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Phantomn

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Personal Information

  • Location
    Brooklyn, NY
  • Interests
    My motorcycle, gaming, sports, avoiding wife-agro, working out, reading, posting useless comments.
  • Occupation
    Student (G.I. Bill), former Operations Manager, ex-military.
  1. POT5 Down - Here's what frustrates me: we've heard nothing from the powers that be. Not for nothing, the servers status still says "servers up", and there's no system alerts. Do these people not log in? Is the 'server status' not really connected to the servers and just a 'switch' that someone hits? How hard is it to post a quick note to be like "hey, we're aware and working on the issue"?
  2. Here are a few changes that I'd like to see: (1) Revert back to the reusable stims for bio, grenades for cyber, and create equivalent crafting skill only items. In other words, make it so that if you have a certain skill you can make items that only that profession can take advantage of, ie. better augments that only you can use or someone of your crafting lvl, or create additional augments slots. (2) Allow toons to have multiple crafting skills. I have a bunch of alts that i can have gather materials and send them to my other toons. Applied with (1) above, i could have reusable stims and a bonus 'power' or 'mastery' augment slot. (3-ish) I hate this mastery thing. Play Wizard 101 if you want to learn a carebear mmorpg. I like that it takes a bit of work to squeeze out as much dps/hps as possible.
  3. There's too many bugs that need addressing. For example, the Imp main base on Makeb is laggie still. And that was just last night, this morning, with only 3 players in that zone. Another example, until all the physical boundaries are fixed, I shouldn't die from /stuck because I jumped on a chair. The on going joke is SWTOR will be awesome once it's out of beta. There's no crossover from space pvp. I can't use the mods in the real world. If I get jumped, I can't get out my ship and start owning some baddies. Maybe focus on fixing before new content. We need a dmg meter. Either let add-ons in game, because there's already great ones out there (tested and good) or get together with their designers for an in game version. The current parser (whatever it is) isn't a viable solution. We need something that has an overlay. People want other mods too: agro, cd, farming, etc. Thanks
  4. Not sure if this was asked/answered already. Why can't we reverse engineer the orange crafted gear we make, specifically the lvl 50? Most of these items take 25 minutes or so to craft and sometimes take mats from multiple disciplines. If we craft it, we should be able to break it down if only for the refund of mats used. Other modifiable items that are orange (drops) are able to be broken down by their appropriate professions. I understand that the augment system is changing but I'd still like to RE the obnoxious amount of Orange pistols, rifles, armor, lightsabers, etc. that I have sitting in my bags. Thanks and keep up the good work!
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