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louthelou

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  1. I don't know if this is expected behavior, but I wouldn't expect it to be. I just finished the Syrvis Evacuation space mission. The shuttle I was escorting was destroyed about a minute before the mission timer reached zero. However, the mission continued after the destruction of the shuttle, and upon reaching the end, the mission completed successfully. Again, I don't know if it's supposed to work like that, but it would seem to me that if my mission is to escort a shuttle and that shuttle is blown up, I should fail said mission.
  2. Yup, I'm going to go ahead and bump this. I've seen other posts from 2011 requesting this feature; you mean to tell me it couldn't be figured out in that time? Why am I bumping this? Because I've come back to the game after a long break, and I want to remake my characters. Do I want to re-set all my bindings and options? No, no I don't, but I don't have a choice. No matter how the information is stored, creating a procedure to copy one entity's values into another can not be that hard. In fact, it should have come up in design's sequence and/or UML diagrams, but I guess that didn't happen.
  3. This seriously bothers me. I really enjoy this game, but I'm tired of feeling like I'm traveling through a ghost town. The story is amazing, well writen, awesome voice acting, and I often feel like I'm playing by myself. The ONLY reminder that I'm actually playing (and paying for!) an MMO is the number in the upper-left - which is, most of the time, less than 10! NEVER more than 20, unless I'm in Fleet (Republic ftw), and then it might approach 70, but duh. In reality, though, I don't think the game is designed to hold too many more players per area. Double the number of players and you may end up with wait times at mobs and such... although, the spawn times are pretty fast, so it feels like they've accounted for this; and yet, the server populations remain low. And over a thousand people on at a single time? Yeah, right. And my bowel movements are made of diamond. (on Port Nowhere, anyway)
  4. Subscribers != active players. And if one of these servers had to account for that many players, the queue would be ENOURMOUS.
  5. Ok, I realize there are numerous threads about server migrations/mergers. This post is not (solely) about that. This post is intended to ask one (what should be) simple question (which may have been answered elsewhere, but I could not find it): What are the numeric populations for the servers? "Light", "Standard", etc. doesn't cut it for me. Those are arbitrary terms which could mean anything, based on what is intended. If a server is only intended to house 400 players, then 300-350 might be considered "Heavy", which is ridiculous. EverQuest (the first one): each server had 1000+ players on it every day, basically all the time, but there were about 10% as many servers (if that)(I realize the differences - no need to point them out; my point is still valid, given current examples). So, I ask again: what is the (intended) max server pop? I play on Port Nowhere, and a "Standard" reading results in 200-300 findable people, give *maybe* another 100 in warzones (assuming they're not included in level searches - never paid attention), and that leaves you at a maximum of 500 at a Standard reading (accounting for error), and that is being incredibly generous (there is no way), while, at the same time, being fairly disappointing. Question stands.
  6. I think perhaps they're just waiting for the population to stabalize (rather than acknowledging a "real problem" and attempting to fix it before it has done so), but even considering that, I think there are at least some servers which could benefit from mergers. What I'd like to know is how many players they expect each server to accommodate. It's a fairly sizable game world, there should be plenty of room for way more players than what I'm seeing. Merge some of the lowest pop servers, and leave the resulting empties closed. Allow the other servers to sustain the population as it fluxes. If the population increases to a point where additional servers are needed, reopen the closed servers. As it stands now, the population is spread too thin. Finding a group for a Heroic quest is nigh impossible on my server - you have to hope someone happens to be doing the same thing, or there's a generous soul around, and that it can be done with 2 players.
  7. I just reinstated my account after maybe a few weeks/month of not playing, and my initial reaction was, "Wth...?" I play on Port Nowhere, and the name actually fits now, because there is... put it this way. At 2am CST there were 100 people on the whole server, and at 1pm today (Friday), there were almost 200. When I left, I would regularly have to wait 30+ minutes to get on. I understand, I've been through launches before, but still. It is rare that I find I'm in a zone with more than 10 people during off times. Yes, they're off times and thus aren't going to be populus per se, but they shouldn't feel empty. Not saying I want huge login queues or anything. Just saying.
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