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Ardrekore

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  1. They should replace the MMG on 30 gear with several isotope-5. Especially now that basic coms can buy you grade 30 stuff. What I find amusing is that it's actually easier to get the isotope-5 than the Exotic Element Equalizer, for a solo player who isn't already decked out in raid gear (and thus, can easily do HM FP's), meaning, I'm actually better off crafting 31 gear. A week of doing dailies will net me easily 175 Basic coms and 500k, which can make me a grade 31. Why would I want to make a grade 30 by ignoring my basic coms and putting even more money into mats, if I already have to buy the MMG, since I can't get it on my own one way or the other? With MMG's as part of grade 30 crafted gear, they make it pointless to craft.
  2. I just hope I can get past this bugged part. While doing the sewers on quesh, I accidentally transported out in the safe spot of the electrical field (thought I hit introspection). Now, when I enter the instance, I'm electrocuted from the very start. I reset the quest and did everything on quesh again, but that only got me through to the elevator before getting electrocuted constantly. It's a shame devs only supports class story quests.
  3. In my social window, I have the friends tab and ignore tab. In the friends tab, I can add comments about that friend. I would like to see a similar feature added to the ignore list, so I can add comments about why someone was put on ignore.
  4. That really is too bad. I change upwards of 30-35 key bindings, and it's going to be a real PITA to do for each character I make. I know it turned me off of playing an alt last night (and from an economics point of view, the less alts I have, the less cartel coins I spend on each of those missing alts, the less money Blizzard gets from me in the end.).
  5. Sorry if this is the wrong place for this, but I didn't see a gear section. First question: Are all orange armours of the same type the same states when modded with the same mods? For example, if I had two orange heavy armour chest pieces, would they have the exact same states if they each had green XXXXX 6 mods installed, or do some react better to mods than others? Second question: It's my understanding that the hilt sets the weapon damage on an orange lightsaber. Does the armouring set the armour value on armours? And armouring 4(blue) and armouring 6(green) have the same stats but different levels, is one better than the other for increasing the armour value?
  6. I've noticed I can't copy my bindings from one character to another, and as I have non-marginally altered the bindings from default, this is a real problem for me. I read elsewhere that this can not currently be done, but that devs were looking into it. But this was an older post and I was wondering if there was any updates that allow it (or updates from devs on the future of a copy feature, like with the interface)?
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