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Sylvurdragon

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  1. actually now that you mention it, you aren't kidding. I'll try to find a better color. Thanks for the feedback lol
  2. I have a suggestion with regards to self buffing. Because of how often you can die in PVP, it can get incredibly annoying having to re-use your self buff and sprint over and over again. I think that self-buffs should not reset upon death in PVP. Just a personal note. What do you guys think? Had my first round of Huttball yesterday and noticed this. Also noticed that I had no idea what the heck I was doing, so going online to check out some videos lol I contributed enough in killing the ball-carrier, and those attempting to attack the ball carrier...my issue was just handling the ball.
  3. bumping since it may have gotten lost LOL
  4. I have a suggestion with regards to self buffing. Because of how often you can die in PVP, it can get incredibly annoying having to re-use your self buff and sprint over and over again. I think that self-buffs should not reset upon death in PVP. Just a personal note. What do you guys think? Had my first round of Huttball yesterday and noticed this. Also noticed that I had no idea what the heck I was doing, so going online to check out some videos lol I contributed enough in killing the ball-carrier, and those attempting to attack the ball carrier...my issue was just handling the ball.
  5. Oh I KNOW! I do hope they change this...what happens if you complete the mission w/ hardly any life left then BOOM you hit an asteroid...mission failed?
  6. Thanks! I actually JUST learned about this while listening to some podcasts.
  7. well maybe I'm just not doing it right LOL - anyone have any suggestions on guides etc? My thing is getting shot from behind. That's where most of my damage comes from...
  8. Have any of you played the old Microsoft game, Freelancer? I think that this style of space combat would be a nice alternative to the current style that we have. I mean, yah the space combat is a nice diversion, but it really doesn't feel like Star Wars...it feels like Star Fox, and I know many of you agree (based on forum posts) What do you think of this as an alternative? or something similar...I know that BW has something in the pipes, and I can't wait to hear what they have to say about it. This is how I think it should be looked at:
  9. That is great for in-guild sessions, however what if you're a smaller guild (at the moment) and looking to group outside of it and see peoples personalities, etc for possible guild recruitment...I would think that an in-game voice chat would make this easier.
  10. I don't know if I've just been spoiled by DDO or LoTRO, but of my favorite features of those two games is the ability to have in game voice chat. I have found that it is far easier to hit the F key (keybound to speak) to discuss strategy with the group than it is to try to type things out. I understand that many will say "use teamspeak or vent or skype, blah blah) however, what about the random PUG that you put together to run a flashpoint or raid? What if you are 3/4 in guild and one person is out of guild. I found myself having to retype everything that was being said in Vent, and it was rather time consuming and annoying... To the developers, is this something that you are potentially looking into? I think in-game voice chat would really go a long way. I have found that I really don't run any group content outside of guild unless its a quick quest that someone happens to be running at the same time I am...I think the implementation of voice-chat would fix this. Any thoughts?
  11. Question: Why is it that Pommel Strike is completely unusable on Elite mobs and above. I understand that they are unaffected by shout and trip. However, why is it that I can force choke or backhand an elite but can't pommel strike them? What makes them immune? is this a developer decision or an oversight? I would think that the damage that can be done to strong characters should be the same as what's done to elites. its not THAT substantial, tbh. It would be nice to get that extra attack, rather than just spamming 2 or 3 attacks on timer that actually work on them. Anyone else with me on this?
  12. lol - also, on an added note...we really need a search function. Post one question and within a minute it ends up on page number 3.
  13. This may be a better spot for this... I have a quick question for the masses on Companion development. At what point do companion storylines develop. I thought it was based on a combination of affection and your character level...however I have learned that this can't really be the case. for example I currently have 9300 affection with Vette and have gone 3 levels without any additional dialogue options. Is it based on where you are in your class story? That's the only other thing I can think of, I was just looking for confirmation.
  14. First of all /agree with the OP and huge Kudo's to the Dev's response I'm really excited to hear of the coming changes to the Mod system. I'm pretty sure the awesomesauce armor is the route they are going to take. That makes the most sense. I love the ability to find a good looking piece of Orange armor and be able to keep the mods up all the way through to endgame. I'm sure that you'll want to swap out at some point...but that's the beauty of it. You can! Simply pull out another piece of orange gear and take the mods out of what you're wearing to place it in that. Makes a lot more sense from a realism standpoint than an a-tab. Lets leave that to LOTRO. I really like how purple gear will be fully moddable as well. That opens up a world of possibilities with how to upgrade your gear. I've found this game to be 10x easier to keep up with my gear than any other MMO i've been a part of...dating back all the way to Ultima Online and EQ Well done and keep up the good work, BW! :-D
  15. I agree. I like how Bioware gives each character in their games substance. This game is no difference. Even YOUR character has "character." It makes me care about what I do. It makes it easy to be the type of sith that I am. I am one that will uphold the law in the galaxy and protect the innocent people of the Sith Empire...however, if someone says something to me that I don't like, or tries to get in my way (or is an all-and-out despicable waste of space) I have no problem having him/her feel the other end of my lightsaber. I've been having a blast with this game, and really look forward to all the things coming through the pipe Well done Bioware! To directly answer the OP's post - there are characters in the game that I have wanted to take out...a couple of people in the Sith Warrior entry storyline for example...I really didn't like their attitude
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