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homeloard

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Everything posted by homeloard

  1. I get this reply on entering my password instantly like it is not even looking at the password or server. this is in the Login program. Even if I enter a bad password it responds with unavailable not that the password is bad.
  2. The Login service is currently unavailable. Details can be seen on our Twitter Account. Anybody?
  3. Hey.. Technohic could you post a rotation on the DF spec. I am really struggling with making it work. thanks
  4. Not sure if this was ever suggested before but it should be easy to turn off speeders at the market kiosks. It is a real pain when someone plants themselves right in front of the kiosk and you can not even see it to log in or if they punch in and you now have this moving background while you are working on the market. Thanks
  5. Guys..... what are the times that most people are on for Strike Nite? I am west coast and get on around 9 pst but that seems to be a bit too late since TEH is an east coast server. I came over from Harbinger and specifically ran up a FT-8 to play with you. Seem to be doing well and am in the top 1 or 2 spots most games, but I want to see how bad I really am. C
  6. To all, thank you, it does make sense and clears up some ambiguity. C
  7. Gentle Persons.... I have looked but cannot get the search to locate any previous discussions and I am probably missing the obvious but I think these choices need better explanations. First there seem to be three levels of protection, shields, hull and health or is it just shields and hull? The terms seem to be used interchangeably in some areas and not others. Do they relate in some way to each other? On the Quad Laser Cannon, T5 choice: Hull damage @ 16% or Shield damage @ 18% As I understand it, you do not do hull damage until shields are down so choosing hull damage would need to be a follow on to a rotation that used something else to reduce shields like a rocket/missile hit. So if things work this way would it make more sense to choose shield damage over hull damage. On the Heavy Laser Cannon there are two levels, in T4: Ignore 100% armor or Crit +3% & Tracking Penalty -5%. I would guess that the 100% Ignore is the best choice due to bypassing shields. If you take out the hull does that not kill the ship? Then in T5: Shield piercing +15% or Damage to Shield 18%. Would not shield piercing go hand in hand with the 100% armor ignore choice? There are others but I believe clarification here would answer the theory, Thanks all for any time and effort.
  8. I too see Lordcannonhawk on Harbinger, a lot, and he is beginning to finish in the top half of the team so he is making progress. We can all complain about game mechanics but in the end it is a game and should be treated as such. Make the best of it and take out of it what you can. Over the past 4 months I have been on both ends of the stomping and still today there are a couple of groups that simply own the match and trying to beat one of them becomes the reward because you are not going to win that game. I actually think they target me now because I have become such a pest. You can always make something fun if you try. So back to gardening.
  9. I have a couple on Harbinger that you would not want to tangle with. When they have target of target running they are nearly invincible, plus they seem to always have a helper scout or fighter around. I have not seen them loose a match for probably 50 or more times. I just dedicate myself to harassing them as much as possible and get a rare kill. 5000 hull maybe..... Which is the point, just a couple of ships should not be able to completely dominate matches just because they are coordinated. It is hard enough to get any kind of balanced PUG group and then run into this on a regular basis. And don't just tell me that this is MMO and form your own group, it is not that easy.
  10. It is not about a single GS being OP. Any single ship is killable by any other, it is the typical number of overlapping GS that are messing with the balance of the game. It is very easy to say LTP and everything will be OK but it just does not work that way. When I am sitting in front of the hanger waiting for a match I have to wonder how many players have simply gone back to the ground PVE game due to frustration. I totally blame the DEV's for poor training opportunities and not trying to at least do some form of matchmaking for new players. These are computer systems that can have defaults and even the simple act of putting players with less than 25 games (pick a number) in with other low game count players so they can get a sense of what it is like without getting stomped should be in place. There are levels in PVE aren't there. It is only good business sense (no comments about that allowed).
  11. Not sure why nobody has said anything about Harbinger so here goes..... In general GSF is in really good shape, very short que's, full groups in prime time. Reasonable balance depending on time of day based on PST. I have on purpose played both factions at different times and found the balance changes a lot. Seems like morning till about 4pm it is balanced and games can go either way. From 4 to 9 or so it is Pub big time. Then it goes IMP till around 1 and que's do go up to 10 min or more. I would say that it is a friendly group all around. There have been rants about cheating that comes out of the PUB dominance when they are grouping which does not happen much. I would say that there are around 30 really great players on both factions that can fly and shoot much better than the rest. There does seem to be an abundance of gunships and bombers. Just had a match with one strike on each side with the rest gunships and bombers, was kind of fun to watch, no fun to fly around, things kept blowing up.
  12. Just had one placed right next to an asteroid so when you came out of it you hit the rock. Be careful where you place them, reflexes only go so far.
  13. I have not looked at every ship. This option is on the Pike and probably the Imp ship. It is a selection in the Minor Component - Armor. As far as usage it is a static buff. I am just looking for the outcome comparison between the two selections. For instance, does reduction out weigh evasion. Thanks again for any incite.
  14. So which one is better as a static defensive buff in the Armor section? Deflection Armor damage reduction @ 20% OR Lightweight Armor evasion @ 9% Thanks in advance for the help......
  15. Yes I was being facetious, however, there seemed to be a large number of targets in the video that just wanted you to shoot them. I use the Probe also and it is not as easy as the video portrays.
  16. What special controls do you have that make the target ship fly in a straight line? I would pay A LOT OF CREDITS for one of them.
  17. http://sithtriumvirate.enjin.com/ good group of guys always looking for consistent players.. Sign up and get approved. Quii
  18. Thank you all for the replies, no L2p, trolling or you are stupid. Just really good info.
  19. So I was wondering which of the choices on the end of these two cannon trees make the most sense for my Star Guard. On the HLC you can have hull piercing at +18% or blast damage to shields at +18% and on the QLC you can have again hull damage at +16% and Shield Damage at +18%. Is this one of those things where you should kill off shields with the HLC and switch to the QLC and finish with hull damage? This thought requires real skill with the Star Guard that I do not have. I guess overall my choice would be to go with the shield destruction buff's and just keep shooting. Then there is the question about the term Hull Piercing as opposed to hull damage? Same thing? And now that I have you thinking I really am stupid what about the phrase in the Concussion Missile last buff choice where it says avoids 100% of enemy armor.
  20. How far back do Retro Thrusters put you. Just trying to figure out if it is worth changing to Retro from full tiered Koiogran. I am using the Koiogran when I see someone coming right at me I key it and am right on their tail and can generally take them out. If the Retro puts you back less than 1000m it could set you up for a big surprise. Don't you have to use the camera to see how far back they are also? Thanks in advance.
  21. Is there any way to pull the Point Of View camera back more. It is adjustable in the hanger but not in game. Thanks for any help.
  22. Not sure if they wiped out the old history but I can not find an opinion to this question: Given that Wounding shots will accumulate a big number of bleeding effects what would the working cap be for Shrapnel bomb by itself. It seems like there is a diminishing return on the number of casts of Shrapnel Bomb before casting Wounding shots. I am thinking 3 or 4 is the most so that the rotation can keep energy up and do the most damage. Thanks in advance.........
  23. Why did everybody stop making level 31 item modifications? I must have missed the message.
  24. Could not find this with a search. Just wondering if it would make sense to be around 1900 and just run 72 level armor, mods and enhansments in a couple of pieces to keep the hit numbers higher. I am a Sniper and it seems to me that harder hitting would be worth more then the expertise. Just not sure how the math works against the Damage Boost stat. Thanks
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