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_Minmaxer_

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  1. Yes, lightning strike does need a boost, it's laughably bad.
  2. In regards to pvp... The top sorcs & sages can compete with the best of any class. The things is, there really aren't that many that fall into this category. This is why you have a large percentage of the sorc population complaining, and a few people perfectly content with where the class is. The classes potential is the same, it's just harder to reach. The class is tougher to play than other classes, that doesn't mean it isn't as good. You mention you are fully augmented War Hero. That doesn't mean you have a good stat distribution. I have seen a ton of people with gear that just makes me scratch my head. I am still highly successful, and get a ton of enjoyment out of playing my sorc. They just need to fix the rubberbanding caused by roots introduced in 1.3. That is a source of frustration.
  3. Ignore set bonuses and first aim for pieces with power/surge enhancements.
  4. Reserves vs Induction isn't as simple as it sounds. It takes 5 minutes of constant fighting for me to have force issues with induction. Our set bonuses are weak, you should prioritize stats over set bonuses. Power/Surge is the way to go as the HoT proc gives bonus to crit on the channeled heal. I use the melee dps 2pc(35m snare and interrupt) and healer 2pc sets.
  5. I've been playing the hybrid spec in my sig since 1.2 was announced. In rated matches I am a support healer and the first to rotate to support other nodes. Having the ability to both dps and heal is incredibly valuable in small skirmishes.
  6. If you just stun and heal you also risk more players switching to focus you. At the very least you should move along the side of the building. This removes you from LoS of attackers and forces any dps that follow you to also break LoS from their healers. If the dps following you doesn't have a knockback or push, you can also lure them to the edge behind the hut and knock them off.
  7. I have been playing a heal/dps hybrid sorc since 1.2. The sorc version of the build is in my sig.
  8. I intend to load up on 41 power/53 surge enhancements as Force Bending gives a huge crit bonus. As long as my self-buffed crit is over 25% I am more than happy.
  9. For the most part it seemed pretty good, just a few things... Purging snares on yourself is one of the top priorities Your knockback is a 360, you don't have to turn around to use it You can snare people behind you as you are running away if you jump and turn slightly. If you are LoSing someone to heal, you can run to cover, starting healing, then mouselook to watch instead of turning your character. I play a sorc, so it was difficult for me to watch which skills you were actually using, but your play seemed reasonable.
  10. When my guild starts doing rateds next week (lots of people busy this week) we will probably have a couple PoV streams. Not sure who will be doing it, but we do have 3 sorcs in our 8man. I'll post again if we have a sorc running one.
  11. Innervate is channeled, which is why it's better, you always get some value out of it. If you anticipate the play you can put yourself in a good position to get off a full duration Innervate on cooldown. If your only AoE is force storm, and you are using it to deny caps...the extra 10% damage is pretty irrelevant. The 50% slow from force lightning is better on the ball carrier, it also doesn't break CC on nearby supporting enemies. There are some very good hybrid specs, lightning/corruption is for a defensive healer, and madness/corruption (in my sig) is for heals/dps.
  12. You have 20 points in the heal tree but you don't have the 21st point in Innervate, which is far and away our best heal. You also have 2 points in force suffusion, with no AoE skills, while only having 1 point in Lucidity. These really need to be changed.
  13. What are you trying to do? Our most important skills for rated will be Revivification, Innervate, Resurgence, Sith Purity, Electric Bindings, Deathfield (guard bustting), Haunted Dreams(2/2), Creeping Terror. These skills provide the most value to your team. You should be looking at builds that allow you to talent the most of these skills, there are several ways you can do this and encompass many different play styles. Personally, I will be playing 21/2/18 with another sorc on our team playing full heals. It's possible we will be running a third with creeping terror.
  14. Finally. Someone else that understands.
  15. There are so many factors involved that it is tough to verify this one way or the other. To really math is out you would have to incorporate how often you use consumption, force lightning (because of sith efficacy) and the length of the fight. You also have to consider every bit of force you gain is essentially 6% higher. I have no force problems with Electric Induction so I won't be changing any time soon.
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