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xleonx

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  1. Can i ask the reason why ALL critical rating has been removed from all rakata sets but one Bounty Hunter and one Imperial Agent set? This change would lean to a hint that Bioware saying Power > Crit, but no. The new Tier 2 sets have crit mods in them. So how can you say one tier need 0 critical rating and another tier set needs it?
  2. Videos? If you look at my guild page you will find videos of raid bosses on full settings, and if you look at my youtube channel you will find the 1x normal speed versions to get a better idea. Cant say i've really noticed much fps problems, but the games engine is far from perfect. I.e. ilum runs smooth until a dam announcement and then for some reason the engine likes to stutter/freeze and often will close the game if it lasts more than 1-2 secs. My core specs: CPU - i7 @ 4.8GHz, GPU - GTX 580, Ram - 16GB and run a on 120GB SSD.
  3. Yea i have same problems, i have no lag/fps problems until an announcement for a point captured or when my kill count quest updates. But with the announcement of getting credit in warzones in 1.1.5, Ilum will most likely die off anyways. Would much rather of them fixed this problem in Ilum, but i guess this was the easier fix for them than fixing the game engine for Ilum.
  4. Good to hear there are more topics being made about this issue, when i first made this there wasn't much on the forums acknowledged this problem. More made, more chances they will give us a response to this problem.
  5. Yep, its been some weeks since i post this and Bioware still haven't told their community that there is a problem with Master Loot. Really poor way to run a game if you ask me. Seems only threads that get over 100 pages that they pay attention to.
  6. That's not the case either, i can remember a 2-2 game and holding the ball at the end and getting a loss.
  7. http://dl.dropbox.com/u/10200236/Screenshot_2012-02-11_21_48_16_415423.jpg Really this draw system is really stupid. First i though it was team that got to the "tie" score first won the draw, but Huttball has proven that wrong many time when my team has got the tie first and other team catches up and got the win. Then i though oh, it must be something like team with most medals wins the draw. But again i was wrong! Empire - 55 Medals Republic - 43 Medals So we get a draw, but we have the most medals and still lose. So what the hell determines who wins a dam draw, anyone know?
  8. Really because they been bugged for a while now and there making 'fixes' to item we don't even have access to because they cannot do the main 'fix' that is needed. I would accept/welcome this fix if they did it in a logical order: Make Exotech recipes learnable Nerf Rakata Make Exotech more appealing Fix the amount Exotech produces for the cost to produce Not Nerf Rakata Make Exotech more appealing Fix the amount Exotech produces for the cost to produce (Insert next fixes) Make Exotech recipes learnable
  9. You could make it craft a million and non of us would know any difference. First off why don't you start off by fixing the recipes so us Biochem's can actually learn the dam things. These recipes have been bugged / un-learnable for a while now, so please fix them first before telling us how many its meant to craft because atm we carnt even craft one. (This is both pre-1.1.2 recipes and recipes gathered after 1.1.2).
  10. xleonx

    Ilum Bonus valor

    So on my server [Forstclaw] we do Ilum the correct way, forming ops and go kill each other. None of this kill trading you see all over the forums. I just have a real problem with the bonus valor system tho, it really encourages your side to base camp the losing side. Control all 5 points (base camp) - 180 + 20 valor per kill Control 4 points, wait down the hill and allow the republics to come out - 70 + 20 per kill So how do you not encourage base camping, when there is such a huge bonus for doing it?
  11. Didn't read every post, but i had this happen to me today. Was in Ilum and got stuck at 77/150 for about 20-30mins. The reason i found this to be was because i hadn't died a single time in about 40-60mins. Thinking i was bugged or something, i decided to allow my self to be killed. Once killed and back to my group, i started getting kill credits again.
  12. Wipeing in raids is the only thing i have to spend credits on, been doing dailies seen day after xmas (When i hit 50) and have 6.5mil credits atm. And my guild raids 3-4 times a week. Is repair to much? Maybe, its about a 10k increase per piece going from Tionese to Columi to Rakata. But since its the only real credit sink this games has atm, i don't seem them lowering it at time soon.
  13. Lets hope your wrong and they do fix this. I can kind of see why they made normal's auto loot because they want them puggable and easy entry into raids. Surprised this post didn't get any more attention tho, is it only my guild that would like to see Master loot be fixed for HM/NM modes?
  14. Yes that is fine, you only get locked out on the boss kill, you can start off 16mans and if you don't make it, go to 8man, do the kill and then attempt 16man on the next boss if you wish to.
  15. As the title says, when is the Master Loot bug going to be addressed Bioware? I see in 1.1.2 patch notes: "Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter." Ok yes that's part of the bug with Master Loot enabled, but that one is easily worked around with a little messing around. But its really nice to see it being fixed and thank you for that. The major bug still needs addressing tho and by that i mean: When Master Loot is enabled and you loot and you only receive about a 1/3 of the loot you should. I think for about 2-3 weeks my guild has been using master loot and only been getting about 4 piece of gear (Mixed gear + Tokens) + 2 crafting recipes. Then we hear that Master Loot is bugged, so over this last week we changed to Round Robin (Need/Greed) and WOW so much more loot and a whole lot we have been missing because we been using Master Loot and it bugging our received loot. Round Robin has been giving us something like 4 Items + 4 Tokens (Rakata + Columi) + 4 crafting recipes + 4 crafting mats PER BOSS! Now this is huge difference in the amount of loot that you should receive and what you do receive using Master Looter option. So i must ask, are you guys at Bioware aware of this bug? When will you address it and tell your paying customers Master Loot is a bugged system and we should not use it? Are the developers working on a fix for it? Please hurry a fix for it.
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