Boggles my mind how badly most MMO's still make player crafted items.
The first graphic MMO out of the gate, Ultima Online, had it right from the start. The best gear in the game, or at least comparable to any drop, was player crafted.
THEN all gear had durability which couldn't be fully restored; eventually your weapons/armor would break and force players to get new gear.
This meant player crafted gear was ALWAYS in demand.
How is this recipe for success so hard to follow?
The notion that no one will raid unless they can get gear rewards is a lie.
The proof?
One, players in other MMO's that have complete sets and still raid.
Two,you can make some valuable schematics the rewards.people will raid to see the content, earn credits, and all the kudos that come with being able to say they did it.
Three, you can make some valuable schematics the rewards.
Ultimately, if the reward for raiding is gear then once that gear is obtained your argument is that raiding is worthless which creates a cycle of constantly needing new gear to fill the void...that's the same recipe for crap most MMO's already have.