This 100%
I have not played since the original release. I fired up the game the other day for the first time in 10 years, and started having a blast. I love the way classes / specs works now and the updates seemed so great I resubbed almost immediately. Now today I log in and find its going to cost me 1k to fast travel when my recent character has 20k to their name at the moment. This change absolutely took the wind out of my sales to some degree. If I am going to run across a map or fast travel shouldn't be an economic decision that forces me to stop and think about it. This change does next to nothing to create the sort of credit sinks you need to get the hyperinflation under control. The travel cost changes directly impact newer and poor players disproportionately, those with millions and billions won't even consider or notice them.
Please take some time to rethink these costs and how this solution to the problem has created more problems. You want new players to stick around, and not feel discouraged for being new to the game and broke.
There needs to be a credit sink that attracts those with the millions and billions. Like the black market AH in WOW. Something equal to the task. A 5k debit on 5,000,000,000 is nothing at all. A 5k debit on 20,000 is much more regressive. Travel costs should be progressive, not the opposite.