Ok, I realize there are numerous threads about server migrations/mergers. This post is not (solely) about that. This post is intended to ask one (what should be) simple question (which may have been answered elsewhere, but I could not find it): What are the numeric populations for the servers? "Light", "Standard", etc. doesn't cut it for me. Those are arbitrary terms which could mean anything, based on what is intended. If a server is only intended to house 400 players, then 300-350 might be considered "Heavy", which is ridiculous. EverQuest (the first one): each server had 1000+ players on it every day, basically all the time, but there were about 10% as many servers (if that)(I realize the differences - no need to point them out; my point is still valid, given current examples). So, I ask again: what is the (intended) max server pop? I play on Port Nowhere, and a "Standard" reading results in 200-300 findable people, give *maybe* another 100 in warzones (assuming they're not included in level searches - never paid attention), and that leaves you at a maximum of 500 at a Standard reading (accounting for error), and that is being incredibly generous (there is no way), while, at the same time, being fairly disappointing. Question stands.