Thing than guy sayed earleyr, about pushing melee away and then watching it crawling back, isnt much true. Every melee classes can get back to skin contact without any problem, another thing, melee classes have 4k+ more hp than sorc got and they hit 5k crits even with centurion gear. And sorc with centurion gear.. dont really even want to say..
Reason why i can do 300k+ dmg in matches is that i can stand back and shoot behind other ppl, sorc do constant stable dmg, so cos those +300k matches ppl allways think sorc is so much op ( not operative ).
Even every shooter class do much more dmg than sorc can ever do, i dont even want to talk about sniper, lets take merc. shoots missiles every 1.5-2sec and do 2-4k dmg + that best skill ( dont remember name ) 3-6k min. And sorcs best dmg doing skill with nice 3sec channel time 2x less dmg most of time.
Well have to take snipers snipe skill 1,5s and 4-8k dmg..
Only thing that sorc does good in wz:s is really healing, constant stable damage is good if going with team all the time ( well, even team of 4 with all burst classes, kills everything theyr way, even team with 4 sorcs ), but there comes many many times matches where sorc is alone and bunch of enemies comes..
1v1 even tank classes do more dmg than sorc does. tanks absorbs allmost all dmg and can self only run away and try heal when tanks shoot 2-4k every 2sec or jumps to skin and hits 5k crits..
And yes, im not best sorc player here, but what i have seen in wz:s is that every time when 1v1 comes against another class, sorc goes down quite easy without any problem, if enemy knows even little how to play. Cos every other class does minimun 2x more burst dmg than sorc can ever do. And sniper can 2 shot sorc down, couple times even that happened to me, 8k hit, dead. and i got full champ gear ( gloves are though lvl50 orange) so talk about sorc being op.
So, if play sorc, only way to go wz:s is healing if want to be any use most of time.