Everyone keeps yelling nerf this class, nerf that class, but honestly every class seems to be in just about the right place. I do however feel that there is room for improvement in the pvp balance though.
The main issue that I see for pvp is the "can-tank" classes are just way too good at the moment. Why? Because you can spec DPS and get 2 tank abilities and a shield that increase your survivability tremendously.
Tank stance: "Can-tank" classes all have their own tanking stance. It reduces dmg taken and usually increases their mitigation (absorb/shield/deflect/dodge and what not). This in most MMO's I've played, did not seemed to matter in pvp, but in SWTOR in makes a huge difference. The reason people see such high dmg output on the WZ scoreboards by these classes isn't because they do so much more dmg, but because these classes are surviving a lot longer than classes without this dmg mitigation.
Taunt: I think taunt is fine at this time, but maybe the dmg reduction could be lowered a bit. Maybe make a talent that increases it by 10% and make the default 20% dmg reduction.
Guard: 50% dmg reduction. That's just nuts. Sorry, but I play a scoundrel healer and with my vanguard partner, we've sat in nodes controlled by the opposing team for the entirety of a WZ and were not killed once. This is way too strong when combo'ed with a healer. The idea of it is great, but it needs to be taken down. I think that 30% is a good number for it. At least for pvp.
Now on a tank specced player, I have no issues with these abilites other than the reductions I stated. The problem is that I can spec full dps and still use all of these abilities including a shield. This is what needs to be fixed.
My suggestion are as follows:
1. Make these abilities and shield item TANK SPEC only
2. Negate their effects in pvp
3. Reduce their effects in pvp
4. Implement skill tree lock outs until you have gotten the last talent in your current skill tree
Thanks for reading my wall of text!!
Suggestions or comments?