead of just hitting it with the nerf stick.
  3. Disclosure: These ideas are from a PVE based perspective. They are also not intended to address our lack of cooldowns but more to address our needs in the damage/resource management area. Healing Stance: Lowers the cost of purge by 15. Purge now removed negative physical effect and heals target for 552-775. Healing skills have a 50% change to restore 5 force, this effect many only occur once every 1 seconds. Replaces Sith Purity in skill tree. Lightning stance: LS/TB have a 60% chance and LS has a 20% chance when dealing damage to finish the cooldown and CL and your next CL instant cast with 0 Cost. Additionally all lightning damage skills have a 40% chance do an additional 250 internal damage. Dark heal and Dark Infusions healing effects are lowered by 50% while in lightning stance Replaces Lightning Storm in skill tree Madness Stance: when you FL deals damage you have a 30% chance to gain Wrath, causing your next LS or CD to activate instantly and deal 35% damage. Additionally critical hits from affliction or Crushing darkness grant you a stack of (inster skill name here) Reducing the cost of your next FL or CL by 75%, stacks up to 3 times and can only be granted every 1.5 seconds. Dark Heal and Dark Infusions healing effect are reduced by 50% Replaces Wrath in the skill tree. For the healer tree its a very simple boost. Get some of the force back from your heals to help reduce the amount of times you have to use consumption. this would allow alittle more healing up time but not as big as the other changes seeing as they arnt loosing anything for it. In lighting its just a simple damage increase at the cost of your heals. BW does believe that we have utility with out off healing so we simply give up that ability for a DPS bump. In madness its the same drawback as lightning however they would get a cost reduction to costly skills in exchange which should help overall with force management (I don't play madness so I could be wrong on this next point) It should also be a DPS increase by allowing more uptime doing damage instead of managing your resources. Feel free to rip these apart, its just a very simple idea to give us minor yet needed boosts.
  4. Just a quick question on the foci/implants/relics etc. Are they BoP when crafted or BoE?
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