I have not been able to read through all the posts, but mabye some out there can give me some answears to some questions that wasn't mentiond in the Q&A.
The status currently in my guild is that many players are inactive cause of the endgame content. If u dont play PVP there is notting to do ingame. All have done the daylies, all have more or less full tier3.
We are 50+ members, but at the moment we are struggelig getting a 8 person ops group together to clear the instances.
The reason for this will be:
1. The endgame content is to easy.
2. Bosses drop way to mutch gear. If ur lucky ur full geard after 2-3 weeks.
3. Boss encounters are boaring (spank and tank)
Will there be any drastic changes to make the endgame last longer?
Something I still dont understand is why t3 drop in Hardmode. There is no reason to do nightmare onces u have done it 1 time, cause u get the same loot from hardmode. Because of this endgame PVE is cutted down by several weeks.
Another issue I that i dont find in Q&A is the economics in this game.
Atm I raid 1 day aweek, craft some biochem producs and sell them on marked.
This is more then enough to keep the credits incoming higher then the outgoing.
I have 12.000.000 credits and i dont understand what I am supose to use them on.
I know for a fact that if there ain't several big changes in 1.2, 80% of my guild will quit. I guess this will be the same with other endgame PVE guild aswell. So hopefully there will be some major changes cause the game have a big potential.
Hope some out there can assist me with some answears to my questions, mabye come with some feedback regardig this issues.
Excuse my bad english