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crimsonranger

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  • Location
    South Jordan UT
  • Interests
    Video Games, School, the arts
  • Occupation
    freelance software/video game designer
  1. So my wife and I decided to start playing the game together, me being a player who hasnt played for a number of years, and my wife a new player. Her not having cartel coins, and me having them, I thought I would get her some of the race unlocks, and the additional hairstyles and what not. I went to trade them to her, and they require a 13 million credit fee to trade. I dont even have a max level toon, or anywhere near that kind of money, so now I cant trade them to her. I understand the reasoning behind the changes, but it doesn't do anything but punish those new/returning players who dont have the millions and millions of credits
  2. Oh I completely agree. I loved the idea of planning out how I was going to spend my <insert chosen currency here> . Do I save up, and wait to get my chestpiece, or do I spend my points now on a lesser piece, or other choices like that. I also knew I was going to get everything I wanted once I got enough currency. What Id love to see is them go back to a currency system, so you have a guarantee of getting the stuff you want, but sprinkle in those RNG moments, so you have some excitement possibilities, and maybe you can get something, so you don't have to buy it . Its much more exciting if you can gamble still knowing you have a sure thing waiting eventually
  3. In reality, those folks in the "silent majority" are probably split on things. There will be a large group who agree with the vocalizers, and there will be a similarly large group who don't. Most of the folks on the forums are incredibly dissatisfied with a product, and are using the arena provided to voice their complaints. In fact, if you go to any MMO forum, or game forum, you'll find that there are countless posts by people dissatisfied with their product. However, I think its nigh impossible to quantify the "silent majority's" feelings on things, as it is probably quite split.
  4. I apologize... I was referring more to the cxp boxes being more like the PvP and world quest boxes in Legion. Those are all completely RNG based, and Ion Hazzikostas even used the same wording about it in one of his Q&A responses, stating that "RNG was exciting". Not to mention the new changes to master looter requires 80% attendance for a raid group to be able to use master looter. I dont know much about the ops here, as I havent really done them, and I assumed that they functioned similarly to other games raids. If they don't then I do apologize for my misinformation.
  5. The thing is.... Ian Hazzikostas (WoWs main dev) said exactly the same thing in one of his Q&As. I think that game devs in general are trying to punish (for lack of a better word) the hardcore player that races to clear all the new content, and get all the best stuffs in record time. Developers can't and will never be able to keep up with that type of player. So they try and introduce elements like RNG to balance it out, and use catchphrases like "its exiting" "its the same thrill as gambling" or "it keeps the community going, so content doesn't get stale" In all honesty, the cxp grind and the RNG wouldn't be that bad if there was plenty of things to do. Instead, the content is repeated, but with more difficulty, and so players get angry, and they rage (and deservedly so) on the forums, or they quit. Imagine if there were daily heroics(add new ones, and rotate them with the old ones, and make them randomly assigned), daily resource quests, new PvP warzones and games, with randomly generated quests, new ops and quests for those ops, new flashpoints with quests for them as well, new companion quests that award conversations and possible romance options with most of the companions (maybe all, but personally speaking for me, I could leave a lot of them out ), and who knows what else, those were just off the top of my head (and I may have mentioned them in other posts), and all of those gave RNG chances at getting loot (appropriately scaled for the task), along with the cxp loot rewards, the community might not be so upset with the RNG. TL;DR I dont think RNG is the problem, the problem is that there isnt enough repeatable or one time content to justify RNG... Just my two cents though....
  6. Yeah, there are a multitude of solutions that would have made it stronger, and they definitely should have had those considered at launch. GW2 has a similar problem, in that they don't have a PTR where things can get tested out, and where player feedback can actually stop or change an idea. Bioware just internally tests it, loves it (because they made it, and therefore its money), then throws it out for consumption, and then they're somewhat shocked when people don't like it. If they put it out in alpha and beta stages, then they could see how many people love it, how many people hate it, and if they hate it, what could they change about it to make them love it.
  7. The big problem with that is that you can go into early planet heroics and essentially one shot gold mobs all day with ease, so at 10cxp a clip, it becomes the be all end all fastest way to get cxp, hence it becomes the ONLY way to gain cxp. I would concur that dropping it to 1 was a bit brutal, Im more for a compromise of say... like 4 or 5. What really needs to happen, is that they need to design more content for people to do once the story is over. There need to be more FPs, WZs, OPS, quests, both regular and heroic, and some daily ones as well. Make the companions have quests that open up conversation (and possible romance) options. Just flood the endgame with so many things to do, that people don't mind doing them, and can mix it up, and not have the same daily grind every single day....
  8. I don't necessarily think they're out of touch, but more like they have a lot of good ideas that are poorly thought through... RNG gearing - Well, thats not really a huge deal, even WoW does RNG gearing in Legion, and most devs these days think that is the newest brilliance to retention, though at least in the defense of WoW on it, they have a ton of ways to get that gear, and swtor is severly lacking in the "end game things to do" department. Plus, I think that there needs to definitely be a catch up/alt mechanic, so you don't feel trapped in one character. GC - Its a good idea, badly produced. GW2 did something similar with their mastery system, and its not completely awful. I think that the CXP should be legacy bound, and there needs to be a lot more ways, including small group, large group, and solo, to get it. I also think that your command rank should do something for you other than give you a box o' stuff. Maybe you should get some skill choices the higher you go, like the ability to call another companion to dps a target for 10 seconds, or something like that. Maybe a command skill tree that gives you more traits or something, I dont know, just needs to be really fleshed out. Companions - This one is pretty rough. I could maybe understand them not wanting to bring in certain companions, due to them not fitting into the current arc, but even that's a long stretch. Also, the new companions that aren't attached to your 1-50 character have 0 customization options, and you cant change their gear period. And if you boost a toon, the only characters available for romance are Koth, Theron, and Lana. If the story is that you are the "commander" class, and all the others died, all romance options should be wide open, and available. You should be able to converse with all of them in the base, and they should have converstaions, complete with romance options available. All the base companions should be back by now (unless they are dead), cause well, word has probably spread that its you leading the alliance, and they should very much want to be a part of that. Like I said, a good idea, just poorly thought out, and definitely rushed. TL;DR I think that the ideas here have a ton of potential, but these ideas should never have needed potential. They should have been great to begin with, and they kind of missed the boat on it.
  9. there are 2 universal workarounds that have been discussed in other threads... 1. change the difficulty to master, which fixes the problem, yet is more difficult... 2. using your attuned weapon skills, when he gets to the point when he shields in the middle of the room, DON'T BASH HIM! Instead use your attuned reflection ability, and drain him down that way. You will complete the fight, but it will take a while to get there. The thread here discusses other specific possible options too: http://www.swtor.com/community/showthread.php?t=902324 Hope that helps you!
  10. There are a few workarounds with that bug that you can use. I personally used the attuned lightsaber reflect skill you obtain as he goes into his final shield phase, without using the bash to get stuck. Alternatively, Ive been told you can do it in master, and the bug isnt there, and you can do something else if you were a consular, but I cant remember that one.... theres a thread that has those workarounds in it as well: http://www.swtor.com/community/showthread.php?t=902324 hope that helps you!
  11. You have to equip the lightsaber you made a few chapters back. That gives you a buff based on what you chose in the chapter, as well as 2 abilities, 150% speed, and the reflect.
  12. Im in the same boat. Get to the last phase of the fight, get the silence, and Im stuck frozen in place with 2 overwhelming power buffs. I can raise the shield, but eventually it overpowers me, and I die. Id really appreciate any thoughts on this. Its my first toon to this point, and Id really like to get to the end. EDIT : I did manage to beat Arcann with the glitch. Its not quick, but it worked. The trick is when he goes into his bubble, dont bash him. Instead, use the attuned saber trait that reflects damage, then reequip the shield. Once he gets down to about 15-20k health, the battle will end.
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