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Nomakk

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  • Location
    Ohio
  • Occupation
    Slave to the man
  1. I want to thank everyone for bidding! I got an offer for 50 million in game and I couldn't refuse it! Thank you
  2. Not sure Im ready to accept "services" just yet
  3. Arkillon currently owns the high bid at 8mil. Auction will end tomorrow night at 10pm eastern. Or if someone offers me a number I cannot refuse, it will end early
  4. Going to take best offer for it in this thread. Will accept offers until Sunday or Monday! Bidding starts at 5mil and please only bid in 100k increments for simplicity! Thank you!
  5. You know, they are not impossible, even with the bug. I just finished Kabal. Took me a few tries, but not impossible. Just a lot harder. Look at it as a mini-chance to do Legendary Space missions! Glass half full! Can the devs find out who could still do them...maybe we should get a title!
  6. Apparently people are too short sighted to see the change is actually better. Have any of you ever had your account hacked? Did the hacker guess your password or use your e-mail to get it. The latter is likely the answer. Hackers aren't stupid, do you really think they grab usernames and then just guess passwords until they find one. NO. That would be stupid. Instead, they use methods like pretending to be you and WHOOPS! you forgot your password. So, they have it sent...to...your...E-MAIL BOX!! A hacker would much prefer having your e-mail addy over your username. Do you really think hackers are fixated on 1 game? Do we really think they are like "Let me just hack 1 game and guess passwords until I get one" No. MMO players tend to play multiple MMO's and thus, their e-mail is the common link to many passwords in most cases. You know, like ones beyond video games... Come on guys, stop saying its "a change just to change" when it's really "complaining just to complain". They want to make money, they don't make spiteful changes and hurt their bottom line. They would only make the change if it had a monetary benefit (like long term account security, thus long term happy unhacked customers). Well done on all the responses Phillip. Excellent boldness to take on the community without fear
  7. I am all for this support. Great job to Allison particularly. Great feedback, sounds like your running all over the office and getting us answers. We look forward to more answers and more specificity. Keep it coming, we appreciate it!
  8. I agree, maybe there is a system in place to prevent this. Like, maybe someone can offer themselves up to "save" the healer from being taken. Jump in front of the arrow, so to speak.
  9. Who complained? It's an idea.
  10. Excellent insight! I am by no means suggesting we remove all deaths. Just that some situations there is more value in the fun factor over the drag of resetting. Also, the convention that a group whipe is needed seems very old world, y'know? Why does it have to be that way, because of other games? Let's try something new! Again, its situational where it fits
  11. Is it coming from an Imperial or a Rep?
  12. Every MMO, TOR included, makes dying the end of it all. Why? We all just get back up and try again...maybe it should be ok to die. Not even die, but be defeated instead. Heres my idea: Flashpoints and Ops - If your group dies (whipes) then the boss has some smack-talk commentary, maybe even shows your team down and out, trying to pick themselves up off the ground. Now the fight will restart, everyone is revived automatically and try #2 will commence. How much cooler is that then "Ok, everyone get up...'Wait, I have to go repair!" bleh. No fun there! Class Story Quests - This is another one...there are enemies that I have to kill multiple times, why can my defeat not be different? I lose, she talks trash about my weak ***, then I attack again and give it another shot. It doesn't have to be infinite tries, but I don;t see much value or story logic in going to the med center, while she waits for me to try again. I feel this gets the idea across. I think it would be a very innovative approach to death, to make it a defear and part of the game as opposed to a rinse and repeat of every other MMO. What does everyone think? What other ideas do you have?
  13. Where did it go....voice acting and excellent story...then you hit 50 and BAM!, your playing every other MMO. This post is from a lover of TOR, not a hater. Im not gonna unsub if my ideas aren't implemented Not that they will ever be seen by developer eyes, but I wanted top share some ideas that I feel would innovate as opposed to copy other games with a new wrapper. actical Flashpoints that require fun, engaging play, not structured same old, same old. Every flashpoint feels too similar conceptually. Find a tank, find a healer, find 2 DPS, have a general idea of the boss fights,...blah blah blah. I understand, these are the base model for a flashpoint. Now what? Just keep waiting for the next one? it will be awesome the first time, then you won't want to do it again because BT can grind your commendations faster? Why not use your ingenuity and innovate the concept. How about: "This flashpoint needs 4 people - period." Some conceptual ideas: - Flashpoints that require the team to split up * 2 pairs * all 4 have their own mission (maybe they can use companions) * Raids with multiple split points - 4 this way, 4 this way "You guys disable the generators, we will repair the life support" - Flashpoints that change * This concept exists in Phantasy Star Online - the layout is not always identical, there are variations * Maybe there are rare enemy appearances that don't happen every time - Flashpoints with true conversational impacts * This has been dabbled with slightly, but a more serious approach would be awesome * Maybe the Smuggler has a smart *** comment? So, the final boss teleports him into a jail cell. Now the flashpoint has to be done with 3, but to avoid making it too difficult, you can pull a companion. ~ How cool would it be to be the one in the cell? Then you have to break out, fight through some enemies and maybe work your way through the ventilation system to get back to your team?? - Flashpoints that call people out * This one is more of a depth idea. How cool would it be to be in the flashpoint and hear a boss say "You Revenites are all the same!" or "You think your alliance with the Voss makes you special?" or "Listen Jeff, this ain't Huttball" - Flashpoints that have multiple "right" ways * Tunnel A is a water cavern with who knows what is waiting...(hard) ~ This skips a boss and replaces it with a new one * Tunnel B is the above ground assault with troopers to tackle (easy) ~ This is the "normal" route of the instance - Flashpoints that have complexity and use multiple game systems * "At this point, we are heading to space to get to that base on the moon" * "Looks like we will have to play Huttball to get out of this one..." * "This guy is serious, everyone get on the comms and call in for back-up (companions join) - Flashpoint that use crew skills * We need to get this door open ~ To avoid the difficulty, maybe 6 different crew skills can open the door..one way or another + Artifice: Re-work the interface and align a Volatile crystal to overload the circuit + Slicer....slice the dam thing! ...you get the idea. - Flashpoints that feel heroic * Anyone who has played "The Force Unleashed" know how heroic it is when you finish a boss. This would be a small add, that won;t take away from the boss fights. When he's at zero, have a trigger that makes each party member do something to finish him. Maybe they even get to chose what they want to do. The Inquisitor lifts him with the force and the Warrior Leaps up and takes him out. This would be a much more satisfying end to boss fights as opposed to "Oh, whew, we killed him". Gratification here would be awesome. That's all I got for now...what about you guys? Like the ideas? What would you like to see? Thanks for reading!
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