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Meleoffs

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  1. A lot more people like the double exp weekends than you seem to think. I would not have leveled up my current main had it not been for double exp weekend and I would have just slowly let my inactivity increase. Since I was able to level my alt in such a quick time (to the tune of one weekend legit 20-50 not that ilum bs) and not have to deal with the huge time commitment I didn't want to do over again I've had renewed interest in the game. I'm not even the only person. Since the first double exp weekend the servers have been a lot busier than they used to be. More fresh 50s means more flashpoint queues, pvp queues, and everything else that comes with a better population.
  2. Since when was EU time primetime? I see servers as light or standard at this time. Hardly primetime. When the servers say "Very Heavy" or "Heavy" during this time of day, I'll agree that it's primetime. Until then? Deal with it.
  3. Except I'm a min maxer and have nothing but distaste for GW2, the fact that it's literally going to be like GW (everything is instanced, except cities maybe less so) and really only fun for pvpers. The game boasts amazing sights, and missions, but GW1 had these, and the missions were you and 3 other people and that's it. Not only that, but you could make a max level toon from the start JUST for PvP, which is what the game was about. The only REALY draw GW2 has is it's buy to play model. Which if you REALLY think about the genre GW2 is (LET ME TELL YOU ITS NOT A *********** MMO) this isn't really out of the norm. Edit: That said, some talents don't work properly. We know they don't work properly, but we don't know the scope of said issue. If we had a combat log we'd be able to find these issues. For example, Marauders Bleedout talent only affects NON-CRIT damage, where it should be just the opposite. If there was a combat log, this issue would have been caught and dealt with a LONG time ago.
  4. The only people it matter to are the min maxers, but think of it this way. Energized Attack Adrenals have 475 additional power on them. Exotech Attack Adrenals have 535 additional power on them. Rakata Attack Adrenals have 565 additional power on them. That is almost a 100 power nerf on rakata, and a good 60 power difference between exotech and energized. That is more than what one piece of gear will give. Energized Might stims have 112 strength and 46 power. Exotech Might Stims have 128 strength and 52 power. Rakata might stims have 136 and 56 power. The difference between energized and exotech is larger than the difference between a columi to rakata upgrade. Energized gear is a non set equivalent roughly on par with Tionese level gear. Exotech gear is a non set equivalent roughly on par with Columi level gear. Rakata has no equivalent non set. Reusable or not, its not worth THAT much of a difference between best and what you get. You're losing out on 16 main stat (larger than most gear upgrades) and 8 power (again larger than most gear upgrades) for convenience.
  5. Reusable or not it'll be worse than the exotech ones (I have an exotech attack adrenal recipe in my inventory right now) and min maxers will NOT save money. They will use the exotech over the rakata, and lose all benefit to being biochem. IF and ONLY IF rakata was to be EQUAL with exotech will this nerf make ANY sense at all. Take WoW's alchemist for example. They got all the top flasks, but an added hour on top of the durations. Meaning they used the same as the top and saved money over time as they had to use half as many TOP GRADE flasks. Now take SWTOR's biochem. They lose any and ALL benefit because they don't get top grade, or a boost to the top grade. This next patch my guild will have access to most if not all exotech biochem recipes, however the people that switched to biochem now lost the money spent leveling it as the bonuses it gave are now trivial, and no longer best in whatever. If rakata = exotech then the issue would be solved completely, and biochem is now in line with what is available without it. But again Rakata = energized? That exacerbates the issue of crew skill balance, putting absolutely no reason to level it outside of a sub optimal reusable stim. I'd trade reusable for optimal any day, and if you didn't you don't even deserve to be in nightmare mode raids anyway.
  6. Did you? Rome during the Holy Roman Empire era had running water. After it fell, guess what was lost? Running water. When was running water re-invented? about a thousand years later.
  7. I'm not sure how it is for other classes, but the sith warrior/jedi knight lightsabers are all 126 rating weapons with 51 item roll level mods, minus the 56 crystal. It forces people to PvP to get the best weapons in the game (Battlemaster sabers are correctly placed at 140) whereas for PvE the best you can get is 136 off of columi. Why haven't you fixed this yet?
  8. What primetime are you talking? Aussie primetime on hyperspace cannon sees about 60 people on the empire fleet, however US primetime sees nearly 300.
  9. Companion customisations are vanity items. Your argument is now invalid.
  10. Sorry, they've confirmed that they're not putting in cross server LFD.
  11. You DO know star wars takes place in Earths past, right? Meaning nothing on earth has even happened yet.
  12. The game is awesome. Very much so, but the ability lag gets frustrating after a week or so of pvping and countless times your life could have been saved had your cooldown worked when you hit it the first time, and not the 10,000th time. EDIT: They also forgot the rakata weapons being worse than the tionese weapons.... They're 126 rating with 51 ilvl mods in them.
  13. I'd rather it be possible to finish current content before they add new stuff.
  14. Yes, you'll keep orange armor and weapons all the way to 50 if you so choose. It's working as intended
  15. I liked DA2. Completely different games, even if they are in the same series. You'd probably be ************ the same way had it been too much like DA: O. So damned if they do, damned if they don't.
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