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LordAposno

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Everything posted by LordAposno

  1. Do not take phase walk away. Please leave it the way it is. That skill is incredibly useful to shadow tanks. There is literally no reason to remove that skill. I would recommend a thorough reconsideration on removing the skill. I vote leave the skill as is.
  2. I appreciate your reply, I really hope its bad luck. 500 credits on balmora on one lockbox, honestly thats trivial when you consider one UW mission brings in metal than you can sell for a few thousand credits, and thats cheap and at level one of the skill. And yes I have done this on my alt. Slicing really has nothing like that. Mission skills when they were dropping, if you received the right one, did in fact make a profit.
  3. Any post that start with *sigh* is full of fail. Its you, you are super awesome. You win at video games, pat yourself on the back. Be sure to come out of your mother's basement every now and then for fresh air.
  4. I am not calling for slicing to go back to the old days of money machine, I would like it more in line with the other professions. Currently the other skills provide multiple products for sale. Slicing produces one item; augments. Mission skills are not guaranteed to drop. As a matter of fact the drop rate has gotten even lower. The other crew skills allow you to actually pick what product you are going to get, which in turn will sell on the GTN. lockbox missions were over-nerfed. They should bring in some kind of profit. They don't. It doesn't have to be excessive, just somewhat profitable, they way it was advertised. Give us more drops, better profit return. Right now slicing is useless.
  5. First of all, no you do not make a ton of cash. This is completly relevant to your server and server economy. Mission skill drops sell for 5k max, on my server. Augments can go from 1k to 15k, depending on type, and quality. 15k is rare. And they don't always sell. If comparing to wow, its like you go and pick a frost lotus but instead you loot nothing and end up dropping 200g on the ground.
  6. GTN and local server economy will make a huge difference. My post was never on the GTN, but on the ridiculous nerf to lockbox missions.
  7. I could definitively say the same about you. My findings are the same for me and my brother in law who plays on my server. They are the same results for every slicer I have spoken to in my guild. from my experience slicing has been nerfed to the ground. Your results seem as a fantasy to me. From my experience I can not fathom how you earned so much from slicing. Even the luckiest slicers in my guild have no where near that success. Every in game person has had varying experiences, but the consensus is that slicing is no longer profitable. If you read throughout the thread you will notice many people claim to have made a profit, while others are reporting their losses. I expect half the people claiming that they are making so much money are lying because these are the same people that cried nerf when slicing was a magic money machine. I am neither lying nor falsifying data. I am merely making a post so the devs can take another look at slicing and correct the knee jerk over-nerfing they did to the profession. From my own experiences I can not see how slicing is remotely profitable. In this situation I will believe my own experiences to what you have stated as your results. They seem utterly impossible in the post-nerf world of slicing. I hope you are not lying in order to nerf slicing again. I run the bountiful or Rich lockbox missions. My results have been posted, I stand by my posts. Believe what you will.
  8. I really really wish it was a lie. Truly I do. It's just not me, read through the thread many people are having similar results. Many people ingame of dropped slicing because if its ineffectiveness. My results are completely contrary to your post. But I am not the only one having similar failures. What level are you and what is your affection level on your companions? Maybe that has something to do with it?
  9. That would be great if the drops were reliable. the only drop I have received last week was a diplomacy mission drop, and that sells for very little or has to be vendored.
  10. The difference is with TH you have other options than just lockbox missions. You can do gemstone missions or companion gifts. Gemstones can sell for big $$. Slicing only has lockboxes that are more fail than anything else and augments. TH has choices.
  11. That's the problem. Its not profitable now. It has been over-nerfed. The missions come back at a loss, the lockboxes are few and the amount has been greatly reduced. The other missions only produce augments which are not that profitable. Slicing needs a big buff. Give us more product missions or make the mission payouts profitable again. Your opinion is based on the old slicing. Mine is based on actual experience.
  12. On your server, maybe. On mine they sell average 4-6k. The mission skills drop rate has been drastically lowered.
  13. Do you actually think there are that many nodes out there? There are not that many nodes. The other night on balmorra I was able to see and loot about 5 to 6 slicing nodes. Average payout 644 credits. Biggest payout 900 credits. that was during about a two hour play session. Total profit about 4200. the night before only one lockbox was available, yielded 742 credits. Two hour play session. Slicing is less profitable than all the other gathering skills.
  14. Now I know that you are lying. ROFL. Wow you overplayed your hand. There is no way any real slicer will believe this. Next time this happens provide screen shots. A level 5 mission will never crit that high. Not even in the magic money machine days. ROFL.
  15. As a level 400 slicer, I find this hard to believe. Most of my missions come back as a failure. Before I would make a little profit, by little I mean 100 credits permission with 1k on a crit. It would profit 8 out of ten times, so 800 credits per ten missions. Lately I have losses 9 out of ten times. No exaggeration. I actually crated a spreadsheet and tracked my epic failures. All losses; anywhere from 50 credits to 100. Not huge losses by any means, but zero profit. I have not received a mission skill from missions in quite sometime.
  16. All the other crafting and gathering professions produce products that can be sold for a profit. Slicing missions reward you with augments that may or may not be profitable. UT and TH both have the multiple products that can be obtained from missions. Metals, fabrics, companion gifts are all profitable. So to fix your statement why is Slicing the only profession that has to loose money?
  17. I think you are tracking the wrong information. Don't track your overall money, track the cost of the missions, the reward and the difference. This is what I have been doing for the last week and I have consistently lost money on the lockbox missions. Every day is a loss overall, at the end of the week it was an overall loss. I am lvl 400 in slicing. I alternate how many companions I sent. I did send the one companion that has a +slicking crit always. I also tried slicing on an alt, I leveled slicing to 101 on that character, I only profited once, yes ONCE on the lockbox mission. Once in the leveling from 1 to 101. The information I gathered completely disagrees with your post. the difference is maybe the volume? I only play a few hours a night and more on the weekend. But as of right now slicing is not profitable in any way. It is a constant loss. Slicing lockboxes out in the world has been drastically nerfed but at least there are some credits there. That is also the only place I now receive crafting missions. I have not received any crafting missions via lockbox missions only lockbox slicing? secret nerf? The point is that yes slicing was a super fun, happy time magic money machine. Now it has become utterly useless and operates at a loss if you only run lockbox missions. The slicing nerf was an overkill. Slicing produces only augments, which depending on the market can or can not be profitable. Slicing is ridiculously underpowered compared to other professions. For example underworld trading brings in metals, fabrics, and companion gifts. Any of these is profitable. Its easy to switch between the products due to market demand. Slicing only brings a credit loss from the missions and the occasional profitable augment. Anoterh example; missions from treasure hunting brings in gemstones, lockboxs and companion gifts. Again slicing pales in comparison. Make slicing actually have a profit, give us more mission choices than augments. Other professions have the ability to actually bring in useful sell-able profitable product. Slicing has gone from being a profession you are a moron not to take to the player being a moron to take.
  18. Yes it was needed. My server had queues of 3-4 hours, which is completely unacceptable under any circumstances. I know the high pop servers had many of the issues I described. Maybe BW roller out too many servers and should have rolled them out at a slower pace, but all the servers were full at the beginning. Server mergers a month after game release would be a knee jerk reaction. The game is growing and will continue to grow. The lower pop servers should see an increase to population in time. Try rolling an alt on a higher pop server. I know people don't like to start over, but its worth it if you can not find groups. Also the future release of a LFG tool should help people find groups.
  19. OH NO...the sky is falling! A -0.xx% drop is minuscule. Also this is from a non BW site, don't believe everything you read. Unless you see this information directly from BW don't believe it. Also the free first month is up. Every MMO looses people after the initial 30 days are over. Then it begins to build again. This game has great potential. I see it around for a long time. I am enjoying the story telling aspect of this game. This game is not for everyone. No one is forcing you to sub. Feel free to cancel and good luck in your next adventure.
  20. You are forgetting that the zones become instanced when they reach a certain cap. So the limits you are seeing are on your instance of that zone.
  21. BW did not create too many servers. The queues were terrible and the wait times were unacceptable. The camping of mobs and rampant kill stealing was intolerable. BW did what they had to do in order to attract and maintain customers. My server still maintains a high population and there are always people around. The worlds are huge and people are spread out or in different instances. A future release of a LFG tool should alleviate the problem of not finding groups. Also try joining an active guild that fits your play style.
  22. I beat him on first try at level 32. My spec is watchmen. The key is you have to interrupt every big attack he has. Also make sure you use every CD ability you have. As long as you interrupt its not that bad.
  23. Those are some high temps. Buy fans and vacum out your box, Mine idles at 22c-23c and runs swtor at 25c maybe 26c.
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