Jump to content

gtrunks

Members
  • Posts

    42
  • Joined

Reputation

10 Good
  1. Look the problem is, the fleet station is boring. I would not mind going to any planet doing stuff while looking for a group. But the LFG feature does not work the way it should. And people on the friends list leave the game faster than you can add new ones....
  2. Server: Proginator Oh i can find groups it just takes forever. I think because no one really likes to wait on that boring station forever and join a WZ. But sadly if they are in a WZ they will not respond to LFG calls on the station, which sadly is the #1 place to find groups
  3. We will all die and rest in peace! Hopefully find a better place!
  4. Dear imperial players! Would you please destroy our fleet station so this endless wait for a HM group/raid or WZ has an end? I am sick of this place! Thanks in advance!
  5. Help me please. All i wanted for the last 3 years since i heard of SWTOR is to play it. But i am a PvPer. PvP does not satisfy me in this game. The only real goal in PvP is to get your battlemaster gear. There is nothing else. So its all about smashing your heads for the quests and for fun. Thats what i did 15 years ago already in Ultima Online. I thought with that big budget they have and already a lot of games that had a better and bigger PvP content they would come up with something more original. But all i can do is do my quests, get useless centurion commendations mostly, maybe a champion piece once, and thats it. Grind my way up to valor 60 and rinse and repeat the process for battlemaster gear. On Ilum people only stick together as long as the quest is not finished. Something is seriously wrong here.
  6. Hello guys Here is an idea which might not be new in the genre but i think it would fit best. In short its all about attacking, owning, managing, upgrading and defending bases. First here are necessary features needed for the system before we can start. 1) Add a guild PvP inventory. Members can donate mercenary and other PvP commendations. 2) Add a guild vendor which sells an item called something like base command certification. This item needs a lot of pvp commendations to be bought, thats why we need the guild inventory so members can put together their commendations. 3) Make a new area on any planet which both factions have access to. For example Tatooine would work good because its easy to make new environment -> just sand 4) Add 3 camps in this new area. One is republic the other imperial and the 3rd one is abandoned. Now each of these camps has an object lets call it base command terminal, which can be used when the player owns a base command certification. Now the guild starts the claim process. Next thing happen is a timer starts counting down from lets say 1 hour. If the camp can be defended for that time the guild has successfully claimed the camp and it will be invulnerable. Also there is shuttles arriving once the claim process started, which will spawn crates. Crafters can get items from those crates to make items which will help speed up the claim process. Sadly i have no idea what we can be done if another friendly guild also wants to claim the camp at the same time.... Maybe someone has suggestions here. Anyway, the enemy faction can try to stop the claim process by simply slicing the base command terminal which takes about 15 seconds. After a base is successfully claimed it can be upgraded. The following upgrades could be available: 1) Walls can be build to help defend. Defenders can shoot from the walls. 2) Gates can be build to slow down attackers entering the base. 3) Turrets can be build to help defend a base. 4) Barracks can be build which will spawn NPC soldiers. 5) Uplinks can be build to order air strikes. The base usually is invulnerable and if an enemy faction guild wants to attack it, they have to start a challenge. There could be a quest NPC outside the base behind a little hill or something -> scouts. An assault can be initiated by that NPC. Now the defender can choose a day/time from that moment up to 2 days in the future. Timeframe should be tuned for server timezones of course. EU server for example could be somewhere around 17pm to 21pm. Attackers win if they can manage to destroy base objects in time. Depending on the size and upgrades of the base there is multiple objectives. To help attackers on a high upgraded base they can order walkers and also air strikes by using PvP commendations. Also a claimed base will need PvP commendations each day running, or at least credits. The bigger the upgrades the more expensive it needs to be. If a guild decides it dont want to keep the base anymore it can pass ownership to another friendly guild. What will you get for owning a base? Just for fame and prestige but there could also be reward NPCS. Members and friends of the guild owning could have access to exclusive gear. If this works every content update BW could add a new area to other planets.
  7. 12. Damage values can be incredible high. Add a hard limit. Just an example: 1.5k max damage, 2k max critical damage. Needs to be fine tuned of course.
  8. You can also use strength for Qyzen. It does the same amount of bonus damage so you can use the jedi knight mods. Still the problem with the orange techblade which no one makes because no one really needs it
  9. Maybe kill his healer companion first? After that there should be no problem killing him.
  10. 50 Sage and 21 Guardian on RP 29 Guardian on RP-PvP 32 Sage on PvP What? I love jedi and i love the republic!
  11. You ask for a feature they never had in any of their RPGs except DA2 and you had to pay for it
  12. Top left you see a counter at that is for all instances. If there is 200 there is not more hidden somewhere. Thats 200 split on the existing instances.
  13. Dont deny it. You know it will happen. First we will get the lifetime subscription offer, followed by the F2P announcement. By that time they have their new horse on the track -> Mass Effect Online.
×
×
  • Create New...