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Stadik

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  1. I would also like to point out that Ops and FPs lack strategy. Every time I've been in an Op or FP it's been nothing more than hack n slash to a boss. Then when you get to a boss it's either just a tank and spank, a simple recognizable mechanic or a mix of both. Where's the strategy? gone. What good is an immersible story if you can't do the same with the game play? Because what's left after that great class quest story line? End-game game playing. The flashpoints and operations lack substance. I don't have to accomplish anything to be in one except talk to a quest giver. "big deal"... When I enter There is hardly a need for group organization. There is an option to mark targets but no need for it. Either make a need for it or get rid of the option. I remember in past MMO's I used to get excited about the gear I acquired from running these end game dungeons and felt more of an ownership for the gear and I was proud to have earned it. But now I don't feel like I have to work for it. I don't feel like I have to work for much in this game, and don't really get that feeling of ownership about much of my character. So I don't really want to log on and play because there's not much of a connection. I wouldn't be surprised if this post gets overlooked. Which is too bad, because these aspects are pretty key. However, if the game doesn't get players to start feeling accomplished about what they do in game and a sense of ownership and pride about their characters then it will fail like many other MMO's.
  2. I would like to see some type of guild legacy system and/or perks. Is that something we can expect to see in the future?
  3. What is going on with the Legacy system? No one seems to know anything about it or seem interested for that matter. Maybe because there is no information. How soon can we expect to be seeing this?
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